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SubscribeLearning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrations
Bimanual dexterous manipulation is a critical yet underexplored area in robotics. Its high-dimensional action space and inherent task complexity present significant challenges for policy learning, and the limited task diversity in existing benchmarks hinders general-purpose skill development. Existing approaches largely depend on reinforcement learning, often constrained by intricately designed reward functions tailored to a narrow set of tasks. In this work, we present a novel approach for efficiently learning diverse bimanual dexterous skills from abundant human demonstrations. Specifically, we introduce BiDexHD, a framework that unifies task construction from existing bimanual datasets and employs teacher-student policy learning to address all tasks. The teacher learns state-based policies using a general two-stage reward function across tasks with shared behaviors, while the student distills the learned multi-task policies into a vision-based policy. With BiDexHD, scalable learning of numerous bimanual dexterous skills from auto-constructed tasks becomes feasible, offering promising advances toward universal bimanual dexterous manipulation. Our empirical evaluation on the TACO dataset, spanning 141 tasks across six categories, demonstrates a task fulfillment rate of 74.59% on trained tasks and 51.07% on unseen tasks, showcasing the effectiveness and competitive zero-shot generalization capabilities of BiDexHD. For videos and more information, visit our project page https://sites.google.com/view/bidexhd.
HiRT: Enhancing Robotic Control with Hierarchical Robot Transformers
Large Vision-Language-Action (VLA) models, leveraging powerful pre trained Vision-Language Models (VLMs) backends, have shown promise in robotic control due to their impressive generalization ability. However, the success comes at a cost. Their reliance on VLM backends with billions of parameters leads to high computational costs and inference latency, limiting the testing scenarios to mainly quasi-static tasks and hindering performance in dynamic tasks requiring rapid interactions. To address these limitations, this paper proposes HiRT, a Hierarchical Robot Transformer framework that enables flexible frequency and performance trade-off. HiRT keeps VLMs running at low frequencies to capture temporarily invariant features while enabling real-time interaction through a high-frequency vision-based policy guided by the slowly updated features. Experiment results in both simulation and real-world settings demonstrate significant improvements over baseline methods. Empirically, in static tasks, we double the control frequency and achieve comparable success rates. Additionally, on novel real-world dynamic ma nipulation tasks which are challenging for previous VLA models, HiRT improves the success rate from 48% to 75%.
Cross-Embodiment Dexterous Grasping with Reinforcement Learning
Dexterous hands exhibit significant potential for complex real-world grasping tasks. While recent studies have primarily focused on learning policies for specific robotic hands, the development of a universal policy that controls diverse dexterous hands remains largely unexplored. In this work, we study the learning of cross-embodiment dexterous grasping policies using reinforcement learning (RL). Inspired by the capability of human hands to control various dexterous hands through teleoperation, we propose a universal action space based on the human hand's eigengrasps. The policy outputs eigengrasp actions that are then converted into specific joint actions for each robot hand through a retargeting mapping. We simplify the robot hand's proprioception to include only the positions of fingertips and the palm, offering a unified observation space across different robot hands. Our approach demonstrates an 80% success rate in grasping objects from the YCB dataset across four distinct embodiments using a single vision-based policy. Additionally, our policy exhibits zero-shot generalization to two previously unseen embodiments and significant improvement in efficient finetuning. For further details and videos, visit our project page https://sites.google.com/view/crossdex.
Towards Affordance-Aware Robotic Dexterous Grasping with Human-like Priors
A dexterous hand capable of generalizable grasping objects is fundamental for the development of general-purpose embodied AI. However, previous methods focus narrowly on low-level grasp stability metrics, neglecting affordance-aware positioning and human-like poses which are crucial for downstream manipulation. To address these limitations, we propose AffordDex, a novel framework with two-stage training that learns a universal grasping policy with an inherent understanding of both motion priors and object affordances. In the first stage, a trajectory imitator is pre-trained on a large corpus of human hand motions to instill a strong prior for natural movement. In the second stage, a residual module is trained to adapt these general human-like motions to specific object instances. This refinement is critically guided by two components: our Negative Affordance-aware Segmentation (NAA) module, which identifies functionally inappropriate contact regions, and a privileged teacher-student distillation process that ensures the final vision-based policy is highly successful. Extensive experiments demonstrate that AffordDex not only achieves universal dexterous grasping but also remains remarkably human-like in posture and functionally appropriate in contact location. As a result, AffordDex significantly outperforms state-of-the-art baselines across seen objects, unseen instances, and even entirely novel categories.
Theia: Distilling Diverse Vision Foundation Models for Robot Learning
Vision-based robot policy learning, which maps visual inputs to actions, necessitates a holistic understanding of diverse visual tasks beyond single-task needs like classification or segmentation. Inspired by this, we introduce Theia, a vision foundation model for robot learning that distills multiple off-the-shelf vision foundation models trained on varied vision tasks. Theia's rich visual representations encode diverse visual knowledge, enhancing downstream robot learning. Extensive experiments demonstrate that Theia outperforms its teacher models and prior robot learning models using less training data and smaller model sizes. Additionally, we quantify the quality of pre-trained visual representations and hypothesize that higher entropy in feature norm distributions leads to improved robot learning performance. Code and models are available at https://github.com/bdaiinstitute/theia.
Token Turing Machines
We propose Token Turing Machines (TTM), a sequential, autoregressive Transformer model with memory for real-world sequential visual understanding. Our model is inspired by the seminal Neural Turing Machine, and has an external memory consisting of a set of tokens which summarise the previous history (i.e., frames). This memory is efficiently addressed, read and written using a Transformer as the processing unit/controller at each step. The model's memory module ensures that a new observation will only be processed with the contents of the memory (and not the entire history), meaning that it can efficiently process long sequences with a bounded computational cost at each step. We show that TTM outperforms other alternatives, such as other Transformer models designed for long sequences and recurrent neural networks, on two real-world sequential visual understanding tasks: online temporal activity detection from videos and vision-based robot action policy learning. Code is publicly available at: https://github.com/google-research/scenic/tree/main/scenic/projects/token_turing
WMPO: World Model-based Policy Optimization for Vision-Language-Action Models
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation, but their reliance on expert demonstrations limits their ability to learn from failures and perform self-corrections. Reinforcement learning (RL) addresses these through self-improving interactions with the physical environment, but suffers from high sample complexity on real robots. We introduce World-Model-based Policy Optimization (WMPO), a principled framework for on-policy VLA RL without interacting with the real environment. In contrast to widely used latent world models, WMPO focuses on pixel-based predictions that align the "imagined" trajectories with the VLA features pretrained with web-scale images. Crucially, WMPO enables the policy to perform on-policy GRPO that provides stronger performance than the often-used off-policy methods. Extensive experiments in both simulation and real-robot settings demonstrate that WMPO (i) substantially improves sample efficiency, (ii) achieves stronger overall performance, (iii) exhibits emergent behaviors such as self-correction, and (iv) demonstrates robust generalization and lifelong learning capabilities.
Learning Vision-based Pursuit-Evasion Robot Policies
Learning strategic robot behavior -- like that required in pursuit-evasion interactions -- under real-world constraints is extremely challenging. It requires exploiting the dynamics of the interaction, and planning through both physical state and latent intent uncertainty. In this paper, we transform this intractable problem into a supervised learning problem, where a fully-observable robot policy generates supervision for a partially-observable one. We find that the quality of the supervision signal for the partially-observable pursuer policy depends on two key factors: the balance of diversity and optimality of the evader's behavior and the strength of the modeling assumptions in the fully-observable policy. We deploy our policy on a physical quadruped robot with an RGB-D camera on pursuit-evasion interactions in the wild. Despite all the challenges, the sensing constraints bring about creativity: the robot is pushed to gather information when uncertain, predict intent from noisy measurements, and anticipate in order to intercept. Project webpage: https://abajcsy.github.io/vision-based-pursuit/
Vision-based Manipulation from Single Human Video with Open-World Object Graphs
We present an object-centric approach to empower robots to learn vision-based manipulation skills from human videos. We investigate the problem of imitating robot manipulation from a single human video in the open-world setting, where a robot must learn to manipulate novel objects from one video demonstration. We introduce ORION, an algorithm that tackles the problem by extracting an object-centric manipulation plan from a single RGB-D video and deriving a policy that conditions on the extracted plan. Our method enables the robot to learn from videos captured by daily mobile devices such as an iPad and generalize the policies to deployment environments with varying visual backgrounds, camera angles, spatial layouts, and novel object instances. We systematically evaluate our method on both short-horizon and long-horizon tasks, demonstrating the efficacy of ORION in learning from a single human video in the open world. Videos can be found in the project website https://ut-austin-rpl.github.io/ORION-release.
MagiClaw: A Dual-Use, Vision-Based Soft Gripper for Bridging the Human Demonstration to Robotic Deployment Gap
The transfer of manipulation skills from human demonstration to robotic execution is often hindered by a "domain gap" in sensing and morphology. This paper introduces MagiClaw, a versatile two-finger end-effector designed to bridge this gap. MagiClaw functions interchangeably as both a handheld tool for intuitive data collection and a robotic end-effector for policy deployment, ensuring hardware consistency and reliability. Each finger incorporates a Soft Polyhedral Network (SPN) with an embedded camera, enabling vision-based estimation of 6-DoF forces and contact deformation. This proprioceptive data is fused with exteroceptive environmental sensing from an integrated iPhone, which provides 6D pose, RGB video, and LiDAR-based depth maps. Through a custom iOS application, MagiClaw streams synchronized, multi-modal data for real-time teleoperation, offline policy learning, and immersive control via mixed-reality interfaces. We demonstrate how this unified system architecture lowers the barrier to collecting high-fidelity, contact-rich datasets and accelerates the development of generalizable manipulation policies. Please refer to the iOS app at https://apps.apple.com/cn/app/magiclaw/id6661033548 for further details.
From Language to Goals: Inverse Reinforcement Learning for Vision-Based Instruction Following
Reinforcement learning is a promising framework for solving control problems, but its use in practical situations is hampered by the fact that reward functions are often difficult to engineer. Specifying goals and tasks for autonomous machines, such as robots, is a significant challenge: conventionally, reward functions and goal states have been used to communicate objectives. But people can communicate objectives to each other simply by describing or demonstrating them. How can we build learning algorithms that will allow us to tell machines what we want them to do? In this work, we investigate the problem of grounding language commands as reward functions using inverse reinforcement learning, and argue that language-conditioned rewards are more transferable than language-conditioned policies to new environments. We propose language-conditioned reward learning (LC-RL), which grounds language commands as a reward function represented by a deep neural network. We demonstrate that our model learns rewards that transfer to novel tasks and environments on realistic, high-dimensional visual environments with natural language commands, whereas directly learning a language-conditioned policy leads to poor performance.
Residual Off-Policy RL for Finetuning Behavior Cloning Policies
Recent advances in behavior cloning (BC) have enabled impressive visuomotor control policies. However, these approaches are limited by the quality of human demonstrations, the manual effort required for data collection, and the diminishing returns from increasing offline data. In comparison, reinforcement learning (RL) trains an agent through autonomous interaction with the environment and has shown remarkable success in various domains. Still, training RL policies directly on real-world robots remains challenging due to sample inefficiency, safety concerns, and the difficulty of learning from sparse rewards for long-horizon tasks, especially for high-degree-of-freedom (DoF) systems. We present a recipe that combines the benefits of BC and RL through a residual learning framework. Our approach leverages BC policies as black-box bases and learns lightweight per-step residual corrections via sample-efficient off-policy RL. We demonstrate that our method requires only sparse binary reward signals and can effectively improve manipulation policies on high-degree-of-freedom (DoF) systems in both simulation and the real world. In particular, we demonstrate, to the best of our knowledge, the first successful real-world RL training on a humanoid robot with dexterous hands. Our results demonstrate state-of-the-art performance in various vision-based tasks, pointing towards a practical pathway for deploying RL in the real world. Project website: https://residual-offpolicy-rl.github.io
VIRT: Vision Instructed Transformer for Robotic Manipulation
Robotic manipulation, owing to its multi-modal nature, often faces significant training ambiguity, necessitating explicit instructions to clearly delineate the manipulation details in tasks. In this work, we highlight that vision instruction is naturally more comprehensible to recent robotic policies than the commonly adopted text instruction, as these policies are born with some vision understanding ability like human infants. Building on this premise and drawing inspiration from cognitive science, we introduce the robotic imagery paradigm, which realizes large-scale robotic data pre-training without text annotations. Additionally, we propose the robotic gaze strategy that emulates the human eye gaze mechanism, thereby guiding subsequent actions and focusing the attention of the policy on the manipulated object. Leveraging these innovations, we develop VIRT, a fully Transformer-based policy. We design comprehensive tasks using both a physical robot and simulated environments to assess the efficacy of VIRT. The results indicate that VIRT can complete very competitive tasks like ``opening the lid of a tightly sealed bottle'', and the proposed techniques boost the success rates of the baseline policy on diverse challenging tasks from nearly 0% to more than 65%.
DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping
Dexterous grasping remains a fundamental yet challenging problem in robotics. A general-purpose robot must be capable of grasping diverse objects in arbitrary scenarios. However, existing research typically relies on specific assumptions, such as single-object settings or limited environments, leading to constrained generalization. Our solution is DexGraspVLA, a hierarchical framework that utilizes a pre-trained Vision-Language model as the high-level task planner and learns a diffusion-based policy as the low-level Action controller. The key insight lies in iteratively transforming diverse language and visual inputs into domain-invariant representations, where imitation learning can be effectively applied due to the alleviation of domain shift. Thus, it enables robust generalization across a wide range of real-world scenarios. Notably, our method achieves a 90+% success rate under thousands of unseen object, lighting, and background combinations in a ``zero-shot'' environment. Empirical analysis further confirms the consistency of internal model behavior across environmental variations, thereby validating our design and explaining its generalization performance. We hope our work can be a step forward in achieving general dexterous grasping. Our demo and code can be found at https://dexgraspvla.github.io/.
UniGraspTransformer: Simplified Policy Distillation for Scalable Dexterous Robotic Grasping
We introduce UniGraspTransformer, a universal Transformer-based network for dexterous robotic grasping that simplifies training while enhancing scalability and performance. Unlike prior methods such as UniDexGrasp++, which require complex, multi-step training pipelines, UniGraspTransformer follows a streamlined process: first, dedicated policy networks are trained for individual objects using reinforcement learning to generate successful grasp trajectories; then, these trajectories are distilled into a single, universal network. Our approach enables UniGraspTransformer to scale effectively, incorporating up to 12 self-attention blocks for handling thousands of objects with diverse poses. Additionally, it generalizes well to both idealized and real-world inputs, evaluated in state-based and vision-based settings. Notably, UniGraspTransformer generates a broader range of grasping poses for objects in various shapes and orientations, resulting in more diverse grasp strategies. Experimental results demonstrate significant improvements over state-of-the-art, UniDexGrasp++, across various object categories, achieving success rate gains of 3.5%, 7.7%, and 10.1% on seen objects, unseen objects within seen categories, and completely unseen objects, respectively, in the vision-based setting. Project page: https://dexhand.github.io/UniGraspTransformer.
Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Exploration
Hand-object motion-capture (MoCap) repositories offer large-scale, contact-rich demonstrations and hold promise for scaling dexterous robotic manipulation. Yet demonstration inaccuracies and embodiment gaps between human and robot hands limit the straightforward use of these data. Existing methods adopt a three-stage workflow, including retargeting, tracking, and residual correction, which often leaves demonstrations underused and compound errors across stages. We introduce Dexplore, a unified single-loop optimization that jointly performs retargeting and tracking to learn robot control policies directly from MoCap at scale. Rather than treating demonstrations as ground truth, we use them as soft guidance. From raw trajectories, we derive adaptive spatial scopes, and train with reinforcement learning to keep the policy in-scope while minimizing control effort and accomplishing the task. This unified formulation preserves demonstration intent, enables robot-specific strategies to emerge, improves robustness to noise, and scales to large demonstration corpora. We distill the scaled tracking policy into a vision-based, skill-conditioned generative controller that encodes diverse manipulation skills in a rich latent representation, supporting generalization across objects and real-world deployment. Taken together, these contributions position Dexplore as a principled bridge that transforms imperfect demonstrations into effective training signals for dexterous manipulation.
Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot Manipulation
Learning complex manipulation tasks in realistic, obstructed environments is a challenging problem due to hard exploration in the presence of obstacles and high-dimensional visual observations. Prior work tackles the exploration problem by integrating motion planning and reinforcement learning. However, the motion planner augmented policy requires access to state information, which is often not available in the real-world settings. To this end, we propose to distill a state-based motion planner augmented policy to a visual control policy via (1) visual behavioral cloning to remove the motion planner dependency along with its jittery motion, and (2) vision-based reinforcement learning with the guidance of the smoothed trajectories from the behavioral cloning agent. We evaluate our method on three manipulation tasks in obstructed environments and compare it against various reinforcement learning and imitation learning baselines. The results demonstrate that our framework is highly sample-efficient and outperforms the state-of-the-art algorithms. Moreover, coupled with domain randomization, our policy is capable of zero-shot transfer to unseen environment settings with distractors. Code and videos are available at https://clvrai.com/mopa-pd
VO-DP: Semantic-Geometric Adaptive Diffusion Policy for Vision-Only Robotic Manipulation
In the context of imitation learning, visuomotor-based diffusion policy learning is one of the main directions in robotic manipulation. Most of these approaches rely on point clouds as observation inputs and construct scene representations through point clouds feature learning, which enables them to achieve remarkable accuracy. However, the existing literature lacks an in-depth exploration of vision-only solutions that have significant potential. In this paper, we propose a Vision-Only and single-view Diffusion Policy learning method (VO-DP) that leverages pretrained visual foundation models to achieve effective fusion of semantic and geometric features. We utilize intermediate features from VGGT incorporating semantic features from DINOv2 and geometric features from Alternating Attention blocks. Features are fused via cross-attention and spatially compressed with a CNN to form the input to the policy head. Extensive experiments demonstrate that VO-DP not only outperforms the vision-only baseline DP significantly but also exhibits distinct performance trends against the point cloud-based method DP3: in simulation tasks, VO-DP achieves an average success rate of 64.6% on par with DP3 64.0% and far higher than DP 34.8%, while in real-world tasks, it reaches 87.9%, outperforming both DP3 67.5% and DP 11.2% by a notable margin. Further robustness evaluations confirm that VO-DP remains highly stable under varying conditions including color, size, background, and lighting. Lastly, we open-source a training library for robotic manipulation. Built on Accelerate, this library supports multi-machine and multi-GPU parallel training, as well as mixed precision training. It is compatible with visuomotor policies such as DP, DP3 and VO-DP, and also supports the RoboTwin simulator.
ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replay
Training large language models (LLMs) as interactive agents for controlling graphical user interfaces (GUIs) presents a unique challenge to optimize long-horizon action sequences with multimodal feedback from complex environments. While recent works have advanced multi-turn reinforcement learning (RL) for reasoning and tool-using capabilities in LLMs, their application to GUI-based agents remains relatively underexplored due to the difficulty of sparse rewards, delayed feedback, and high rollout costs. In this paper, we investigate end-to-end policy optimization for vision-language-based GUI agents with the aim of improving performance on complex, long-horizon computer tasks. We propose Agentic Replay Policy Optimization (ARPO), an end-to-end RL approach that augments Group Relative Policy Optimization (GRPO) with a replay buffer to reuse the successful experience across training iterations. To further stabilize the training process, we propose a task selection strategy that filters tasks based on baseline agent performance, allowing the agent to focus on learning from informative interactions. Additionally, we compare ARPO with offline preference optimization approaches, highlighting the advantages of policy-based methods in GUI environments. Experiments on the OSWorld benchmark demonstrate that ARPO achieves competitive results, establishing a new performance baseline for LLM-based GUI agents trained via reinforcement learning. Our findings underscore the effectiveness of reinforcement learning for training multi-turn, vision-language GUI agents capable of managing complex real-world UI interactions. Codes and models:https://github.com/dvlab-research/ARPO.git.
Block-wise Adaptive Caching for Accelerating Diffusion Policy
Diffusion Policy has demonstrated strong visuomotor modeling capabilities, but its high computational cost renders it impractical for real-time robotic control. Despite huge redundancy across repetitive denoising steps, existing diffusion acceleration techniques fail to generalize to Diffusion Policy due to fundamental architectural and data divergences. In this paper, we propose Block-wise Adaptive Caching(BAC), a method to accelerate Diffusion Policy by caching intermediate action features. BAC achieves lossless action generation acceleration by adaptively updating and reusing cached features at the block level, based on a key observation that feature similarities vary non-uniformly across timesteps and locks. To operationalize this insight, we first propose the Adaptive Caching Scheduler, designed to identify optimal update timesteps by maximizing the global feature similarities between cached and skipped features. However, applying this scheduler for each block leads to signiffcant error surges due to the inter-block propagation of caching errors, particularly within Feed-Forward Network (FFN) blocks. To mitigate this issue, we develop the Bubbling Union Algorithm, which truncates these errors by updating the upstream blocks with signiffcant caching errors before downstream FFNs. As a training-free plugin, BAC is readily integrable with existing transformer-based Diffusion Policy and vision-language-action models. Extensive experiments on multiple robotic benchmarks demonstrate that BAC achieves up to 3x inference speedup for free.
MoTVLA: A Vision-Language-Action Model with Unified Fast-Slow Reasoning
Integrating visual-language instructions into visuomotor policies is gaining momentum in robot learning for enhancing open-world generalization. Despite promising advances, existing approaches face two challenges: limited language steerability when no generated reasoning is used as a condition, or significant inference latency when reasoning is incorporated. In this work, we introduce MoTVLA, a mixture-of-transformers (MoT)-based vision-language-action (VLA) model that integrates fast-slow unified reasoning with behavior policy learning. MoTVLA preserves the general intelligence of pre-trained VLMs (serving as the generalist) for tasks such as perception, scene understanding, and semantic planning, while incorporating a domain expert, a second transformer that shares knowledge with the pretrained VLM, to generate domain-specific fast reasoning (e.g., robot motion decomposition), thereby improving policy execution efficiency. By conditioning the action expert on decomposed motion instructions, MoTVLA can learn diverse behaviors and substantially improve language steerability. Extensive evaluations across natural language processing benchmarks, robotic simulation environments, and real-world experiments confirm the superiority of MoTVLA in both fast-slow reasoning and manipulation task performance.
Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphs
An elusive goal in navigation research is to build an intelligent agent that can understand multimodal instructions including natural language and image, and perform useful navigation. To achieve this, we study a widely useful category of navigation tasks we call Multimodal Instruction Navigation with demonstration Tours (MINT), in which the environment prior is provided through a previously recorded demonstration video. Recent advances in Vision Language Models (VLMs) have shown a promising path in achieving this goal as it demonstrates capabilities in perceiving and reasoning about multimodal inputs. However, VLMs are typically trained to predict textual output and it is an open research question about how to best utilize them in navigation. To solve MINT, we present Mobility VLA, a hierarchical Vision-Language-Action (VLA) navigation policy that combines the environment understanding and common sense reasoning power of long-context VLMs and a robust low-level navigation policy based on topological graphs. The high-level policy consists of a long-context VLM that takes the demonstration tour video and the multimodal user instruction as input to find the goal frame in the tour video. Next, a low-level policy uses the goal frame and an offline constructed topological graph to generate robot actions at every timestep. We evaluated Mobility VLA in a 836m^2 real world environment and show that Mobility VLA has a high end-to-end success rates on previously unsolved multimodal instructions such as "Where should I return this?" while holding a plastic bin.
TriVLA: A Triple-System-Based Unified Vision-Language-Action Model for General Robot Control
Recent advancements in vision-language models (VLMs) for common-sense reasoning have led to the development of vision-language-action (VLA) models, enabling robots to perform generalized manipulation. Although existing autoregressive VLA methods design a specific architecture like dual-system to leverage large-scale pretrained knowledge, they tend to capture static information, often neglecting the dynamic aspects vital for embodied tasks. To this end, we propose TriVLA, a unified Vision-Language-Action model with a triple-system architecture for general robot control. The vision-language module (System 2) interprets the environment through vision and language instructions. The dynamics perception module (System 3) inherently produces visual representations that encompass both current static information and predicted future dynamics, thereby providing valuable guidance for policy learning. TriVLA utilizes pre-trained VLM model and fine-tunes pre-trained video foundation model on robot datasets along with internet human manipulation data. The subsequent policy learning module (System 1) generates fluid motor actions in real time. Experimental evaluation demonstrates that TriVLA operates at approximately 36 Hz and surpasses state-of-the-art imitation learning baselines on standard simulation benchmarks as well as challenging real-world manipulation tasks.
Mobile-R1: Towards Interactive Reinforcement Learning for VLM-Based Mobile Agent via Task-Level Rewards
Vision-language model-based mobile agents have gained the ability to not only understand complex instructions and mobile screenshots, but also optimize their action outputs via thinking and reasoning, benefiting from reinforcement learning, such as Group Relative Policy Optimization (GRPO). However, existing research centers on offline reinforcement learning training or online optimization using action-level rewards, which limits the agent's dynamic interaction with the environment. This often results in agents settling into local optima, thereby weakening their ability for exploration and error action correction. To address these challenges, we introduce an approach called Mobile-R1, which employs interactive multi-turn reinforcement learning with task-level rewards for mobile agents. Our training framework consists of three stages: initial format finetuning, single-step online training via action-level reward, followed by online training via task-level reward based on multi-turn trajectories. This strategy is designed to enhance the exploration and error correction capabilities of Mobile-R1, leading to significant performance improvements. Moreover, we have collected a dataset covering 28 Chinese applications with 24,521 high-quality manual annotations and established a new benchmark with 500 trajectories. We will open source all resources, including the dataset, benchmark, model weight, and codes: https://mobile-r1.github.io/Mobile-R1/.
Towards Fast, Memory-based and Data-Efficient Vision-Language Policy
Vision Language Models (VLMs) pretrained on Internet-scale vision-language data have demonstrated the potential to transfer their knowledge to robotic learning. However, the existing paradigm encounters three critical challenges: (1) expensive inference cost resulting from large-scale model parameters, (2) frequent domain shifts caused by mismatched data modalities, and (3) limited capacity to handle past or future experiences. In this work, we propose LiteVLP, a lightweight, memory-based, and general-purpose vision-language policy generation model. LiteVLP is built upon a pre-trained 1B-parameter VLM and fine-tuned on a tiny-scale and conversation-style robotic dataset. Through extensive experiments, we demonstrate that LiteVLP outperforms state-of-the-art vision-language policy on VIMA-Bench, with minimal training time. Furthermore, LiteVLP exhibits superior inference speed while maintaining exceptional high accuracy. In long-horizon manipulation tasks, LiteVLP also shows remarkable memory ability, outperforming the best-performing baseline model by 18.8%. These results highlight LiteVLP as a promising model to integrating the intelligence of VLMs into robotic learning.
Towards a Generalizable Bimanual Foundation Policy via Flow-based Video Prediction
Learning a generalizable bimanual manipulation policy is extremely challenging for embodied agents due to the large action space and the need for coordinated arm movements. Existing approaches rely on Vision-Language-Action (VLA) models to acquire bimanual policies. However, transferring knowledge from single-arm datasets or pre-trained VLA models often fails to generalize effectively, primarily due to the scarcity of bimanual data and the fundamental differences between single-arm and bimanual manipulation. In this paper, we propose a novel bimanual foundation policy by fine-tuning the leading text-to-video models to predict robot trajectories and training a lightweight diffusion policy for action generation. Given the lack of embodied knowledge in text-to-video models, we introduce a two-stage paradigm that fine-tunes independent text-to-flow and flow-to-video models derived from a pre-trained text-to-video model. Specifically, optical flow serves as an intermediate variable, providing a concise representation of subtle movements between images. The text-to-flow model predicts optical flow to concretize the intent of language instructions, and the flow-to-video model leverages this flow for fine-grained video prediction. Our method mitigates the ambiguity of language in single-stage text-to-video prediction and significantly reduces the robot-data requirement by avoiding direct use of low-level actions. In experiments, we collect high-quality manipulation data for real dual-arm robot, and the results of simulation and real-world experiments demonstrate the effectiveness of our method.
SeeNav-Agent: Enhancing Vision-Language Navigation with Visual Prompt and Step-Level Policy Optimization
Existing Vision-Language Navigation (VLN) agents based on Large Vision-Language Models (LVLMs) often suffer from perception errors, reasoning errors, and planning errors, which significantly hinder their navigation performance. To address these limitations, a novel VLN agent framework, named SeeNav-Agent, is proposed in this work. First, to reduce perception hallucinations of the visual module of the VLN agent, a dual-view Visual Prompt (VP) technique is introduced in the input space, which can also improve the agent's understanding of current spatial states. Subsequently, a novel step-level Reinforcement Fine-Tuning (RFT) method, Step Reward Group Policy Optimization (SRGPO), is designed for the post-training of VLN agents. In SRGPO, we first define verifiable process rewards for the navigation task, and then perform efficient step-level advantage estimation by randomly grouping different navigation steps. SRGPO provides dense reward signals for the reinforcement learning process of the VLN agent and enhances its planning capability. Experimental results on the EmbodiedBench Navigation benchmark indicate that by introducing the zero-shot VP module, the GPT-4.1 achieves a navigation success rate of 86.7%, surpassing the current best LVLM by approximately 20 percentage points (pp). Through post-training based on SRGPO, the Qwen2.5-VL-3B model reaches a navigation success rate of 72.3%, outperforming the best existing LVLM model by 5.6 pp. Moreover, compared to RFT algorithms such as GRPO and GiGPO, the proposed SRGPO demonstrates significant improvements in training stability, convergence efficiency, and generalization capability.
Semi-off-Policy Reinforcement Learning for Vision-Language Slow-thinking Reasoning
Enhancing large vision-language models (LVLMs) with visual slow-thinking reasoning is crucial for solving complex multimodal tasks. However, since LVLMs are mainly trained with vision-language alignment, it is difficult to adopt on-policy reinforcement learning (RL) to develop the slow thinking ability because the rollout space is restricted by its initial abilities. Off-policy RL offers a way to go beyond the current policy, but directly distilling trajectories from external models may cause visual hallucinations due to mismatched visual perception abilities across models. To address these issues, this paper proposes SOPHIA, a simple and scalable Semi-Off-Policy RL for vision-language slow-tHInking reAsoning. SOPHIA builds a semi-off-policy behavior model by combining on-policy visual understanding from a trainable LVLM with off-policy slow-thinking reasoning from a language model, assigns outcome-based rewards to reasoning, and propagates visual rewards backward. Then LVLM learns slow-thinking reasoning ability from the obtained reasoning trajectories using propagated rewards via off-policy RL algorithms. Extensive experiments with InternVL2.5 and InternVL3.0 with 8B and 38B sizes show the effectiveness of SOPHIA. Notably, SOPHIA improves InternVL3.0-38B by 8.50% in average, reaching state-of-the-art performance among open-source LVLMs on multiple multimodal reasoning benchmarks, and even outperforms some closed-source models (e.g., GPT-4.1) on the challenging MathVision and OlympiadBench, achieving 49.08% and 49.95% pass@1 accuracy, respectively. Analysis shows SOPHIA outperforms supervised fine-tuning and direct on-policy RL methods, offering a better policy initialization for further on-policy training.
LLaRA: Supercharging Robot Learning Data for Vision-Language Policy
Large Language Models (LLMs) equipped with extensive world knowledge and strong reasoning skills can tackle diverse tasks across domains, often by posing them as conversation-style instruction-response pairs. In this paper, we propose LLaRA: Large Language and Robotics Assistant, a framework which formulates robot action policy as conversations, and provides improved responses when trained with auxiliary data that complements policy learning. LLMs with visual inputs, i.e., Vision Language Models (VLMs), have the capacity to process state information as visual-textual prompts and generate optimal policy decisions in text. To train such action policy VLMs, we first introduce an automated pipeline to generate diverse high-quality robotics instruction data from existing behavior cloning data. A VLM finetuned with the resulting collection of datasets based on a conversation-style formulation tailored for robotics tasks, can generate meaningful robot action policy decisions. Our experiments across multiple simulated and real-world environments demonstrate the state-of-the-art performance of the proposed LLaRA framework. The code, datasets, and pretrained models are available at https://github.com/LostXine/LLaRA.
SRPO: Self-Referential Policy Optimization for Vision-Language-Action Models
Vision-Language-Action (VLA) models excel in robotic manipulation but are constrained by their heavy reliance on expert demonstrations, leading to demonstration bias and limiting performance. Reinforcement learning (RL) is a vital post-training strategy to overcome these limits, yet current VLA-RL methods, including group-based optimization approaches, are crippled by severe reward sparsity. Relying on binary success indicators wastes valuable information in failed trajectories, resulting in low training efficiency. To solve this, we propose Self-Referential Policy Optimization (SRPO), a novel VLA-RL framework. SRPO eliminates the need for external demonstrations or manual reward engineering by leveraging the model's own successful trajectories, generated within the current training batch, as a self-reference. This allows us to assign a progress-wise reward to failed attempts. A core innovation is the use of latent world representations to measure behavioral progress robustly. Instead of relying on raw pixels or requiring domain-specific fine-tuning, we utilize the compressed, transferable encodings from a world model's latent space. These representations naturally capture progress patterns across environments, enabling accurate, generalized trajectory comparison. Empirical evaluations on the LIBERO benchmark demonstrate SRPO's efficiency and effectiveness. Starting from a supervised baseline with 48.9% success, SRPO achieves a new state-of-the-art success rate of 99.2% in just 200 RL steps, representing a 103% relative improvement without any extra supervision. Furthermore, SRPO shows substantial robustness, achieving a 167% performance improvement on the LIBERO-Plus benchmark.
For Pre-Trained Vision Models in Motor Control, Not All Policy Learning Methods are Created Equal
In recent years, increasing attention has been directed to leveraging pre-trained vision models for motor control. While existing works mainly emphasize the importance of this pre-training phase, the arguably equally important role played by downstream policy learning during control-specific fine-tuning is often neglected. It thus remains unclear if pre-trained vision models are consistent in their effectiveness under different control policies. To bridge this gap in understanding, we conduct a comprehensive study on 14 pre-trained vision models using 3 distinct classes of policy learning methods, including reinforcement learning (RL), imitation learning through behavior cloning (BC), and imitation learning with a visual reward function (VRF). Our study yields a series of intriguing results, including the discovery that the effectiveness of pre-training is highly dependent on the choice of the downstream policy learning algorithm. We show that conventionally accepted evaluation based on RL methods is highly variable and therefore unreliable, and further advocate for using more robust methods like VRF and BC. To facilitate more universal evaluations of pre-trained models and their policy learning methods in the future, we also release a benchmark of 21 tasks across 3 different environments alongside our work.
VoxAct-B: Voxel-Based Acting and Stabilizing Policy for Bimanual Manipulation
Bimanual manipulation is critical to many robotics applications. In contrast to single-arm manipulation, bimanual manipulation tasks are challenging due to higher-dimensional action spaces. Prior works leverage large amounts of data and primitive actions to address this problem, but may suffer from sample inefficiency and limited generalization across various tasks. To this end, we propose VoxAct-B, a language-conditioned, voxel-based method that leverages Vision Language Models (VLMs) to prioritize key regions within the scene and reconstruct a voxel grid. We provide this voxel grid to our bimanual manipulation policy to learn acting and stabilizing actions. This approach enables more efficient policy learning from voxels and is generalizable to different tasks. In simulation, we show that VoxAct-B outperforms strong baselines on fine-grained bimanual manipulation tasks. Furthermore, we demonstrate VoxAct-B on real-world Open Drawer and Open Jar tasks using two UR5s. Code, data, and videos are available at https://voxact-b.github.io.
VOLD: Reasoning Transfer from LLMs to Vision-Language Models via On-Policy Distillation
Training vision-language models (VLMs) for complex reasoning remains a challenging task, i.a. due to the scarcity of high-quality image-text reasoning data. Conversely, text-based reasoning resources are abundant and scalable, but it is still an open question how to leveraging them for VLM reasoning. To address this problem, we propose VOLD, a framework to transfer reasoning capabilities from text-only teacher models to VLM student models. To this end, VOLD combines reinforcement learning via Group Relative Policy Optimization (GRPO) with on-policy distillation, which allows the student reasoning traces to be guided by the teacher model, resulting in a significant gain over using GRPO alone. We further show that a cold-start alignment is essential for an effective transfer during the online training phase in this scenario and that without sufficient distributional alignment between teacher and student, on-policy distillation fails to provide meaningful guidance. We evaluate VOLD across diverse benchmarks including MMMU-Pro, MathVision, MathVista, and LogicVista, showing that VOLD outperforms the baseline model significantly and improves over the state of the art by a margin. Our ablation shows the importance of a cold-start alignment via SFT for on-policy distillation with a text-only teacher.
IRL-VLA: Training an Vision-Language-Action Policy via Reward World Model
Vision-Language-Action (VLA) models have demonstrated potential in autonomous driving. However, two critical challenges hinder their development: (1) Existing VLA architectures are typically based on imitation learning in open-loop setup which tends to capture the recorded behaviors in the dataset, leading to suboptimal and constrained performance, (2) Close-loop training relies heavily on high-fidelity sensor simulation, where domain gaps and computational inefficiencies pose significant barriers. In this paper, we introduce IRL-VLA, a novel close-loop Reinforcement Learning via Inverse Reinforcement Learning reward world model with a self-built VLA approach. Our framework proceeds in a three-stage paradigm: In the first stage, we propose a VLA architecture and pretrain the VLA policy via imitation learning. In the second stage, we construct a lightweight reward world model via inverse reinforcement learning to enable efficient close-loop reward computation. To further enhance planning performance, finally, we design specialized reward world model guidence reinforcement learning via PPO(Proximal Policy Optimization) to effectively balance the safety incidents, comfortable driving, and traffic efficiency. Our approach achieves state-of-the-art performance in NAVSIM v2 end-to-end driving benchmark, 1st runner up in CVPR2025 Autonomous Grand Challenge. We hope that our framework will accelerate VLA research in close-loop autonomous driving.
IO Transformer: Evaluating SwinV2-Based Reward Models for Computer Vision
Transformers and their derivatives have achieved state-of-the-art performance across text, vision, and speech recognition tasks. However, minimal effort has been made to train transformers capable of evaluating the output quality of other models. This paper examines SwinV2-based reward models, called the Input-Output Transformer (IO Transformer) and the Output Transformer. These reward models can be leveraged for tasks such as inference quality evaluation, data categorization, and policy optimization. Our experiments demonstrate highly accurate model output quality assessment across domains where the output is entirely dependent on the input, with the IO Transformer achieving perfect evaluation accuracy on the Change Dataset 25 (CD25). We also explore modified Swin V2 architectures. Ultimately Swin V2 remains on top with a score of 95.41 % on the IO Segmentation Dataset, outperforming the IO Transformer in scenarios where the output is not entirely dependent on the input. Our work expands the application of transformer architectures to reward modeling in computer vision and provides critical insights into optimizing these models for various tasks.
JailDAM: Jailbreak Detection with Adaptive Memory for Vision-Language Model
Multimodal large language models (MLLMs) excel in vision-language tasks but also pose significant risks of generating harmful content, particularly through jailbreak attacks. Jailbreak attacks refer to intentional manipulations that bypass safety mechanisms in models, leading to the generation of inappropriate or unsafe content. Detecting such attacks is critical to ensuring the responsible deployment of MLLMs. Existing jailbreak detection methods face three primary challenges: (1) Many rely on model hidden states or gradients, limiting their applicability to white-box models, where the internal workings of the model are accessible; (2) They involve high computational overhead from uncertainty-based analysis, which limits real-time detection, and (3) They require fully labeled harmful datasets, which are often scarce in real-world settings. To address these issues, we introduce a test-time adaptive framework called JAILDAM. Our method leverages a memory-based approach guided by policy-driven unsafe knowledge representations, eliminating the need for explicit exposure to harmful data. By dynamically updating unsafe knowledge during test-time, our framework improves generalization to unseen jailbreak strategies while maintaining efficiency. Experiments on multiple VLM jailbreak benchmarks demonstrate that JAILDAM delivers state-of-the-art performance in harmful content detection, improving both accuracy and speed.
VLA-Adapter: An Effective Paradigm for Tiny-Scale Vision-Language-Action Model
Vision-Language-Action (VLA) models typically bridge the gap between perceptual and action spaces by pre-training a large-scale Vision-Language Model (VLM) on robotic data. While this approach greatly enhances performance, it also incurs significant training costs. In this paper, we investigate how to effectively bridge vision-language (VL) representations to action (A). We introduce VLA-Adapter, a novel paradigm designed to reduce the reliance of VLA models on large-scale VLMs and extensive pre-training. To this end, we first systematically analyze the effectiveness of various VL conditions and present key findings on which conditions are essential for bridging perception and action spaces. Based on these insights, we propose a lightweight Policy module with Bridge Attention, which autonomously injects the optimal condition into the action space. In this way, our method achieves high performance using only a 0.5B-parameter backbone, without any robotic data pre-training. Extensive experiments on both simulated and real-world robotic benchmarks demonstrate that VLA-Adapter not only achieves state-of-the-art level performance, but also offers the fast inference speed reported to date. Furthermore, thanks to the proposed advanced bridging paradigm, VLA-Adapter enables the training of a powerful VLA model in just 8 hours on a single consumer-grade GPU, greatly lowering the barrier to deploying the VLA model. Project page: https://vla-adapter.github.io/.
CuRLA: Curriculum Learning Based Deep Reinforcement Learning for Autonomous Driving
In autonomous driving, traditional Computer Vision (CV) agents often struggle in unfamiliar situations due to biases in the training data. Deep Reinforcement Learning (DRL) agents address this by learning from experience and maximizing rewards, which helps them adapt to dynamic environments. However, ensuring their generalization remains challenging, especially with static training environments. Additionally, DRL models lack transparency, making it difficult to guarantee safety in all scenarios, particularly those not seen during training. To tackle these issues, we propose a method that combines DRL with Curriculum Learning for autonomous driving. Our approach uses a Proximal Policy Optimization (PPO) agent and a Variational Autoencoder (VAE) to learn safe driving in the CARLA simulator. The agent is trained using two-fold curriculum learning, progressively increasing environment difficulty and incorporating a collision penalty in the reward function to promote safety. This method improves the agent's adaptability and reliability in complex environments, and understand the nuances of balancing multiple reward components from different feedback signals in a single scalar reward function. Keywords: Computer Vision, Deep Reinforcement Learning, Variational Autoencoder, Proximal Policy Optimization, Curriculum Learning, Autonomous Driving.
Interactive Post-Training for Vision-Language-Action Models
We introduce RIPT-VLA, a simple and scalable reinforcement-learning-based interactive post-training paradigm that fine-tunes pretrained Vision-Language-Action (VLA) models using only sparse binary success rewards. Existing VLA training pipelines rely heavily on offline expert demonstration data and supervised imitation, limiting their ability to adapt to new tasks and environments under low-data regimes. RIPT-VLA addresses this by enabling interactive post-training with a stable policy optimization algorithm based on dynamic rollout sampling and leave-one-out advantage estimation. RIPT-VLA has the following characteristics. First, it applies to various VLA models, resulting in an improvement on the lightweight QueST model by 21.2%, and the 7B OpenVLA-OFT model to an unprecedented 97.5% success rate. Second, it is computationally efficient and data-efficient: with only one demonstration, RIPT-VLA enables an unworkable SFT model (4%) to succeed with a 97% success rate within 15 iterations. Furthermore, we demonstrate that the policy learned by RIPT-VLA generalizes across different tasks and scenarios and is robust to the initial state context. These results highlight RIPT-VLA as a practical and effective paradigm for post-training VLA models through minimal supervision.
TRivia: Self-supervised Fine-tuning of Vision-Language Models for Table Recognition
Table recognition (TR) aims to transform table images into semi-structured representations such as HTML or Markdown. As a core component of document parsing, TR has long relied on supervised learning, with recent efforts dominated by fine-tuning vision-language models (VLMs) using labeled data. While VLMs have brought TR to the next level, pushing performance further demands large-scale labeled data that is costly to obtain. Consequently, although proprietary models have continuously pushed the performance boundary, open-source models, often trained with limited resources and, in practice, the only viable option for many due to privacy regulations, still lag far behind. To bridge this gap, we introduce TRivia, a self-supervised fine-tuning method that enables pretrained VLMs to learn TR directly from unlabeled table images in the wild. Built upon Group Relative Policy Optimization, TRivia automatically identifies unlabeled samples that most effectively facilitate learning and eliminates the need for human annotations through a question-answering-based reward mechanism. An attention-guided module generates diverse questions for each table image, and the ability to interpret the recognition results and answer them correctly provides feedback to optimize the TR model. This closed-loop process allows the TR model to autonomously learn to recognize, structure, and reason over tables without labeled data. Leveraging this pipeline, we present TRivia-3B, an open-sourced, compact, and state-of-the-art TR model that surpasses existing systems (e.g., Gemini 2.5 Pro, MinerU2.5) on three popular benchmarks. Model and code are released at: https://github.com/opendatalab/TRivia
Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentation
While agents trained by Reinforcement Learning (RL) can solve increasingly challenging tasks directly from visual observations, generalizing learned skills to novel environments remains very challenging. Extensive use of data augmentation is a promising technique for improving generalization in RL, but it is often found to decrease sample efficiency and can even lead to divergence. In this paper, we investigate causes of instability when using data augmentation in common off-policy RL algorithms. We identify two problems, both rooted in high-variance Q-targets. Based on our findings, we propose a simple yet effective technique for stabilizing this class of algorithms under augmentation. We perform extensive empirical evaluation of image-based RL using both ConvNets and Vision Transformers (ViT) on a family of benchmarks based on DeepMind Control Suite, as well as in robotic manipulation tasks. Our method greatly improves stability and sample efficiency of ConvNets under augmentation, and achieves generalization results competitive with state-of-the-art methods for image-based RL in environments with unseen visuals. We further show that our method scales to RL with ViT-based architectures, and that data augmentation may be especially important in this setting.
PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction
Reconstructing physically plausible human motion from monocular videos remains a challenging problem in computer vision and graphics. Existing methods primarily focus on kinematics-based pose estimation, often leading to unrealistic results due to the lack of physical constraints. To address such artifacts, prior methods have typically relied on physics-based post-processing following the initial kinematics-based motion estimation. However, this two-stage design introduces error accumulation, ultimately limiting the overall reconstruction quality. In this paper, we present PhysHMR, a unified framework that directly learns a visual-to-action policy for humanoid control in a physics-based simulator, enabling motion reconstruction that is both physically grounded and visually aligned with the input video. A key component of our approach is the pixel-as-ray strategy, which lifts 2D keypoints into 3D spatial rays and transforms them into global space. These rays are incorporated as policy inputs, providing robust global pose guidance without depending on noisy 3D root predictions. This soft global grounding, combined with local visual features from a pretrained encoder, allows the policy to reason over both detailed pose and global positioning. To overcome the sample inefficiency of reinforcement learning, we further introduce a distillation scheme that transfers motion knowledge from a mocap-trained expert to the vision-conditioned policy, which is then refined using physically motivated reinforcement learning rewards. Extensive experiments demonstrate that PhysHMR produces high-fidelity, physically plausible motion across diverse scenarios, outperforming prior approaches in both visual accuracy and physical realism.
EgoVLM: Policy Optimization for Egocentric Video Understanding
Emerging embodied AI applications, such as wearable cameras and autonomous agents, have underscored the need for robust reasoning from first person video streams. We introduce EgoVLM, a vision-language model specifically designed to integrate visual comprehension and spatial-temporal reasoning within egocentric video contexts. EgoVLM is fine-tuned via Group Relative Policy Optimization (GRPO), a reinforcement learning method adapted to align model outputs with human-like reasoning steps. Following DeepSeek R1-Zero's approach, we directly tune using RL without any supervised fine-tuning phase on chain-of-thought (CoT) data. We evaluate EgoVLM on egocentric video question answering benchmarks and show that domain-specific training substantially improves performance over general-purpose VLMs. Our EgoVLM-3B, trained exclusively on non-CoT egocentric data, outperforms the base Qwen2.5-VL 3B and 7B models by 14.33 and 13.87 accuracy points on the EgoSchema benchmark, respectively. By explicitly generating reasoning traces, EgoVLM enhances interpretability, making it well-suited for downstream applications. Furthermore, we introduce a novel keyframe-based reward that incorporates salient frame selection to guide reinforcement learning optimization. This reward formulation opens a promising avenue for future exploration in temporally grounded egocentric reasoning.
TTRV: Test-Time Reinforcement Learning for Vision Language Models
Existing methods for extracting reward signals in Reinforcement Learning typically rely on labeled data and dedicated training splits, a setup that contrasts with how humans learn directly from their environment. In this work, we propose TTRV to enhance vision language understanding by adapting the model on the fly at inference time, without the need for any labeled data. Concretely, we enhance the Group Relative Policy Optimization (GRPO) framework by designing rewards based on the frequency of the base model's output, while inferring on each test sample multiple times. Further, we also propose to control the diversity of the model's output by simultaneously rewarding the model for obtaining low entropy of the output empirical distribution. Our approach delivers consistent gains across both object recognition and visual question answering (VQA), with improvements of up to 52.4% and 29.8%, respectively, and average boosts of 24.6% and 10.0% across 16 datasets.Remarkably, on image recognition, TTRV applied to InternVL 8B surpasses GPT-4o by an average of 2.3% over 8 benchmarks, while remaining highly competitive on VQA, demonstrating that test-time reinforcement learning can match or exceed the strongest proprietary models. Finally, we find many interesting properties of test-time RL for VLMs: for example, even in extremely data-constrained scenarios, where adaptation is performed on a single randomly chosen unlabeled test example, TTRV still yields non-trivial improvements of up to 5.5% in recognition tasks.
Planning with Reasoning using Vision Language World Model
Effective planning requires strong world models, but high-level world models that can understand and reason about actions with semantic and temporal abstraction remain largely underdeveloped. We introduce the Vision Language World Model (VLWM), a foundation model trained for language-based world modeling on natural videos. Given visual observations, the VLWM first infers the overall goal achievements then predicts a trajectory composed of interleaved actions and world state changes. Those targets are extracted by iterative LLM Self-Refine conditioned on compressed future observations represented by Tree of Captions. The VLWM learns both an action policy and a dynamics model, which respectively facilitates reactive system-1 plan decoding and reflective system-2 planning via cost minimization. The cost evaluates the semantic distance between the hypothetical future states given by VLWM roll-outs and the expected goal state, and is measured by a critic model that we trained in a self-supervised manner. The VLWM achieves state-of-the-art Visual Planning for Assistance (VPA) performance on both benchmark evaluations and our proposed PlannerArena human evaluations, where system-2 improves the Elo score by +27% upon system-1. The VLWM models also outperforms strong VLM baselines on RoboVQA and WorldPrediction benchmark.
Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigation
Vision-and-Language Navigation (VLN) requires the agent to navigate by following natural instructions under partial observability, making it difficult to align perception with language. Recent methods mitigate this by imagining future scenes, yet they rely on vision-based synthesis, leading to high computational cost and redundant details. To this end, we propose to adaptively imagine key environmental semantics via language form, enabling a more reliable and efficient strategy. Specifically, we introduce a novel Adaptive Text Dreamer (ATD), a dual-branch self-guided imagination policy built upon a large language model (LLM). ATD is designed with a human-like left-right brain architecture, where the left brain focuses on logical integration, and the right brain is responsible for imaginative prediction of future scenes. To achieve this, we fine-tune only the Q-former within both brains to efficiently activate domain-specific knowledge in the LLM, enabling dynamic updates of logical reasoning and imagination during navigation. Furthermore, we introduce a cross-interaction mechanism to regularize the imagined outputs and inject them into a navigation expert module, allowing ATD to jointly exploit both the reasoning capacity of the LLM and the expertise of the navigation model. We conduct extensive experiments on the R2R benchmark, where ATD achieves state-of-the-art performance with fewer parameters. The code is https://github.com/zhangpingrui/Adaptive-Text-Dreamer{here}.
Vlaser: Vision-Language-Action Model with Synergistic Embodied Reasoning
While significant research has focused on developing embodied reasoning capabilities using Vision-Language Models (VLMs) or integrating advanced VLMs into Vision-Language-Action (VLA) models for end-to-end robot control, few studies directly address the critical gap between upstream VLM-based reasoning and downstream VLA policy learning. In this work, we take an initial step toward bridging embodied reasoning with VLA policy learning by introducing Vlaser - a Vision-Language-Action Model with synergistic embodied reasoning capability, which is a foundational vision-language model designed to integrate high-level reasoning with low-level control for embodied agents. Built upon the high-quality Vlaser-6M dataset, Vlaser achieves state-of-the-art performance across a range of embodied reasoning benchmarks - including spatial reasoning, embodied grounding, embodied QA, and task planning. Furthermore, we systematically examine how different VLM initializations affect supervised VLA fine-tuning, offering novel insights into mitigating the domain shift between internet-scale pre-training data and embodied-specific policy learning data. Based on these insights, our approach achieves state-of-the-art results on the WidowX benchmark and competitive performance on the Google Robot benchmark.
AutoVLA: A Vision-Language-Action Model for End-to-End Autonomous Driving with Adaptive Reasoning and Reinforcement Fine-Tuning
Recent advancements in Vision-Language-Action (VLA) models have shown promise for end-to-end autonomous driving by leveraging world knowledge and reasoning capabilities. However, current VLA models often struggle with physically infeasible action outputs, complex model structures, or unnecessarily long reasoning. In this paper, we propose AutoVLA, a novel VLA model that unifies reasoning and action generation within a single autoregressive generation model for end-to-end autonomous driving. AutoVLA performs semantic reasoning and trajectory planning directly from raw visual inputs and language instructions. We tokenize continuous trajectories into discrete, feasible actions, enabling direct integration into the language model. For training, we employ supervised fine-tuning to equip the model with dual thinking modes: fast thinking (trajectory-only) and slow thinking (enhanced with chain-of-thought reasoning). To further enhance planning performance and efficiency, we introduce a reinforcement fine-tuning method based on Group Relative Policy Optimization (GRPO), reducing unnecessary reasoning in straightforward scenarios. Extensive experiments across real-world and simulated datasets and benchmarks, including nuPlan, nuScenes, Waymo, and CARLA, demonstrate the competitive performance of AutoVLA in both open-loop and closed-loop settings. Qualitative results showcase the adaptive reasoning and accurate planning capabilities of AutoVLA in diverse scenarios.
Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success
Recent vision-language-action models (VLAs) build upon pretrained vision-language models and leverage diverse robot datasets to demonstrate strong task execution, language following ability, and semantic generalization. Despite these successes, VLAs struggle with novel robot setups and require fine-tuning to achieve good performance, yet how to most effectively fine-tune them is unclear given many possible strategies. In this work, we study key VLA adaptation design choices such as different action decoding schemes, action representations, and learning objectives for fine-tuning, using OpenVLA as our representative base model. Our empirical analysis informs an Optimized Fine-Tuning (OFT) recipe that integrates parallel decoding, action chunking, a continuous action representation, and a simple L1 regression-based learning objective to altogether improve inference efficiency, policy performance, and flexibility in the model's input-output specifications. We propose OpenVLA-OFT, an instantiation of this recipe, which sets a new state of the art on the LIBERO simulation benchmark, significantly boosting OpenVLA's average success rate across four task suites from 76.5% to 97.1% while increasing action generation throughput by 26times. In real-world evaluations, our fine-tuning recipe enables OpenVLA to successfully execute dexterous, high-frequency control tasks on a bimanual ALOHA robot and outperform other VLAs (pi_0 and RDT-1B) fine-tuned using their default recipes, as well as strong imitation learning policies trained from scratch (Diffusion Policy and ACT) by up to 15% (absolute) in average success rate. We release code for OFT and pretrained model checkpoints at https://openvla-oft.github.io/.
BLIP-FusePPO: A Vision-Language Deep Reinforcement Learning Framework for Lane Keeping in Autonomous Vehicles
In this paper, we propose Bootstrapped Language-Image Pretraining-driven Fused State Representation in Proximal Policy Optimization (BLIP-FusePPO), a novel multimodal reinforcement learning (RL) framework for autonomous lane-keeping (LK), in which semantic embeddings generated by a vision-language model (VLM) are directly fused with geometric states, LiDAR observations, and Proportional-Integral-Derivative-based (PID) control feedback within the agent observation space. The proposed method lets the agent learn driving rules that are aware of their surroundings and easy to understand by combining high-level scene understanding from the VLM with low-level control and spatial signals. Our architecture brings together semantic, geometric, and control-aware representations to make policy learning more robust. A hybrid reward function that includes semantic alignment, LK accuracy, obstacle avoidance, and speed regulation helps learning to be more efficient and generalizable. Our method is different from the approaches that only use semantic models to shape rewards. Instead, it directly embeds semantic features into the state representation. This cuts down on expensive runtime inference and makes sure that semantic guidance is always available. The simulation results show that the proposed model is better at LK stability and adaptability than the best vision-based and multimodal RL baselines in a wide range of difficult driving situations. We make our code publicly available.
DINO-R1: Incentivizing Reasoning Capability in Vision Foundation Models
The recent explosive interest in the reasoning capabilities of large language models, such as DeepSeek-R1, has demonstrated remarkable success through reinforcement learning-based fine-tuning frameworks, exemplified by methods like Group Relative Policy Optimization (GRPO). However, such reasoning abilities remain underexplored and notably absent in vision foundation models, including representation models like the DINO series. In this work, we propose DINO-R1, the first such attempt to incentivize visual in-context reasoning capabilities of vision foundation models using reinforcement learning. Specifically, DINO-R1 introduces Group Relative Query Optimization (GRQO), a novel reinforcement-style training strategy explicitly designed for query-based representation models, which computes query-level rewards based on group-normalized alignment quality. We also apply KL-regularization to stabilize the objectness distribution to reduce the training instability. This joint optimization enables dense and expressive supervision across queries while mitigating overfitting and distributional drift. Building upon Grounding-DINO, we train a series of DINO-R1 family models that integrate a visual prompt encoder and a visual-guided query selection mechanism. Extensive experiments on COCO, LVIS, and ODinW demonstrate that DINO-R1 significantly outperforms supervised fine-tuning baselines, achieving strong generalization in both open-vocabulary and closed-set visual prompting scenarios.
NavGPT-2: Unleashing Navigational Reasoning Capability for Large Vision-Language Models
Capitalizing on the remarkable advancements in Large Language Models (LLMs), there is a burgeoning initiative to harness LLMs for instruction following robotic navigation. Such a trend underscores the potential of LLMs to generalize navigational reasoning and diverse language understanding. However, a significant discrepancy in agent performance is observed when integrating LLMs in the Vision-and-Language navigation (VLN) tasks compared to previous downstream specialist models. Furthermore, the inherent capacity of language to interpret and facilitate communication in agent interactions is often underutilized in these integrations. In this work, we strive to bridge the divide between VLN-specialized models and LLM-based navigation paradigms, while maintaining the interpretative prowess of LLMs in generating linguistic navigational reasoning. By aligning visual content in a frozen LLM, we encompass visual observation comprehension for LLMs and exploit a way to incorporate LLMs and navigation policy networks for effective action predictions and navigational reasoning. We demonstrate the data efficiency of the proposed methods and eliminate the gap between LM-based agents and state-of-the-art VLN specialists.
Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation
Vision-language model (VLM) based GUI agents show promise for automating complex desktop and mobile tasks, but face significant challenges in applying reinforcement learning (RL): (1) slow multi-turn interactions with GUI environments for policy rollout, and (2) insufficient high-quality agent-environment interactions for policy learning. To address these challenges, we propose DART, a Decoupled Agentic RL Training framework for GUI agents, which coordinates heterogeneous modules in a highly decoupled manner. DART separates the training system into four asynchronous modules: environment cluster, rollout service, data manager, and trainer. This design enables non-blocking communication, asynchronous training, rollout-wise trajectory sampling, and per-worker model synchronization, significantly improving the system efficiency: 1.6*GPU utilization for rollout, 1.9* training throughput, and 5.5* environment utilization. To facilitate effective learning from abundant samples, we introduce an adaptive data curation scheme: (1) pre-collecting successful trajectories for challenging tasks to supplement sparse success in online sampling; (2) dynamically adjusting rollout numbers and trajectory lengths based on task difficulty; (3) training selectively on high-entropy steps to prioritize critical decisions; (4) stabilizing learning via truncated importance sampling for policy mismatch between policy rollout and updating. On the OSWorld benchmark, DART-GUI-7B achieves a 42.13% task success rate, a 14.61% absolute gain over the base model, and 7.34% higher than open-source SOTA. We will fully open-source our training framework, data, and model checkpoints via computer-use-agents.github.io/dart-gui, which we believe is a timely contribution to the open-source community of agentic RL training.
LangNav: Language as a Perceptual Representation for Navigation
We explore the use of language as a perceptual representation for vision-and-language navigation. Our approach uses off-the-shelf vision systems (for image captioning and object detection) to convert an agent's egocentric panoramic view at each time step into natural language descriptions. We then finetune a pretrained language model to select an action, based on the current view and the trajectory history, that would best fulfill the navigation instructions. In contrast to the standard setup which adapts a pretrained language model to work directly with continuous visual features from pretrained vision models, our approach instead uses (discrete) language as the perceptual representation. We explore two use cases of our language-based navigation (LangNav) approach on the R2R vision-and-language navigation benchmark: generating synthetic trajectories from a prompted large language model (GPT-4) with which to finetune a smaller language model; and sim-to-real transfer where we transfer a policy learned on a simulated environment (ALFRED) to a real-world environment (R2R). Our approach is found to improve upon strong baselines that rely on visual features in settings where only a few gold trajectories (10-100) are available, demonstrating the potential of using language as a perceptual representation for navigation tasks.
Language-Conditioned Robotic Manipulation with Fast and Slow Thinking
The language-conditioned robotic manipulation aims to transfer natural language instructions into executable actions, from simple pick-and-place to tasks requiring intent recognition and visual reasoning. Inspired by the dual process theory in cognitive science, which suggests two parallel systems of fast and slow thinking in human decision-making, we introduce Robotics with Fast and Slow Thinking (RFST), a framework that mimics human cognitive architecture to classify tasks and makes decisions on two systems based on instruction types. Our RFST consists of two key components: 1) an instruction discriminator to determine which system should be activated based on the current user instruction, and 2) a slow-thinking system that is comprised of a fine-tuned vision language model aligned with the policy networks, which allows the robot to recognize user intention or perform reasoning tasks. To assess our methodology, we built a dataset featuring real-world trajectories, capturing actions ranging from spontaneous impulses to tasks requiring deliberate contemplation. Our results, both in simulation and real-world scenarios, confirm that our approach adeptly manages intricate tasks that demand intent recognition and reasoning. The project is available at https://jlm-z.github.io/RSFT/
4KAgent: Agentic Any Image to 4K Super-Resolution
We present 4KAgent, a unified agentic super-resolution generalist system designed to universally upscale any image to 4K resolution (and even higher, if applied iteratively). Our system can transform images from extremely low resolutions with severe degradations, for example, highly distorted inputs at 256x256, into crystal-clear, photorealistic 4K outputs. 4KAgent comprises three core components: (1) Profiling, a module that customizes the 4KAgent pipeline based on bespoke use cases; (2) A Perception Agent, which leverages vision-language models alongside image quality assessment experts to analyze the input image and make a tailored restoration plan; and (3) A Restoration Agent, which executes the plan, following a recursive execution-reflection paradigm, guided by a quality-driven mixture-of-expert policy to select the optimal output for each step. Additionally, 4KAgent embeds a specialized face restoration pipeline, significantly enhancing facial details in portrait and selfie photos. We rigorously evaluate our 4KAgent across 11 distinct task categories encompassing a total of 26 diverse benchmarks, setting new state-of-the-art on a broad spectrum of imaging domains. Our evaluations cover natural images, portrait photos, AI-generated content, satellite imagery, fluorescence microscopy, and medical imaging like fundoscopy, ultrasound, and X-ray, demonstrating superior performance in terms of both perceptual (e.g., NIQE, MUSIQ) and fidelity (e.g., PSNR) metrics. By establishing a novel agentic paradigm for low-level vision tasks, we aim to catalyze broader interest and innovation within vision-centric autonomous agents across diverse research communities. We will release all the code, models, and results at: https://4kagent.github.io.
Reason-RFT: Reinforcement Fine-Tuning for Visual Reasoning
Visual reasoning abilities play a crucial role in understanding complex multimodal data, advancing both domain-specific applications and artificial general intelligence (AGI). Existing methods improve VLM reasoning via Chain-of-Thought (CoT) supervised fine-tuning, using meticulously annotated training data to enhance visual reasoning capabilities. However, this training paradigm may lead to overfitting and cognitive rigidity, restricting the model's ability to transfer visual reasoning skills across domains and limiting its real-world applicability. To address these limitations, we propose Reason-RFT, a novel reinforcement fine-tuning framework that significantly enhances generalization capabilities in visual reasoning tasks. Reason-RFT introduces a two-phase training framework for visual reasoning: (1) Supervised Fine-Tuning (SFT) with curated Chain-of-Thought (CoT) data activates the reasoning potential of Vision-Language Models (VLMs), followed by (2) Group Relative Policy Optimization (GRPO)-based reinforcement learning that generates multiple reasoning-response pairs, significantly enhancing generalization in visual reasoning tasks. To evaluate Reason-RFT's visual reasoning capabilities, we reconstructed a comprehensive dataset spanning visual counting, structure perception, and spatial transformation. Experimental results demonstrate Reasoning-RFT's three key advantages: (1) Performance Enhancement: achieving state-of-the-art results across multiple tasks, outperforming most mainstream open-source and proprietary models; (2) Generalization Superiority: consistently maintaining robust performance across diverse tasks and domains, outperforming alternative training paradigms; (3) Data Efficiency: excelling in few-shot learning scenarios while surpassing full-dataset SFT baselines. Project website: https://tanhuajie.github.io/ReasonRFT
Code as Policies: Language Model Programs for Embodied Control
Large language models (LLMs) trained on code completion have been shown to be capable of synthesizing simple Python programs from docstrings [1]. We find that these code-writing LLMs can be re-purposed to write robot policy code, given natural language commands. Specifically, policy code can express functions or feedback loops that process perception outputs (e.g.,from object detectors [2], [3]) and parameterize control primitive APIs. When provided as input several example language commands (formatted as comments) followed by corresponding policy code (via few-shot prompting), LLMs can take in new commands and autonomously re-compose API calls to generate new policy code respectively. By chaining classic logic structures and referencing third-party libraries (e.g., NumPy, Shapely) to perform arithmetic, LLMs used in this way can write robot policies that (i) exhibit spatial-geometric reasoning, (ii) generalize to new instructions, and (iii) prescribe precise values (e.g., velocities) to ambiguous descriptions ("faster") depending on context (i.e., behavioral commonsense). This paper presents code as policies: a robot-centric formulation of language model generated programs (LMPs) that can represent reactive policies (e.g., impedance controllers), as well as waypoint-based policies (vision-based pick and place, trajectory-based control), demonstrated across multiple real robot platforms. Central to our approach is prompting hierarchical code-gen (recursively defining undefined functions), which can write more complex code and also improves state-of-the-art to solve 39.8% of problems on the HumanEval [1] benchmark. Code and videos are available at https://code-as-policies.github.io
Multi-Stage Cable Routing through Hierarchical Imitation Learning
We study the problem of learning to perform multi-stage robotic manipulation tasks, with applications to cable routing, where the robot must route a cable through a series of clips. This setting presents challenges representative of complex multi-stage robotic manipulation scenarios: handling deformable objects, closing the loop on visual perception, and handling extended behaviors consisting of multiple steps that must be executed successfully to complete the entire task. In such settings, learning individual primitives for each stage that succeed with a high enough rate to perform a complete temporally extended task is impractical: if each stage must be completed successfully and has a non-negligible probability of failure, the likelihood of successful completion of the entire task becomes negligible. Therefore, successful controllers for such multi-stage tasks must be able to recover from failure and compensate for imperfections in low-level controllers by smartly choosing which controllers to trigger at any given time, retrying, or taking corrective action as needed. To this end, we describe an imitation learning system that uses vision-based policies trained from demonstrations at both the lower (motor control) and the upper (sequencing) level, present a system for instantiating this method to learn the cable routing task, and perform evaluations showing great performance in generalizing to very challenging clip placement variations. Supplementary videos, datasets, and code can be found at https://sites.google.com/view/cablerouting.
GNM: A General Navigation Model to Drive Any Robot
Learning provides a powerful tool for vision-based navigation, but the capabilities of learning-based policies are constrained by limited training data. If we could combine data from all available sources, including multiple kinds of robots, we could train more powerful navigation models. In this paper, we study how a general goal-conditioned model for vision-based navigation can be trained on data obtained from many distinct but structurally similar robots, and enable broad generalization across environments and embodiments. We analyze the necessary design decisions for effective data sharing across robots, including the use of temporal context and standardized action spaces, and demonstrate that an omnipolicy trained from heterogeneous datasets outperforms policies trained on any single dataset. We curate 60 hours of navigation trajectories from 6 distinct robots, and deploy the trained GNM on a range of new robots, including an underactuated quadrotor. We find that training on diverse data leads to robustness against degradation in sensing and actuation. Using a pre-trained navigation model with broad generalization capabilities can bootstrap applications on novel robots going forward, and we hope that the GNM represents a step in that direction. For more information on the datasets, code, and videos, please check out our project page https://sites.google.com/view/drive-any-robot.
NAVSIM: Data-Driven Non-Reactive Autonomous Vehicle Simulation and Benchmarking
Benchmarking vision-based driving policies is challenging. On one hand, open-loop evaluation with real data is easy, but these results do not reflect closed-loop performance. On the other, closed-loop evaluation is possible in simulation, but is hard to scale due to its significant computational demands. Further, the simulators available today exhibit a large domain gap to real data. This has resulted in an inability to draw clear conclusions from the rapidly growing body of research on end-to-end autonomous driving. In this paper, we present NAVSIM, a middle ground between these evaluation paradigms, where we use large datasets in combination with a non-reactive simulator to enable large-scale real-world benchmarking. Specifically, we gather simulation-based metrics, such as progress and time to collision, by unrolling bird's eye view abstractions of the test scenes for a short simulation horizon. Our simulation is non-reactive, i.e., the evaluated policy and environment do not influence each other. As we demonstrate empirically, this decoupling allows open-loop metric computation while being better aligned with closed-loop evaluations than traditional displacement errors. NAVSIM enabled a new competition held at CVPR 2024, where 143 teams submitted 463 entries, resulting in several new insights. On a large set of challenging scenarios, we observe that simple methods with moderate compute requirements such as TransFuser can match recent large-scale end-to-end driving architectures such as UniAD. Our modular framework can potentially be extended with new datasets, data curation strategies, and metrics, and will be continually maintained to host future challenges. Our code is available at https://github.com/autonomousvision/navsim.
Green Screen Augmentation Enables Scene Generalisation in Robotic Manipulation
Generalising vision-based manipulation policies to novel environments remains a challenging area with limited exploration. Current practices involve collecting data in one location, training imitation learning or reinforcement learning policies with this data, and deploying the policy in the same location. However, this approach lacks scalability as it necessitates data collection in multiple locations for each task. This paper proposes a novel approach where data is collected in a location predominantly featuring green screens. We introduce Green-screen Augmentation (GreenAug), employing a chroma key algorithm to overlay background textures onto a green screen. Through extensive real-world empirical studies with over 850 training demonstrations and 8.2k evaluation episodes, we demonstrate that GreenAug surpasses no augmentation, standard computer vision augmentation, and prior generative augmentation methods in performance. While no algorithmic novelties are claimed, our paper advocates for a fundamental shift in data collection practices. We propose that real-world demonstrations in future research should utilise green screens, followed by the application of GreenAug. We believe GreenAug unlocks policy generalisation to visually distinct novel locations, addressing the current scene generalisation limitations in robot learning.
Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning
Reinforcement learning (RL) holds great promise for enabling autonomous acquisition of complex robotic manipulation skills, but realizing this potential in real-world settings has been challenging. We present a human-in-the-loop vision-based RL system that demonstrates impressive performance on a diverse set of dexterous manipulation tasks, including dynamic manipulation, precision assembly, and dual-arm coordination. Our approach integrates demonstrations and human corrections, efficient RL algorithms, and other system-level design choices to learn policies that achieve near-perfect success rates and fast cycle times within just 1 to 2.5 hours of training. We show that our method significantly outperforms imitation learning baselines and prior RL approaches, with an average 2x improvement in success rate and 1.8x faster execution. Through extensive experiments and analysis, we provide insights into the effectiveness of our approach, demonstrating how it learns robust, adaptive policies for both reactive and predictive control strategies. Our results suggest that RL can indeed learn a wide range of complex vision-based manipulation policies directly in the real world within practical training times. We hope this work will inspire a new generation of learned robotic manipulation techniques, benefiting both industrial applications and research advancements. Videos and code are available at our project website https://hil-serl.github.io/.
CAD2RL: Real Single-Image Flight without a Single Real Image
Deep reinforcement learning has emerged as a promising and powerful technique for automatically acquiring control policies that can process raw sensory inputs, such as images, and perform complex behaviors. However, extending deep RL to real-world robotic tasks has proven challenging, particularly in safety-critical domains such as autonomous flight, where a trial-and-error learning process is often impractical. In this paper, we explore the following question: can we train vision-based navigation policies entirely in simulation, and then transfer them into the real world to achieve real-world flight without a single real training image? We propose a learning method that we call CAD^2RL, which can be used to perform collision-free indoor flight in the real world while being trained entirely on 3D CAD models. Our method uses single RGB images from a monocular camera, without needing to explicitly reconstruct the 3D geometry of the environment or perform explicit motion planning. Our learned collision avoidance policy is represented by a deep convolutional neural network that directly processes raw monocular images and outputs velocity commands. This policy is trained entirely on simulated images, with a Monte Carlo policy evaluation algorithm that directly optimizes the network's ability to produce collision-free flight. By highly randomizing the rendering settings for our simulated training set, we show that we can train a policy that generalizes to the real world, without requiring the simulator to be particularly realistic or high-fidelity. We evaluate our method by flying a real quadrotor through indoor environments, and further evaluate the design choices in our simulator through a series of ablation studies on depth prediction. For supplementary video see: https://youtu.be/nXBWmzFrj5s
JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse
Recently, action-based decision-making in open-world environments has gained significant attention. Visual Language Action (VLA) models, pretrained on large-scale web datasets, have shown promise in decision-making tasks. However, previous work has primarily focused on action post-training, often neglecting enhancements to the foundational model itself. In response, we introduce a novel approach, Act from Visual Language Post-Training, which refines Visual Language Models (VLMs) through visual and linguistic guidance in a self-supervised manner. This enhancement improves the models' capabilities in world knowledge, visual recognition, and spatial grounding in open-world environments. Following the above post-training paradigms, we obtain the first VLA models in Minecraft that can follow human instructions on over 1k different atomic tasks, including crafting, smelting, cooking, mining, and killing. Our experiments demonstrate that post-training on non-trajectory tasks leads to a significant 40% improvement over the best agent baseline on a diverse set of atomic tasks. Furthermore, we demonstrate that our approach surpasses traditional imitation learning-based policies in Minecraft, achieving state-of-the-art performance. We have open-sourced the code, models, and datasets to foster further research. The project page can be found in https://craftjarvis.github.io/JarvisVLA.
Learning Dexterous In-Hand Manipulation
We use reinforcement learning (RL) to learn dexterous in-hand manipulation policies which can perform vision-based object reorientation on a physical Shadow Dexterous Hand. The training is performed in a simulated environment in which we randomize many of the physical properties of the system like friction coefficients and an object's appearance. Our policies transfer to the physical robot despite being trained entirely in simulation. Our method does not rely on any human demonstrations, but many behaviors found in human manipulation emerge naturally, including finger gaiting, multi-finger coordination, and the controlled use of gravity. Our results were obtained using the same distributed RL system that was used to train OpenAI Five. We also include a video of our results: https://youtu.be/jwSbzNHGflM
Situated Language Learning via Interactive Narratives
This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment grounding, shown to be vital parts of language learning in humans, and posit that interactive narratives should be the environments of choice for such training these agents. These games are simulations in which an agent interacts with the world through natural language -- "perceiving", "acting upon", and "talking to" the world using textual descriptions, commands, and dialogue -- and as such exist at the intersection of natural language processing, storytelling, and sequential decision making. We discuss the unique challenges a text games' puzzle-like structure combined with natural language state-and-action spaces provides: knowledge representation, commonsense reasoning, and exploration. Beyond the challenges described so far, progress in the realm of interactive narratives can be applied in adjacent problem domains. These applications provide interesting challenges of their own as well as extensions to those discussed so far. We describe three of them in detail: (1) evaluating AI system's commonsense understanding by automatically creating interactive narratives; (2) adapting abstract text-based policies to include other modalities such as vision; and (3) enabling multi-agent and human-AI collaboration in shared, situated worlds.
Compose Your Policies! Improving Diffusion-based or Flow-based Robot Policies via Test-time Distribution-level Composition
Diffusion-based models for robotic control, including vision-language-action (VLA) and vision-action (VA) policies, have demonstrated significant capabilities. Yet their advancement is constrained by the high cost of acquiring large-scale interaction datasets. This work introduces an alternative paradigm for enhancing policy performance without additional model training. Perhaps surprisingly, we demonstrate that the composed policies can exceed the performance of either parent policy. Our contribution is threefold. First, we establish a theoretical foundation showing that the convex composition of distributional scores from multiple diffusion models can yield a superior one-step functional objective compared to any individual score. A Gr\"onwall-type bound is then used to show that this single-step improvement propagates through entire generation trajectories, leading to systemic performance gains. Second, motivated by these results, we propose General Policy Composition (GPC), a training-free method that enhances performance by combining the distributional scores of multiple pre-trained policies via a convex combination and test-time search. GPC is versatile, allowing for the plug-and-play composition of heterogeneous policies, including VA and VLA models, as well as those based on diffusion or flow-matching, irrespective of their input visual modalities. Third, we provide extensive empirical validation. Experiments on Robomimic, PushT, and RoboTwin benchmarks, alongside real-world robotic evaluations, confirm that GPC consistently improves performance and adaptability across a diverse set of tasks. Further analysis of alternative composition operators and weighting strategies offers insights into the mechanisms underlying the success of GPC. These results establish GPC as a simple yet effective method for improving control performance by leveraging existing policies.
FLOWER: Democratizing Generalist Robot Policies with Efficient Vision-Language-Action Flow Policies
Developing efficient Vision-Language-Action (VLA) policies is crucial for practical robotics deployment, yet current approaches face prohibitive computational costs and resource requirements. Existing diffusion-based VLA policies require multi-billion-parameter models and massive datasets to achieve strong performance. We tackle this efficiency challenge with two contributions: intermediate-modality fusion, which reallocates capacity to the diffusion head by pruning up to 50% of LLM layers, and action-specific Global-AdaLN conditioning, which cuts parameters by 20% through modular adaptation. We integrate these advances into a novel 950 M-parameter VLA called FLOWER. Pretrained in just 200 H100 GPU hours, FLOWER delivers competitive performance with bigger VLAs across 190 tasks spanning ten simulation and real-world benchmarks and demonstrates robustness across diverse robotic embodiments. In addition, FLOWER achieves a new SoTA of 4.53 on the CALVIN ABC benchmark. Demos, code and pretrained weights are available at https://intuitive-robots.github.io/flower_vla/.
CRISP -- Compliant ROS2 Controllers for Learning-Based Manipulation Policies and Teleoperation
Learning-based controllers, such as diffusion policies and vision-language action models, often generate low-frequency or discontinuous robot state changes. Achieving smooth reference tracking requires a low-level controller that converts high-level targets commands into joint torques, enabling compliant behavior during contact interactions. We present CRISP, a lightweight C++ implementation of compliant Cartesian and joint-space controllers for the ROS2 control standard, designed for seamless integration with high-level learning-based policies as well as teleoperation. The controllers are compatible with any manipulator that exposes a joint-torque interface. Through our Python and Gymnasium interfaces, CRISP provides a unified pipeline for recording data from hardware and simulation and deploying high-level learning-based policies seamlessly, facilitating rapid experimentation. The system has been validated on hardware with the Franka Robotics FR3 and in simulation with the Kuka IIWA14 and Kinova Gen3. Designed for rapid integration, flexible deployment, and real-time performance, our implementation provides a unified pipeline for data collection and policy execution, lowering the barrier to applying learning-based methods on ROS2-compatible manipulators. Detailed documentation is available at the project website - https://utiasDSL.github.io/crisp_controllers.
FAST: Efficient Action Tokenization for Vision-Language-Action Models
Autoregressive sequence models, such as Transformer-based vision-language action (VLA) policies, can be tremendously effective for capturing complex and generalizable robotic behaviors. However, such models require us to choose a tokenization of our continuous action signals, which determines how the discrete symbols predicted by the model map to continuous robot actions. We find that current approaches for robot action tokenization, based on simple per-dimension, per-timestep binning schemes, typically perform poorly when learning dexterous skills from high-frequency robot data. To address this challenge, we propose a new compression-based tokenization scheme for robot actions, based on the discrete cosine transform. Our tokenization approach, Frequency-space Action Sequence Tokenization (FAST), enables us to train autoregressive VLAs for highly dexterous and high-frequency tasks where standard discretization methods fail completely. Based on FAST, we release FAST+, a universal robot action tokenizer, trained on 1M real robot action trajectories. It can be used as a black-box tokenizer for a wide range of robot action sequences, with diverse action spaces and control frequencies. Finally, we show that, when combined with the pi0 VLA, our method can scale to training on 10k hours of robot data and match the performance of diffusion VLAs, while reducing training time by up to 5x.
Beyond Sight: Finetuning Generalist Robot Policies with Heterogeneous Sensors via Language Grounding
Interacting with the world is a multi-sensory experience: achieving effective general-purpose interaction requires making use of all available modalities -- including vision, touch, and audio -- to fill in gaps from partial observation. For example, when vision is occluded reaching into a bag, a robot should rely on its senses of touch and sound. However, state-of-the-art generalist robot policies are typically trained on large datasets to predict robot actions solely from visual and proprioceptive observations. In this work, we propose FuSe, a novel approach that enables finetuning visuomotor generalist policies on heterogeneous sensor modalities for which large datasets are not readily available by leveraging natural language as a common cross-modal grounding. We combine a multimodal contrastive loss with a sensory-grounded language generation loss to encode high-level semantics. In the context of robot manipulation, we show that FuSe enables performing challenging tasks that require reasoning jointly over modalities such as vision, touch, and sound in a zero-shot setting, such as multimodal prompting, compositional cross-modal prompting, and descriptions of objects it interacts with. We show that the same recipe is applicable to widely different generalist policies, including both diffusion-based generalist policies and large vision-language-action (VLA) models. Extensive experiments in the real world show that FuSeis able to increase success rates by over 20% compared to all considered baselines.
View-Invariant Policy Learning via Zero-Shot Novel View Synthesis
Large-scale visuomotor policy learning is a promising approach toward developing generalizable manipulation systems. Yet, policies that can be deployed on diverse embodiments, environments, and observational modalities remain elusive. In this work, we investigate how knowledge from large-scale visual data of the world may be used to address one axis of variation for generalizable manipulation: observational viewpoint. Specifically, we study single-image novel view synthesis models, which learn 3D-aware scene-level priors by rendering images of the same scene from alternate camera viewpoints given a single input image. For practical application to diverse robotic data, these models must operate zero-shot, performing view synthesis on unseen tasks and environments. We empirically analyze view synthesis models within a simple data-augmentation scheme that we call View Synthesis Augmentation (VISTA) to understand their capabilities for learning viewpoint-invariant policies from single-viewpoint demonstration data. Upon evaluating the robustness of policies trained with our method to out-of-distribution camera viewpoints, we find that they outperform baselines in both simulated and real-world manipulation tasks. Videos and additional visualizations are available at https://s-tian.github.io/projects/vista.
RISE: 3D Perception Makes Real-World Robot Imitation Simple and Effective
Precise robot manipulations require rich spatial information in imitation learning. Image-based policies model object positions from fixed cameras, which are sensitive to camera view changes. Policies utilizing 3D point clouds usually predict keyframes rather than continuous actions, posing difficulty in dynamic and contact-rich scenarios. To utilize 3D perception efficiently, we present RISE, an end-to-end baseline for real-world imitation learning, which predicts continuous actions directly from single-view point clouds. It compresses the point cloud to tokens with a sparse 3D encoder. After adding sparse positional encoding, the tokens are featurized using a transformer. Finally, the features are decoded into robot actions by a diffusion head. Trained with 50 demonstrations for each real-world task, RISE surpasses currently representative 2D and 3D policies by a large margin, showcasing significant advantages in both accuracy and efficiency. Experiments also demonstrate that RISE is more general and robust to environmental change compared with previous baselines. Project website: rise-policy.github.io.
Autonomous Improvement of Instruction Following Skills via Foundation Models
Intelligent instruction-following robots capable of improving from autonomously collected experience have the potential to transform robot learning: instead of collecting costly teleoperated demonstration data, large-scale deployment of fleets of robots can quickly collect larger quantities of autonomous data that can collectively improve their performance. However, autonomous improvement requires solving two key problems: (i) fully automating a scalable data collection procedure that can collect diverse and semantically meaningful robot data and (ii) learning from non-optimal, autonomous data with no human annotations. To this end, we propose a novel approach that addresses these challenges, allowing instruction-following policies to improve from autonomously collected data without human supervision. Our framework leverages vision-language models to collect and evaluate semantically meaningful experiences in new environments, and then utilizes a decomposition of instruction following tasks into (semantic) language-conditioned image generation and (non-semantic) goal reaching, which makes it significantly more practical to improve from this autonomously collected data without any human annotations. We carry out extensive experiments in the real world to demonstrate the effectiveness of our approach, and find that in a suite of unseen environments, the robot policy can be improved significantly with autonomously collected data. We open-source the code for our semantic autonomous improvement pipeline, as well as our autonomous dataset of 30.5K trajectories collected across five tabletop environments.
GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction
While recent advances in neural radiance field enable realistic digitization for large-scale scenes, the image-capturing process is still time-consuming and labor-intensive. Previous works attempt to automate this process using the Next-Best-View (NBV) policy for active 3D reconstruction. However, the existing NBV policies heavily rely on hand-crafted criteria, limited action space, or per-scene optimized representations. These constraints limit their cross-dataset generalizability. To overcome them, we propose GenNBV, an end-to-end generalizable NBV policy. Our policy adopts a reinforcement learning (RL)-based framework and extends typical limited action space to 5D free space. It empowers our agent drone to scan from any viewpoint, and even interact with unseen geometries during training. To boost the cross-dataset generalizability, we also propose a novel multi-source state embedding, including geometric, semantic, and action representations. We establish a benchmark using the Isaac Gym simulator with the Houses3K and OmniObject3D datasets to evaluate this NBV policy. Experiments demonstrate that our policy achieves a 98.26% and 97.12% coverage ratio on unseen building-scale objects from these datasets, respectively, outperforming prior solutions.
NORA-1.5: A Vision-Language-Action Model Trained using World Model- and Action-based Preference Rewards
Vision--language--action (VLA) models have recently shown promising performance on a variety of embodied tasks, yet they still fall short in reliability and generalization, especially when deployed across different embodiments or real-world environments. In this work, we introduce NORA-1.5, a VLA model built from the pre-trained NORA backbone by adding to it a flow-matching-based action expert. This architectural enhancement alone yields substantial performance gains, enabling NORA-1.5 to outperform NORA and several state-of-the-art VLA models across both simulated and real-world benchmarks. To further improve robustness and task success, we develop a set of reward models for post-training VLA policies. Our rewards combine (i) an action-conditioned world model (WM) that evaluates whether generated actions lead toward the desired goal, and (ii) a deviation-from-ground-truth heuristic that distinguishes good actions from poor ones. Using these reward signals, we construct preference datasets and adapt NORA-1.5 to target embodiments through direct preference optimization (DPO). Extensive evaluations show that reward-driven post-training consistently improves performance in both simulation and real-robot settings, demonstrating significant VLA model-reliability gains through simple yet effective reward models. Our findings highlight NORA-1.5 and reward-guided post-training as a viable path toward more dependable embodied agents suitable for real-world deployment.
Modality-Composable Diffusion Policy via Inference-Time Distribution-level Composition
Diffusion Policy (DP) has attracted significant attention as an effective method for policy representation due to its capacity to model multi-distribution dynamics. However, current DPs are often based on a single visual modality (e.g., RGB or point cloud), limiting their accuracy and generalization potential. Although training a generalized DP capable of handling heterogeneous multimodal data would enhance performance, it entails substantial computational and data-related costs. To address these challenges, we propose a novel policy composition method: by leveraging multiple pre-trained DPs based on individual visual modalities, we can combine their distributional scores to form a more expressive Modality-Composable Diffusion Policy (MCDP), without the need for additional training. Through extensive empirical experiments on the RoboTwin dataset, we demonstrate the potential of MCDP to improve both adaptability and performance. This exploration aims to provide valuable insights into the flexible composition of existing DPs, facilitating the development of generalizable cross-modality, cross-domain, and even cross-embodiment policies. Our code is open-sourced at https://github.com/AndyCao1125/MCDP.
Learning to Act from Actionless Videos through Dense Correspondences
In this work, we present an approach to construct a video-based robot policy capable of reliably executing diverse tasks across different robots and environments from few video demonstrations without using any action annotations. Our method leverages images as a task-agnostic representation, encoding both the state and action information, and text as a general representation for specifying robot goals. By synthesizing videos that ``hallucinate'' robot executing actions and in combination with dense correspondences between frames, our approach can infer the closed-formed action to execute to an environment without the need of any explicit action labels. This unique capability allows us to train the policy solely based on RGB videos and deploy learned policies to various robotic tasks. We demonstrate the efficacy of our approach in learning policies on table-top manipulation and navigation tasks. Additionally, we contribute an open-source framework for efficient video modeling, enabling the training of high-fidelity policy models with four GPUs within a single day.
The Unsurprising Effectiveness of Pre-Trained Vision Models for Control
Recent years have seen the emergence of pre-trained representations as a powerful abstraction for AI applications in computer vision, natural language, and speech. However, policy learning for control is still dominated by a tabula-rasa learning paradigm, with visuo-motor policies often trained from scratch using data from deployment environments. In this context, we revisit and study the role of pre-trained visual representations for control, and in particular representations trained on large-scale computer vision datasets. Through extensive empirical evaluation in diverse control domains (Habitat, DeepMind Control, Adroit, Franka Kitchen), we isolate and study the importance of different representation training methods, data augmentations, and feature hierarchies. Overall, we find that pre-trained visual representations can be competitive or even better than ground-truth state representations to train control policies. This is in spite of using only out-of-domain data from standard vision datasets, without any in-domain data from the deployment environments. Source code and more at https://sites.google.com/view/pvr-control.
More Thought, Less Accuracy? On the Dual Nature of Reasoning in Vision-Language Models
Reasoning has emerged as a pivotal capability in Large Language Models (LLMs). Through Reinforcement Learning (RL), typically Group Relative Policy Optimization (GRPO), these models are able to solve complex tasks such as mathematics and code generation. Building on these advances, recent research has sought to extend reasoning to Vision-Language Models (VLMs), yielding promising results across diverse visual tasks. Despite this progress, our study uncovers the dual nature of multimodal reasoning: while it substantially enhances logical inference and facilitates performance on challenging problems, it may gradually impair perceptual grounding, leading to recognition failures on otherwise basic visual questions. Through further analysis, we attribute this phenomenon to visual forgetting, wherein prolonged reasoning causes the model to increasingly disregard visual input. To address this, we propose Vision-Anchored Policy Optimization (VAPO), a simple yet effective method that explicitly steers the reasoning process toward visually grounded trajectories. Our result model, VAPO-Thinker-7B, significantly strengthens the model's reliance on visual information and achieves new state-of-the-art results on a wide range of established benchmarks. Project page: https://xytian1008.github.io/VAPO/
Vision-Language Models Provide Promptable Representations for Reinforcement Learning
Humans can quickly learn new behaviors by leveraging background world knowledge. In contrast, agents trained with reinforcement learning (RL) typically learn behaviors from scratch. We thus propose a novel approach that uses the vast amounts of general and indexable world knowledge encoded in vision-language models (VLMs) pre-trained on Internet-scale data for embodied RL. We initialize policies with VLMs by using them as promptable representations: embeddings that are grounded in visual observations and encode semantic features based on the VLM's internal knowledge, as elicited through prompts that provide task context and auxiliary information. We evaluate our approach on visually-complex, long horizon RL tasks in Minecraft and robot navigation in Habitat. We find that our policies trained on embeddings extracted from general-purpose VLMs outperform equivalent policies trained on generic, non-promptable image embeddings. We also find our approach outperforms instruction-following methods and performs comparably to domain-specific embeddings.
Reinforcing Action Policies by Prophesying
Vision-Language-Action (VLA) policies excel in aligning language, perception, and robot control. However, most VLAs are trained purely by imitation, which overfits to demonstrations, and is brittle under distribution shift. Reinforcement learning (RL) directly optimizes task reward and thus addresses this misalignment, but real-robot interaction is expensive and conventional simulators are hard to engineer and transfer. We address both data efficiency and optimization stability in VLA post-training via a learned world model and an RL procedure tailored to flow-based action heads. Specifically, we introduce Prophet, a unified action-to-video robot actuation pretrained across large-scale, heterogeneous robot data to learn reusable action-outcome dynamics. It is able to few-shot adapt to new robots, objects, and environments, yielding a rollout-ready simulator. Upon Prophet, we reinforce action policies with Flow-action-GRPO (FA-GRPO), which adapts Flow-GRPO to operate on VLA actions, and with FlowScale, a stepwise reweighting that rescales per-step gradients in the flow head. Together, Prophet, FA-GRPO, and FlowScale constitute ProphRL, a practical, data- and compute-efficient path to VLA post-training. Experiments show 5-17% success gains on public benchmarks and 24-30% gains on real robots across different VLA variants.
CLIP-RT: Learning Language-Conditioned Robotic Policies from Natural Language Supervision
Teaching robots desired skills in real-world environments remains challenging, especially for non-experts. A key bottleneck is that collecting robotic data often requires expertise or specialized hardware, limiting accessibility and scalability. We posit that natural language offers an intuitive and accessible interface for robot learning. To this end, we study two aspects: (1) enabling non-experts to collect robotic data through natural language supervision (e.g., "move the arm to the right") and (2) training robot policies directly from this supervision. Specifically, we introduce a data collection framework that collects robot demonstrations based on natural language supervision and further augments these demonstrations. We then present CLIP-RT, a new vision-language-action (VLA) model that learns language-conditioned visuomotor policies from this supervision. CLIP-RT adapts the pretrained CLIP model and learns to predict language-based motion primitives via contrastive imitation learning. We train CLIP-RT on the Open X-Embodiment dataset and finetune it on in-domain data collected by our framework. In real-world evaluations, CLIP-RT demonstrates strong capabilities in learning novel manipulation skills, outperforming OpenVLA (7B parameters) by 24% in average success rates, while using 7x fewer parameters (1B). We further assess CLIP-RT's capabilities in few-shot generalization and collaborative scenarios involving large pretrained models or humans. In simulated environments, CLIP-RT also yields strong performance, achieving a 93.1% average success rate on the LIBERO benchmark with an inference throughput of 163 Hz.
ACG: Action Coherence Guidance for Flow-based VLA models
Diffusion and flow matching models have emerged as powerful robot policies, enabling Vision-Language-Action (VLA) models to generalize across diverse scenes and instructions. Yet, when trained via imitation learning, their high generative capacity makes them sensitive to noise in human demonstrations: jerks, pauses, and jitter which reduce action coherence. Reduced action coherence causes instability and trajectory drift during deployment, failures that are catastrophic in fine-grained manipulation where precision is crucial. In this paper, we present Action Coherence Guidance (ACG) for VLA models, a training-free test-time guidance algorithm that improves action coherence and thereby yields performance gains. Evaluated on RoboCasa, DexMimicGen, and real-world SO-101 tasks, ACG consistently improves action coherence and boosts success rates across diverse manipulation tasks. Code and project page are available at https://github.com/DAVIAN-Robotics/ACG and https://DAVIAN-Robotics.github.io/ACG , respectively.
Agentic Robot: A Brain-Inspired Framework for Vision-Language-Action Models in Embodied Agents
Long-horizon robotic manipulation poses significant challenges for autonomous systems, requiring extended reasoning, precise execution, and robust error recovery across complex sequential tasks. Current approaches, whether based on static planning or end-to-end visuomotor policies, suffer from error accumulation and lack effective verification mechanisms during execution, limiting their reliability in real-world scenarios. We present Agentic Robot, a brain-inspired framework that addresses these limitations through Standardized Action Procedures (SAP)--a novel coordination protocol governing component interactions throughout manipulation tasks. Drawing inspiration from Standardized Operating Procedures (SOPs) in human organizations, SAP establishes structured workflows for planning, execution, and verification phases. Our architecture comprises three specialized components: (1) a large reasoning model that decomposes high-level instructions into semantically coherent subgoals, (2) a vision-language-action executor that generates continuous control commands from real-time visual inputs, and (3) a temporal verifier that enables autonomous progression and error recovery through introspective assessment. This SAP-driven closed-loop design supports dynamic self-verification without external supervision. On the LIBERO benchmark, Agentic Robot achieves state-of-the-art performance with an average success rate of 79.6\%, outperforming SpatialVLA by 6.1\% and OpenVLA by 7.4\% on long-horizon tasks. These results demonstrate that SAP-driven coordination between specialized components enhances both performance and interpretability in sequential manipulation, suggesting significant potential for reliable autonomous systems. Project Github: https://agentic-robot.github.io.
VLM-RL: A Unified Vision Language Models and Reinforcement Learning Framework for Safe Autonomous Driving
In recent years, reinforcement learning (RL)-based methods for learning driving policies have gained increasing attention in the autonomous driving community and have achieved remarkable progress in various driving scenarios. However, traditional RL approaches rely on manually engineered rewards, which require extensive human effort and often lack generalizability. To address these limitations, we propose VLM-RL, a unified framework that integrates pre-trained Vision-Language Models (VLMs) with RL to generate reward signals using image observation and natural language goals. The core of VLM-RL is the contrasting language goal (CLG)-as-reward paradigm, which uses positive and negative language goals to generate semantic rewards. We further introduce a hierarchical reward synthesis approach that combines CLG-based semantic rewards with vehicle state information, improving reward stability and offering a more comprehensive reward signal. Additionally, a batch-processing technique is employed to optimize computational efficiency during training. Extensive experiments in the CARLA simulator demonstrate that VLM-RL outperforms state-of-the-art baselines, achieving a 10.5\% reduction in collision rate, a 104.6\% increase in route completion rate, and robust generalization to unseen driving scenarios. Furthermore, VLM-RL can seamlessly integrate almost any standard RL algorithms, potentially revolutionizing the existing RL paradigm that relies on manual reward engineering and enabling continuous performance improvements. The demo video and code can be accessed at: https://zilin-huang.github.io/VLM-RL-website.
Task adaptation of Vision-Language-Action model: 1st Place Solution for the 2025 BEHAVIOR Challenge
We present a vision-action policy that won 1st place in the 2025 BEHAVIOR Challenge - a large-scale benchmark featuring 50 diverse long-horizon household tasks in photo-realistic simulation, requiring bimanual manipulation, navigation, and context-aware decision making. Building on the Pi0.5 architecture, we introduce several innovations. Our primary contribution is correlated noise for flow matching, which improves training efficiency and enables correlation-aware inpainting for smooth action sequences. We also apply learnable mixed-layer attention and System 2 stage tracking for ambiguity resolution. Training employs multi-sample flow matching to reduce variance, while inference uses action compression and challenge-specific correction rules. Our approach achieves 26% q-score across all 50 tasks on both public and private leaderboards.
TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policies
Although large vision-language-action (VLA) models pretrained on extensive robot datasets offer promising generalist policies for robotic learning, they still struggle with spatial-temporal dynamics in interactive robotics, making them less effective in handling complex tasks, such as manipulation. In this work, we introduce visual trace prompting, a simple yet effective approach to facilitate VLA models' spatial-temporal awareness for action prediction by encoding state-action trajectories visually. We develop a new TraceVLA model by finetuning OpenVLA on our own collected dataset of 150K robot manipulation trajectories using visual trace prompting. Evaluations of TraceVLA across 137 configurations in SimplerEnv and 4 tasks on a physical WidowX robot demonstrate state-of-the-art performance, outperforming OpenVLA by 10% on SimplerEnv and 3.5x on real-robot tasks and exhibiting robust generalization across diverse embodiments and scenarios. To further validate the effectiveness and generality of our method, we present a compact VLA model based on 4B Phi-3-Vision, pretrained on the Open-X-Embodiment and finetuned on our dataset, rivals the 7B OpenVLA baseline while significantly improving inference efficiency.
End-to-End Training of Deep Visuomotor Policies
Policy search methods can allow robots to learn control policies for a wide range of tasks, but practical applications of policy search often require hand-engineered components for perception, state estimation, and low-level control. In this paper, we aim to answer the following question: does training the perception and control systems jointly end-to-end provide better performance than training each component separately? To this end, we develop a method that can be used to learn policies that map raw image observations directly to torques at the robot's motors. The policies are represented by deep convolutional neural networks (CNNs) with 92,000 parameters, and are trained using a partially observed guided policy search method, which transforms policy search into supervised learning, with supervision provided by a simple trajectory-centric reinforcement learning method. We evaluate our method on a range of real-world manipulation tasks that require close coordination between vision and control, such as screwing a cap onto a bottle, and present simulated comparisons to a range of prior policy search methods.
MiCo: Multi-image Contrast for Reinforcement Visual Reasoning
This work explores enabling Chain-of-Thought (CoT) reasoning to link visual cues across multiple images. A straightforward solution is to adapt rule-based reinforcement learning for Vision-Language Models (VLMs). However, such methods typically rely on manually curated question-answer pairs, which can be particularly challenging when dealing with fine grained visual details and complex logic across images. Inspired by self-supervised visual representation learning, we observe that images contain inherent constraints that can serve as supervision. Based on this insight, we construct image triplets comprising two augmented views of the same image and a third, similar but distinct image. During training, the model is prompted to generate a reasoning process to compare these images (i.e., determine same or different). Then we optimize the model with rule-based reinforcement learning. Due to the high visual similarity and the presence of augmentations, the model must attend to subtle visual changes and perform logical reasoning to succeed. Experiments show that, although trained solely on visual comparison tasks, the learned reasoning ability generalizes effectively to a wide range of questions. Without relying on any human-annotated question-answer pairs, our method achieves significant improvements on multi-image reasoning benchmarks and shows strong performance on general vision tasks.
Spatial Policy: Guiding Visuomotor Robotic Manipulation with Spatial-Aware Modeling and Reasoning
Vision-centric hierarchical embodied models have demonstrated strong potential for long-horizon robotic control. However, existing methods lack spatial awareness capabilities, limiting their effectiveness in bridging visual plans to actionable control in complex environments. To address this problem, we propose Spatial Policy (SP), a unified spatial-aware visuomotor robotic manipulation framework via explicit spatial modeling and reasoning. Specifically, we first design a spatial-conditioned embodied video generation module to model spatially guided predictions through a spatial plan table. Then, we propose a spatial-based action prediction module to infer executable actions with coordination. Finally, we propose a spatial reasoning feedback policy to refine the spatial plan table via dual-stage replanning. Extensive experiments show that SP significantly outperforms state-of-the-art baselines, achieving a 33.0% average improvement over the best baseline. With an 86.7% average success rate across 11 diverse tasks, SP substantially enhances the practicality of embodied models for robotic control applications. Code and checkpoints are maintained at https://plantpotatoonmoon.github.io/SpatialPolicy/.
Look where you look! Saliency-guided Q-networks for generalization in visual Reinforcement Learning
Deep reinforcement learning policies, despite their outstanding efficiency in simulated visual control tasks, have shown disappointing ability to generalize across disturbances in the input training images. Changes in image statistics or distracting background elements are pitfalls that prevent generalization and real-world applicability of such control policies. We elaborate on the intuition that a good visual policy should be able to identify which pixels are important for its decision, and preserve this identification of important sources of information across images. This implies that training of a policy with small generalization gap should focus on such important pixels and ignore the others. This leads to the introduction of saliency-guided Q-networks (SGQN), a generic method for visual reinforcement learning, that is compatible with any value function learning method. SGQN vastly improves the generalization capability of Soft Actor-Critic agents and outperforms existing stateof-the-art methods on the Deepmind Control Generalization benchmark, setting a new reference in terms of training efficiency, generalization gap, and policy interpretability.
Adapting Image-based RL Policies via Predicted Rewards
Image-based reinforcement learning (RL) faces significant challenges in generalization when the visual environment undergoes substantial changes between training and deployment. Under such circumstances, learned policies may not perform well leading to degraded results. Previous approaches to this problem have largely focused on broadening the training observation distribution, employing techniques like data augmentation and domain randomization. However, given the sequential nature of the RL decision-making problem, it is often the case that residual errors are propagated by the learned policy model and accumulate throughout the trajectory, resulting in highly degraded performance. In this paper, we leverage the observation that predicted rewards under domain shift, even though imperfect, can still be a useful signal to guide fine-tuning. We exploit this property to fine-tune a policy using reward prediction in the target domain. We have found that, even under significant domain shift, the predicted reward can still provide meaningful signal and fine-tuning substantially improves the original policy. Our approach, termed Predicted Reward Fine-tuning (PRFT), improves performance across diverse tasks in both simulated benchmarks and real-world experiments. More information is available at project web page: https://sites.google.com/view/prft.
TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System
Large-scale data has driven breakthroughs in robotics, from language models to vision-language-action models in bimanual manipulation. However, humanoid robotics lacks equally effective data collection frameworks. Existing humanoid teleoperation systems either use decoupled control or depend on expensive motion capture setups. We introduce TWIST2, a portable, mocap-free humanoid teleoperation and data collection system that preserves full whole-body control while advancing scalability. Our system leverages PICO4U VR for obtaining real-time whole-body human motions, with a custom 2-DoF robot neck (cost around $250) for egocentric vision, enabling holistic human-to-humanoid control. We demonstrate long-horizon dexterous and mobile humanoid skills and we can collect 100 demonstrations in 15 minutes with an almost 100% success rate. Building on this pipeline, we propose a hierarchical visuomotor policy framework that autonomously controls the full humanoid body based on egocentric vision. Our visuomotor policy successfully demonstrates whole-body dexterous manipulation and dynamic kicking tasks. The entire system is fully reproducible and open-sourced at https://yanjieze.com/TWIST2 . Our collected dataset is also open-sourced at https://twist-data.github.io .
EBT-Policy: Energy Unlocks Emergent Physical Reasoning Capabilities
Implicit policies parameterized by generative models, such as Diffusion Policy, have become the standard for policy learning and Vision-Language-Action (VLA) models in robotics. However, these approaches often suffer from high computational cost, exposure bias, and unstable inference dynamics, which lead to divergence under distribution shifts. Energy-Based Models (EBMs) address these issues by learning energy landscapes end-to-end and modeling equilibrium dynamics, offering improved robustness and reduced exposure bias. Yet, policies parameterized by EBMs have historically struggled to scale effectively. Recent work on Energy-Based Transformers (EBTs) demonstrates the scalability of EBMs to high-dimensional spaces, but their potential for solving core challenges in physically embodied models remains underexplored. We introduce a new energy-based architecture, EBT-Policy, that solves core issues in robotic and real-world settings. Across simulated and real-world tasks, EBT-Policy consistently outperforms diffusion-based policies, while requiring less training and inference computation. Remarkably, on some tasks it converges within just two inference steps, a 50x reduction compared to Diffusion Policy's 100. Moreover, EBT-Policy exhibits emergent capabilities not seen in prior models, such as zero-shot recovery from failed action sequences using only behavior cloning and without explicit retry training. By leveraging its scalar energy for uncertainty-aware inference and dynamic compute allocation, EBT-Policy offers a promising path toward robust, generalizable robot behavior under distribution shifts.
Perception-R1: Pioneering Perception Policy with Reinforcement Learning
Inspired by the success of DeepSeek-R1, we explore the potential of rule-based reinforcement learning (RL) in MLLM post-training for perception policy learning. While promising, our initial experiments reveal that incorporating a thinking process through RL does not consistently lead to performance gains across all visual perception tasks. This leads us to delve into the essential role of RL in the context of visual perception. In this work, we return to the fundamentals and explore the effects of RL on different perception tasks. We observe that the perceptual complexity is a major factor in determining the effectiveness of RL. We also observe that reward design plays a crucial role in further approching the upper limit of model perception. To leverage these findings, we propose Perception-R1, a scalable RL framework using GRPO during MLLM post-training. With a standard Qwen2.5-VL-3B-Instruct, Perception-R1 achieves +4.2% on RefCOCO+, +17.9% on PixMo-Count, +4.2% on PageOCR, and notably, 31.9% AP on COCO2017 val for the first time, establishing a strong baseline for perception policy learning.
Efficient Alignment of Unconditioned Action Prior for Language-conditioned Pick and Place in Clutter
We study the task of language-conditioned pick and place in clutter, where a robot should grasp a target object in open clutter and move it to a specified place. Some approaches learn end-to-end policies with features from vision foundation models, requiring large datasets. Others combine foundation models in a zero-shot setting, suffering from cascading errors. In addition, they primarily leverage vision and language foundation models, focusing less on action priors. In this paper, we aim to develop an effective policy by integrating foundation priors from vision, language, and action. We propose A^2, an action prior alignment method that aligns unconditioned action priors with 3D vision-language priors by learning one attention layer. The alignment formulation enables our policy to train with less data and preserve zero-shot generalization capabilities. We show that a shared policy for both pick and place actions enhances the performance for each task, and introduce a policy adaptation scheme to accommodate the multi-modal nature of actions. Extensive experiments in simulation and the real-world show that our policy achieves higher task success rates with fewer steps for both pick and place tasks in clutter, effectively generalizing to unseen objects and language instructions. Videos and codes are available at https://xukechun.github.io/papers/A2.
Mitigating Hallucinations in Large Vision-Language Models via DPO: On-Policy Data Hold the Key
Hallucination remains a major challenge for Large Vision-Language Models (LVLMs). Direct Preference Optimization (DPO) has gained increasing attention as a simple solution to hallucination issues. It directly learns from constructed preference pairs that reflect the severity of hallucinations in responses to the same prompt and image. Nonetheless, different data construction methods in existing works bring notable performance variations. We identify a crucial factor here: outcomes are largely contingent on whether the constructed data aligns on-policy w.r.t the initial (reference) policy of DPO. Theoretical analysis suggests that learning from off-policy data is impeded by the presence of KL-divergence between the updated policy and the reference policy. From the perspective of dataset distribution, we systematically summarize the inherent flaws in existing algorithms that employ DPO to address hallucination issues. To alleviate the problems, we propose On-Policy Alignment (OPA)-DPO framework, which uniquely leverages expert feedback to correct hallucinated responses and aligns both the original and expert-revised responses in an on-policy manner. Notably, with only 4.8k data, OPA-DPO achieves an additional reduction in the hallucination rate of LLaVA-1.5-7B: 13.26% on the AMBER benchmark and 5.39% on the Object-Hal benchmark, compared to the previous SOTA algorithm trained with 16k samples. Our implementation is available at https://github.com/zhyang2226/OPA-DPO.
Spotlight on Token Perception for Multimodal Reinforcement Learning
While Reinforcement Learning with Verifiable Rewards (RLVR) has advanced the reasoning capabilities of Large Vision-Language Models (LVLMs), most existing methods in multimodal reasoning neglect the critical role of visual perception within the RLVR optimization process. In this paper, we undertake a pioneering exploration of multimodal RLVR through the novel perspective of token perception, which measures the visual dependency of each generated token. With a granular analysis of Chain-of-Thought (CoT) processes, we uncover two key insights: first, token perception in a rollout trajectory is sparsely distributed, where only a small fraction of tokens have high visual dependency for visually-grounded reasoning; second, different trajectories exhibit significant divergence in their overall visual dependency. Based on these observations, we propose Visually-Perceptive Policy Optimization (VPPO), a novel policy gradient algorithm that explicitly leverages token perception to refine the learning signal. Specifically, VPPO achieves this through a dual mechanism: it reweights a trajectory's advantage by its overall visual dependency, and focuses policy updates exclusively on perceptually pivotal tokens. On a comprehensive suite of eight perception and reasoning benchmarks, VPPO demonstrates substantial gains over leading open-source RL-tuned models, with its effectiveness consistently validated across 7B and 32B model scales. Our findings not only establish a new token-level perceptual perspective for analyzing multimodal RLVR but also present a novel and effective optimization strategy to significantly enhance the multimodal reasoning capabilities of LVLMs.
Video Generators are Robot Policies
Despite tremendous progress in dexterous manipulation, current visuomotor policies remain fundamentally limited by two challenges: they struggle to generalize under perceptual or behavioral distribution shifts, and their performance is constrained by the size of human demonstration data. In this paper, we use video generation as a proxy for robot policy learning to address both limitations simultaneously. We propose Video Policy, a modular framework that combines video and action generation that can be trained end-to-end. Our results demonstrate that learning to generate videos of robot behavior allows for the extraction of policies with minimal demonstration data, significantly improving robustness and sample efficiency. Our method shows strong generalization to unseen objects, backgrounds, and tasks, both in simulation and the real world. We further highlight that task success is closely tied to the generated video, with action-free video data providing critical benefits for generalizing to novel tasks. By leveraging large-scale video generative models, we achieve superior performance compared to traditional behavior cloning, paving the way for more scalable and data-efficient robot policy learning.
OpenThinkIMG: Learning to Think with Images via Visual Tool Reinforcement Learning
While humans can flexibly leverage interactive visual cognition for complex problem-solving, enabling Large Vision-Language Models (LVLMs) to learn similarly adaptive behaviors with visual tools remains challenging. A significant hurdle is the current lack of standardized infrastructure, which hinders integrating diverse tools, generating rich interaction data, and training robust agents effectively. To address these gaps, we introduce OpenThinkIMG, the first open-source, comprehensive end-to-end framework for tool-augmented LVLMs. It features standardized vision tool interfaces, scalable trajectory generation for policy initialization, and a flexible training environment. Furthermore, considering supervised fine-tuning (SFT) on static demonstrations offers limited policy generalization for dynamic tool invocation, we propose a novel reinforcement learning (RL) framework V-ToolRL to train LVLMs to learn adaptive policies for invoking external vision tools. V-ToolRL enables LVLMs to autonomously discover optimal tool-usage strategies by directly optimizing for task success using feedback from tool interactions. We empirically validate V-ToolRL on challenging chart reasoning tasks. Our RL-trained agent, built upon a Qwen2-VL-2B, significantly outperforms its SFT-initialized counterpart (+28.83 points) and surpasses established supervised tool-learning baselines like Taco and CogCom by an average of +12.7 points. Notably, it also surpasses prominent closed-source models like GPT-4.1 by +8.68 accuracy points. We hope OpenThinkIMG can serve as a foundational framework for advancing dynamic, tool-augmented visual reasoning, helping the community develop AI agents that can genuinely "think with images".
On the Value of Myopic Behavior in Policy Reuse
Leveraging learned strategies in unfamiliar scenarios is fundamental to human intelligence. In reinforcement learning, rationally reusing the policies acquired from other tasks or human experts is critical for tackling problems that are difficult to learn from scratch. In this work, we present a framework called Selective Myopic bEhavior Control~(SMEC), which results from the insight that the short-term behaviors of prior policies are sharable across tasks. By evaluating the behaviors of prior policies via a hybrid value function architecture, SMEC adaptively aggregates the sharable short-term behaviors of prior policies and the long-term behaviors of the task policy, leading to coordinated decisions. Empirical results on a collection of manipulation and locomotion tasks demonstrate that SMEC outperforms existing methods, and validate the ability of SMEC to leverage related prior policies.
Natural Language Can Help Bridge the Sim2Real Gap
The main challenge in learning image-conditioned robotic policies is acquiring a visual representation conducive to low-level control. Due to the high dimensionality of the image space, learning a good visual representation requires a considerable amount of visual data. However, when learning in the real world, data is expensive. Sim2Real is a promising paradigm for overcoming data scarcity in the real-world target domain by using a simulator to collect large amounts of cheap data closely related to the target task. However, it is difficult to transfer an image-conditioned policy from sim to real when the domains are very visually dissimilar. To bridge the sim2real visual gap, we propose using natural language descriptions of images as a unifying signal across domains that captures the underlying task-relevant semantics. Our key insight is that if two image observations from different domains are labeled with similar language, the policy should predict similar action distributions for both images. We demonstrate that training the image encoder to predict the language description or the distance between descriptions of a sim or real image serves as a useful, data-efficient pretraining step that helps learn a domain-invariant image representation. We can then use this image encoder as the backbone of an IL policy trained simultaneously on a large amount of simulated and a handful of real demonstrations. Our approach outperforms widely used prior sim2real methods and strong vision-language pretraining baselines like CLIP and R3M by 25 to 40%.
Seeing What Matters: Visual Preference Policy Optimization for Visual Generation
Reinforcement learning (RL) has become a powerful tool for post-training visual generative models, with Group Relative Policy Optimization (GRPO) increasingly used to align generators with human preferences. However, existing GRPO pipelines rely on a single scalar reward per sample, treating each image or video as a holistic entity and ignoring the rich spatial and temporal structure of visual content. This coarse supervision hinders the correction of localized artifacts and the modeling of fine-grained perceptual cues. We introduce Visual Preference Policy Optimization (ViPO), a GRPO variant that lifts scalar feedback into structured, pixel-level advantages. ViPO employs a Perceptual Structuring Module that uses pretrained vision backbones to construct spatially and temporally aware advantage maps, redistributing optimization pressure toward perceptually important regions while preserving the stability of standard GRPO. Across both image and video benchmarks, ViPO consistently outperforms vanilla GRPO, improving in-domain alignment with human-preference rewards and enhancing generalization on out-of-domain evaluations. The method is architecture-agnostic, lightweight, and fully compatible with existing GRPO training pipelines, providing a more expressive and informative learning signal for visual generation.
Vision-R1: Evolving Human-Free Alignment in Large Vision-Language Models via Vision-Guided Reinforcement Learning
Large Vision-Language Models (LVLMs) typically follow a two-stage training paradigm-pretraining and supervised fine-tuning. Recently, preference optimization, derived from the language domain, has emerged as an effective post-training reinforcement strategy to enhance capabilities of LVLMs. However, constructing high-quality human-annotated preference data and developing robust reward models to mimic these preferences are both costly and challenging. Motivated by this observation, we propose Vision-R1, a novel vision-guided R1-like reinforcement learning algorithm for LVLMs that rewards models with definitive vision feedback. It only leverages curated instruction data, eliminating the need for specialized reward models and handcrafted preference datasets. We incorporate a criterion-driven reward function that further integrates multi-dimensional feedback to evaluate model completions comprehensively based on the vision task logic. Furthermore, we introduce a progressive rule refinement strategy that dynamically adjusts the reward criteria during training, enabling continuous model improvement and mitigating reward hacking. Extensive experiments on both in-distribution and out-of-distribution benchmarks demonstrate that fine-tuning the 7B LVLMs with Vision-R1 achieves consistent performance gains, with even up to 50% improvement and surpassing the state-of-the-art 10x size model.
Challenges and Opportunities in Offline Reinforcement Learning from Visual Observations
Offline reinforcement learning has shown great promise in leveraging large pre-collected datasets for policy learning, allowing agents to forgo often-expensive online data collection. However, to date, offline reinforcement learning from visual observations with continuous action spaces has been relatively under-explored, and there is a lack of understanding of where the remaining challenges lie. In this paper, we seek to establish simple baselines for continuous control in the visual domain. We show that simple modifications to two state-of-the-art vision-based online reinforcement learning algorithms, DreamerV2 and DrQ-v2, suffice to outperform prior work and establish a competitive baseline. We rigorously evaluate these algorithms on both existing offline datasets and a new testbed for offline reinforcement learning from visual observations that better represents the data distributions present in real-world offline RL problems, and open-source our code and data to facilitate progress in this important domain. Finally, we present and analyze several key desiderata unique to offline RL from visual observations, including visual distractions and visually identifiable changes in dynamics.
Reinforcement Learning in Vision: A Survey
Recent advances at the intersection of reinforcement learning (RL) and visual intelligence have enabled agents that not only perceive complex visual scenes but also reason, generate, and act within them. This survey offers a critical and up-to-date synthesis of the field. We first formalize visual RL problems and trace the evolution of policy-optimization strategies from RLHF to verifiable reward paradigms, and from Proximal Policy Optimization to Group Relative Policy Optimization. We then organize more than 200 representative works into four thematic pillars: multi-modal large language models, visual generation, unified model frameworks, and vision-language-action models. For each pillar we examine algorithmic design, reward engineering, benchmark progress, and we distill trends such as curriculum-driven training, preference-aligned diffusion, and unified reward modeling. Finally, we review evaluation protocols spanning set-level fidelity, sample-level preference, and state-level stability, and we identify open challenges that include sample efficiency, generalization, and safe deployment. Our goal is to provide researchers and practitioners with a coherent map of the rapidly expanding landscape of visual RL and to highlight promising directions for future inquiry. Resources are available at: https://github.com/weijiawu/Awesome-Visual-Reinforcement-Learning.
Artemis: Structured Visual Reasoning for Perception Policy Learning
Recent reinforcement-learning frameworks for visual perception policy have begun to incorporate intermediate reasoning chains expressed in natural language. Empirical observations indicate that such purely linguistic intermediate reasoning often reduces performance on perception tasks. We argue that the core issue lies not in reasoning per se but in the form of reasoning: while these chains perform semantic reasoning in an unstructured linguistic space, visual perception requires reasoning in a spatial and object-centric space. In response, we introduce Artemis, a perception-policy learning framework that performs structured proposal-based reasoning, where each intermediate step is represented as a (label, bounding-box) pair capturing a verifiable visual state. This design enables explicit tracking of intermediate states, direct supervision for proposal quality, and avoids ambiguity introduced by language-based reasoning. Artemis is built on Qwen2.5-VL-3B, achieves strong performance on grounding and detection task and exhibits substantial generalization to counting and geometric-perception tasks. The consistent improvements across these diverse settings confirm that aligning reasoning with spatial representations enhances perception-policy learning. Owing to its strengthened visual reasoning, Artemis also achieves competitive performance on general MLLM benchmarks, illustrating that spatially grounded reasoning provides a principled route toward scalable and general perception policies.
PEEK: Guiding and Minimal Image Representations for Zero-Shot Generalization of Robot Manipulation Policies
Robotic manipulation policies often fail to generalize because they must simultaneously learn where to attend, what actions to take, and how to execute them. We argue that high-level reasoning about where and what can be offloaded to vision-language models (VLMs), leaving policies to specialize in how to act. We present PEEK (Policy-agnostic Extraction of Essential Keypoints), which fine-tunes VLMs to predict a unified point-based intermediate representation: 1. end-effector paths specifying what actions to take, and 2. task-relevant masks indicating where to focus. These annotations are directly overlaid onto robot observations, making the representation policy-agnostic and transferable across architectures. To enable scalable training, we introduce an automatic annotation pipeline, generating labeled data across 20+ robot datasets spanning 9 embodiments. In real-world evaluations, PEEK consistently boosts zero-shot generalization, including a 41.4x real-world improvement for a 3D policy trained only in simulation, and 2-3.5x gains for both large VLAs and small manipulation policies. By letting VLMs absorb semantic and visual complexity, PEEK equips manipulation policies with the minimal cues they need--where, what, and how. Website at https://peek-robot.github.io/.
Multimodal Policy Internalization for Conversational Agents
Modern conversational agents like ChatGPT and Alexa+ rely on predefined policies specifying metadata, response styles, and tool-usage rules. As these LLM-based systems expand to support diverse business and user queries, such policies, often implemented as in-context prompts, are becoming increasingly complex and lengthy, making faithful adherence difficult and imposing large fixed computational costs. With the rise of multimodal agents, policies that govern visual and multimodal behaviors are critical but remain understudied. Prior prompt-compression work mainly shortens task templates and demonstrations, while existing policy-alignment studies focus only on text-based safety rules. We introduce Multimodal Policy Internalization (MPI), a new task that internalizes reasoning-intensive multimodal policies into model parameters, enabling stronger policy-following without including the policy during inference. MPI poses unique data and algorithmic challenges. We build two datasets spanning synthetic and real-world decision-making and tool-using tasks and propose TriMPI, a three-stage training framework. TriMPI first injects policy knowledge via continual pretraining, then performs supervised finetuning, and finally applies PolicyRollout, a GRPO-style reinforcement learning extension that augments rollouts with policy-aware responses for grounded exploration. TriMPI achieves notable gains in end-to-end accuracy, generalization, and robustness to forgetting. As the first work on multimodal policy internalization, we provide datasets, training recipes, and comprehensive evaluations to foster future research. Project page: https://mikewangwzhl.github.io/TriMPI.
Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop
Humans do not passively observe the visual world -- we actively look in order to act. Motivated by this principle, we introduce EyeRobot, a robotic system with gaze behavior that emerges from the need to complete real-world tasks. We develop a mechanical eyeball that can freely rotate to observe its surroundings and train a gaze policy to control it using reinforcement learning. We accomplish this by first collecting teleoperated demonstrations paired with a 360 camera. This data is imported into a simulation environment that supports rendering arbitrary eyeball viewpoints, allowing episode rollouts of eye gaze on top of robot demonstrations. We then introduce a BC-RL loop to train the hand and eye jointly: the hand (BC) agent is trained from rendered eye observations, and the eye (RL) agent is rewarded when the hand produces correct action predictions. In this way, hand-eye coordination emerges as the eye looks towards regions which allow the hand to complete the task. EyeRobot implements a foveal-inspired policy architecture allowing high resolution with a small compute budget, which we find also leads to the emergence of more stable fixation as well as improved ability to track objects and ignore distractors. We evaluate EyeRobot on five panoramic workspace manipulation tasks requiring manipulation in an arc surrounding the robot arm. Our experiments suggest EyeRobot exhibits hand-eye coordination behaviors which effectively facilitate manipulation over large workspaces with a single camera. See project site for videos: https://www.eyerobot.net/
Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play
Although reinforcement learning (RL) can effectively enhance the reasoning capabilities of vision-language models (VLMs), current methods remain heavily dependent on labor-intensive datasets that require extensive manual construction and verification, leading to extremely high training costs and consequently constraining the practical deployment of VLMs. To address this challenge, we propose Vision-Zero, a domain-agnostic framework enabling VLM self-improvement through competitive visual games generated from arbitrary image pairs. Specifically, Vision-Zero encompasses three main attributes: (1) Strategic Self-Play Framework: Vision-Zero trains VLMs in "Who Is the Spy"-style games, where the models engage in strategic reasoning and actions across multiple roles. Through interactive gameplay, models autonomously generate their training data without human annotation. (2) Gameplay from Arbitrary Images: Unlike existing gamified frameworks, Vision-Zero can generate games from arbitrary images, thereby enhancing the model's reasoning ability across diverse domains and showing strong generalization to different tasks. We demonstrate this versatility using three distinct types of image datasets: CLEVR-based synthetic scenes, charts, and real-world images. (3) Sustainable Performance Gain: We introduce Iterative Self-Play Policy Optimization (Iterative-SPO), a novel training algorithm that alternates between Self-Play and reinforcement learning with verifiable rewards (RLVR), mitigating the performance plateau often seen in self-play-only training and achieving sustained long-term improvements. Despite using label-free data, Vision-Zero achieves state-of-the-art performance on reasoning, chart question answering, and vision-centric understanding tasks, surpassing other annotation-based methods. Models and code has been released at https://github.com/wangqinsi1/Vision-Zero.
Monet: Reasoning in Latent Visual Space Beyond Images and Language
"Thinking with images" has emerged as an effective paradigm for advancing visual reasoning, extending beyond text-only chains of thought by injecting visual evidence into intermediate reasoning steps. However, existing methods fall short of human-like abstract visual thinking, as their flexibility is fundamentally limited by external tools. In this work, we introduce Monet, a training framework that enables multimodal large language models (MLLMs) to reason directly within the latent visual space by generating continuous embeddings that function as intermediate visual thoughts. We identify two core challenges in training MLLMs for latent visual reasoning: high computational cost in latent-vision alignment and insufficient supervision over latent embeddings, and address them with a three-stage distillation-based supervised fine-tuning (SFT) pipeline. We further reveal a limitation of applying GRPO to latent reasoning: it primarily enhances text-based reasoning rather than latent reasoning. To overcome this, we propose VLPO (Visual-latent Policy Optimization), a reinforcement learning method that explicitly incorporates latent embeddings into policy gradient updates. To support SFT, we construct Monet-SFT-125K, a high-quality text-image interleaved CoT dataset containing 125K real-world, chart, OCR, and geometry CoTs. Our model, Monet-7B, shows consistent gains across real-world perception and reasoning benchmarks and exhibits strong out-of-distribution generalization on challenging abstract visual reasoning tasks. We also empirically analyze the role of each training component and discuss our early unsuccessful attempts, providing insights for future developments in visual latent reasoning. Our model, data, and code are available at https://github.com/NOVAglow646/Monet.
MoDem-V2: Visuo-Motor World Models for Real-World Robot Manipulation
Robotic systems that aspire to operate in uninstrumented real-world environments must perceive the world directly via onboard sensing. Vision-based learning systems aim to eliminate the need for environment instrumentation by building an implicit understanding of the world based on raw pixels, but navigating the contact-rich high-dimensional search space from solely sparse visual reward signals significantly exacerbates the challenge of exploration. The applicability of such systems is thus typically restricted to simulated or heavily engineered environments since agent exploration in the real-world without the guidance of explicit state estimation and dense rewards can lead to unsafe behavior and safety faults that are catastrophic. In this study, we isolate the root causes behind these limitations to develop a system, called MoDem-V2, capable of learning contact-rich manipulation directly in the uninstrumented real world. Building on the latest algorithmic advancements in model-based reinforcement learning (MBRL), demo-bootstrapping, and effective exploration, MoDem-V2 can acquire contact-rich dexterous manipulation skills directly in the real world. We identify key ingredients for leveraging demonstrations in model learning while respecting real-world safety considerations -- exploration centering, agency handover, and actor-critic ensembles. We empirically demonstrate the contribution of these ingredients in four complex visuo-motor manipulation problems in both simulation and the real world. To the best of our knowledge, our work presents the first successful system for demonstration-augmented visual MBRL trained directly in the real world. Visit https://sites.google.com/view/modem-v2 for videos and more details.
Deep Fast Vision: A Python Library for Accelerated Deep Transfer Learning Vision Prototyping
Deep learning-based vision is characterized by intricate frameworks that often necessitate a profound understanding, presenting a barrier to newcomers and limiting broad adoption. With many researchers grappling with the constraints of smaller datasets, there's a pronounced reliance on pre-trained neural networks, especially for tasks such as image classification. This reliance is further intensified in niche imaging areas where obtaining vast datasets is challenging. Despite the widespread use of transfer learning as a remedy to the small dataset dilemma, a conspicuous absence of tailored auto-ML solutions persists. Addressing these challenges is "Deep Fast Vision", a python library that streamlines the deep learning process. This tool offers a user-friendly experience, enabling results through a simple nested dictionary definition, helping to democratize deep learning for non-experts. Designed for simplicity and scalability, Deep Fast Vision appears as a bridge, connecting the complexities of existing deep learning frameworks with the needs of a diverse user base.
Do You Need Proprioceptive States in Visuomotor Policies?
Imitation-learning-based visuomotor policies have been widely used in robot manipulation, where both visual observations and proprioceptive states are typically adopted together for precise control. However, in this study, we find that this common practice makes the policy overly reliant on the proprioceptive state input, which causes overfitting to the training trajectories and results in poor spatial generalization. On the contrary, we propose the State-free Policy, removing the proprioceptive state input and predicting actions only conditioned on visual observations. The State-free Policy is built in the relative end-effector action space, and should ensure the full task-relevant visual observations, here provided by dual wide-angle wrist cameras. Empirical results demonstrate that the State-free policy achieves significantly stronger spatial generalization than the state-based policy: in real-world tasks such as pick-and-place, challenging shirt-folding, and complex whole-body manipulation, spanning multiple robot embodiments, the average success rate improves from 0\% to 85\% in height generalization and from 6\% to 64\% in horizontal generalization. Furthermore, they also show advantages in data efficiency and cross-embodiment adaptation, enhancing their practicality for real-world deployment.
VisionUnite: A Vision-Language Foundation Model for Ophthalmology Enhanced with Clinical Knowledge
The need for improved diagnostic methods in ophthalmology is acute, especially in the underdeveloped regions with limited access to specialists and advanced equipment. Therefore, we introduce VisionUnite, a novel vision-language foundation model for ophthalmology enhanced with clinical knowledge. VisionUnite has been pretrained on an extensive dataset comprising 1.24 million image-text pairs, and further refined using our proposed MMFundus dataset, which includes 296,379 high-quality fundus image-text pairs and 889,137 simulated doctor-patient dialogue instances. Our experiments indicate that VisionUnite outperforms existing generative foundation models such as GPT-4V and Gemini Pro. It also demonstrates diagnostic capabilities comparable to junior ophthalmologists. VisionUnite performs well in various clinical scenarios including open-ended multi-disease diagnosis, clinical explanation, and patient interaction, making it a highly versatile tool for initial ophthalmic disease screening. VisionUnite can also serve as an educational aid for junior ophthalmologists, accelerating their acquisition of knowledge regarding both common and underrepresented ophthalmic conditions. VisionUnite represents a significant advancement in ophthalmology, with broad implications for diagnostics, medical education, and understanding of disease mechanisms. The source code is at https://github.com/HUANGLIZI/VisionUnite.
Learning Generalizable Agents via Saliency-Guided Features Decorrelation
In visual-based Reinforcement Learning (RL), agents often struggle to generalize well to environmental variations in the state space that were not observed during training. The variations can arise in both task-irrelevant features, such as background noise, and task-relevant features, such as robot configurations, that are related to the optimal decisions. To achieve generalization in both situations, agents are required to accurately understand the impact of changed features on the decisions, i.e., establishing the true associations between changed features and decisions in the policy model. However, due to the inherent correlations among features in the state space, the associations between features and decisions become entangled, making it difficult for the policy to distinguish them. To this end, we propose Saliency-Guided Features Decorrelation (SGFD) to eliminate these correlations through sample reweighting. Concretely, SGFD consists of two core techniques: Random Fourier Functions (RFF) and the saliency map. RFF is utilized to estimate the complex non-linear correlations in high-dimensional images, while the saliency map is designed to identify the changed features. Under the guidance of the saliency map, SGFD employs sample reweighting to minimize the estimated correlations related to changed features, thereby achieving decorrelation in visual RL tasks. Our experimental results demonstrate that SGFD can generalize well on a wide range of test environments and significantly outperforms state-of-the-art methods in handling both task-irrelevant variations and task-relevant variations.
