Commit
·
8ca7c55
1
Parent(s):
ba32884
final
Browse files- FIXES_SUMMARY.md +105 -0
- agent2.py +58 -13
- link2.py +8 -8
- qsec.py +10 -0
- real.py +15 -0
FIXES_SUMMARY.md
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# Bug Fixes Summary - Audio Video Generation
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## Date: October 29, 2025
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## Issues Fixed
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### 1. **Import Conflict in link2.py**
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**Problem:** Line 53 imported `process_video_for_footstep_audio` from `agent.py`, which overrode the correct import from `agent2.py` on line 21.
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**Fix:**
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- Removed the conflicting import from `agent.py`
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- Renamed the import from `agent2.py` to `process_video_agent2` for clarity
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- Updated the function call in `generate_audio_video_task()` to use `process_video_agent2()`
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### 2. **File Path Validation in link2.py**
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**Problem:** No validation to check if the audio file was successfully generated.
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**Fix:**
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- Added file existence check after calling `process_video_agent2()`
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- Raises an exception if the file doesn't exist, allowing proper error handling
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### 3. **Missing Error Handling in real.py AudioGenerator**
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**Problem:** `generate_footstep()` returned `None` when audio extraction failed, causing `TypeError: object of type 'NoneType' has no len()` in `create_audio_track()`.
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**Fix in `generate_footstep()`:**
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- Added fallback audio generation when `extract_second_audio_librosa()` returns `None`
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- Creates a synthetic footstep sound using a dampened sine wave
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**Fix in `create_audio_track()`:**
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- Added safety check to validate `step_sound` is not `None` or empty
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- Skips problematic events with a warning instead of crashing
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### 4. **Improved Error Handling in agent2.py**
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**Problem:** `process_video_for_footstep_audio()` could return `None`, causing downstream failures.
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**Fix:**
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- Wrapped entire function in try-catch block
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- Added `create_fallback_audio()` function that generates a synthetic footstep sound
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- Returns fallback audio path if any step fails (frame extraction, base64 conversion, LLM generation)
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- Added file existence verification before returning the path
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- Ensures `./audio` directory exists
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### 5. **Better Error Messages in qsec.py**
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**Problem:** Generic error messages didn't help identify the root cause (file not found vs. other errors).
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**Fix:**
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- Added file path validation before attempting to load audio
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- Added specific error message when file path is empty
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- Added specific error message when file doesn't exist
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- Added `os` import for path validation
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## Files Modified
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1. **link2.py**
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- Fixed import conflict (removed `agent` import, renamed `agent2` import)
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- Added audio file validation in `generate_audio_video_task()`
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2. **real.py**
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- Added fallback audio generation in `generate_footstep()`
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- Added null check in `create_audio_track()`
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3. **agent2.py**
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- Added comprehensive error handling in `process_video_for_footstep_audio()`
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- Created `create_fallback_audio()` function
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- Ensured audio directory exists
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- Added file existence verification
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4. **qsec.py**
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- Added `os` import
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- Added file path validation with specific error messages
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## Testing Recommendations
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1. Test with valid video file - should generate audio successfully
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2. Test with corrupted video file - should use fallback audio
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3. Test when LLM fails - should use fallback audio
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4. Test when audio extraction fails - should generate synthetic footstep sound
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5. Verify all error messages are clear and helpful
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## Technical Details
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### Error Flow (Before Fix)
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```
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link2.py → agent.py (wrong import) → returns string name →
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qsec.py tries to load string as file → fails → returns (None, None) →
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real.py tries len(None) → TypeError crash
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```
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### Error Flow (After Fix)
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```
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link2.py → agent2.py → generates actual audio file → returns file path →
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qsec.py validates path → loads audio → returns audio array →
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real.py uses audio (or fallback if None) → success
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```
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## Fallback Audio Details
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- **Sample Rate:** 44,100 Hz
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- **Duration:** 1 second
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- **Waveform:** Combination of:
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- 80 Hz sine wave (low frequency thump) with exponential decay
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- Gaussian noise burst with faster exponential decay
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- Normalized to 80% maximum amplitude
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- **Format:** WAV file (16-bit PCM)
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- **Location:** `./audio/fallback_footstep.wav`
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agent2.py
CHANGED
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@@ -125,6 +125,9 @@ chain = (
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def analyze_image_and_generate_audio(image_base64):
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try:
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result = chain.invoke(image_base64)
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p=open("ss.txt","w")
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p.write(str(result))
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@@ -155,19 +158,61 @@ def analyze_image_and_generate_audio(image_base64):
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def process_video_for_footstep_audio(video_path):
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image_base64 = image_to_base64(first_frame)
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if image_base64 is None:
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print("❌ Failed to convert image to base64")
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return None
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def analyze_image_and_generate_audio(image_base64):
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try:
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# Ensure audio directory exists
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os.makedirs("./audio", exist_ok=True)
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result = chain.invoke(image_base64)
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p=open("ss.txt","w")
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p.write(str(result))
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def process_video_for_footstep_audio(video_path):
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try:
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print("🎥 Extracting first frame...")
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first_frame = extract_first_frame(video_path)
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if first_frame is None:
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print("❌ Failed to extract frame from video")
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# Return a fallback audio path
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return create_fallback_audio()
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image_base64 = image_to_base64(first_frame)
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if image_base64 is None:
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print("❌ Failed to convert image to base64")
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return create_fallback_audio()
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print("🤖 Generating footstep audio from LLM...")
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audio_path = analyze_image_and_generate_audio(image_base64)
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# Verify the file exists
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if audio_path and os.path.exists(audio_path):
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print(f"✅ Audio generated successfully at: {audio_path}")
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return audio_path
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else:
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print("❌ Generated audio file not found")
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return create_fallback_audio()
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except Exception as e:
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print(f"❌ Error in process_video_for_footstep_audio: {e}")
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import traceback
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traceback.print_exc()
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return create_fallback_audio()
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def create_fallback_audio():
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"""Create a simple fallback audio file"""
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try:
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os.makedirs("./audio", exist_ok=True)
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fallback_path = "./audio/fallback_footstep.wav"
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# Create a simple footstep-like sound
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sample_rate = 44100
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duration = 1.0
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t = np.linspace(0, duration, int(sample_rate * duration))
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# Combination of low frequency thump and noise burst
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footstep = (
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np.sin(2 * np.pi * 80 * t) * np.exp(-8 * t) + # Low frequency thump
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np.random.normal(0, 0.1, len(t)) * np.exp(-15 * t) # Noise burst
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)
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footstep = footstep / np.max(np.abs(footstep)) * 0.8
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write(fallback_path, sample_rate, np.int16(footstep * 32767))
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print(f"✅ Created fallback audio at: {fallback_path}")
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return fallback_path
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except Exception as e:
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print(f"❌ Failed to create fallback audio: {e}")
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return None
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link2.py
CHANGED
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@@ -19,7 +19,7 @@ import asyncio
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from concurrent.futures import ThreadPoolExecutor
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import base64
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from io import BytesIO
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-
from agent2 import process_video_for_footstep_audio
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# Suppress warnings
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@@ -53,7 +53,6 @@ from real import (
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)
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# Import your custom modules
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-
from agent import process_video_for_footstep_audio
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from sound_agent import main_sound
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from qsec import extract_second_audio_librosa
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print(f"[DEBUG] Generating audio track...")
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audio_gen = AudioGenerator()
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-
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duration = results['total_frames'] / results['fps']
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audio_track = audio_gen.create_audio_track(
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}
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-
'''if __name__ == "__main__":
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import uvicorn
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uvicorn.run(app, host="0.0.0.0", port=8000)
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'''
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from concurrent.futures import ThreadPoolExecutor
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import base64
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from io import BytesIO
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from agent2 import process_video_for_footstep_audio as process_video_agent2
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# Suppress warnings
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)
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# Import your custom modules
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from sound_agent import main_sound
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from qsec import extract_second_audio_librosa
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print(f"[DEBUG] Generating audio track...")
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audio_gen = AudioGenerator()
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# Use agent2 to generate audio from video frame
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aud_path = process_video_agent2(video_path)
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# Verify audio file exists
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if not aud_path or not os.path.exists(aud_path):
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print(f"[WARNING] Audio file not found at {aud_path}, using fallback")
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raise Exception(f"Failed to generate audio file from video")
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duration = results['total_frames'] / results['fps']
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audio_track = audio_gen.create_audio_track(
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}
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qsec.py
CHANGED
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import numpy as np
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import librosa
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def extract_second_audio_librosa(file_path, target_second=0, sample_rate=22050):
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try:
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# Load audio file
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audio_data, sr = librosa.load(file_path, sr=sample_rate)
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import numpy as np
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import librosa
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import os
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def extract_second_audio_librosa(file_path, target_second=0, sample_rate=22050):
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try:
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# Validate file path
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if not file_path:
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print(f"Error processing audio: No file path provided")
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return None, None
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if not os.path.exists(file_path):
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print(f"Error processing audio: File not found at '{file_path}'")
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return None, None
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# Load audio file
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audio_data, sr = librosa.load(file_path, sr=sample_rate)
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real.py
CHANGED
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target_second=1,
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sample_rate=self.sample_rate
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)
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return arr
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def create_audio_track(self, events, aud_path, duration=0.3):
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for i, event in enumerate(events):
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step_sound = self.generate_footstep(aud_path)
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pitch_shift = 1.0 + (i % 5 - 2) * 0.03
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indices = np.arange(len(step_sound)) * pitch_shift
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indices = np.clip(indices, 0, len(step_sound) - 1).astype(int)
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target_second=1,
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sample_rate=self.sample_rate
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)
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# If extraction failed, create a fallback footstep sound
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if arr is None:
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print(f"[WARNING] Failed to extract audio from {aud_path}, generating fallback sound")
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# Create a simple footstep-like sound (dampened click)
|
| 731 |
+
t = np.linspace(0, 0.2, int(0.2 * self.sample_rate))
|
| 732 |
+
arr = np.sin(2 * np.pi * 100 * t) * np.exp(-10 * t)
|
| 733 |
+
arr = arr.astype(np.float32)
|
| 734 |
+
|
| 735 |
return arr
|
| 736 |
|
| 737 |
def create_audio_track(self, events, aud_path, duration=0.3):
|
|
|
|
| 740 |
|
| 741 |
for i, event in enumerate(events):
|
| 742 |
step_sound = self.generate_footstep(aud_path)
|
| 743 |
+
|
| 744 |
+
# Safety check: ensure step_sound is valid
|
| 745 |
+
if step_sound is None or len(step_sound) == 0:
|
| 746 |
+
print(f"[WARNING] Invalid step_sound for event {i}, skipping")
|
| 747 |
+
continue
|
| 748 |
+
|
| 749 |
pitch_shift = 1.0 + (i % 5 - 2) * 0.03
|
| 750 |
indices = np.arange(len(step_sound)) * pitch_shift
|
| 751 |
indices = np.clip(indices, 0, len(step_sound) - 1).astype(int)
|