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SubscribeDragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editing
Precise and controllable image editing is a challenging task that has attracted significant attention. Recently, DragGAN enables an interactive point-based image editing framework and achieves impressive editing results with pixel-level precision. However, since this method is based on generative adversarial networks (GAN), its generality is upper-bounded by the capacity of the pre-trained GAN models. In this work, we extend such an editing framework to diffusion models and propose DragDiffusion. By leveraging large-scale pretrained diffusion models, we greatly improve the applicability of interactive point-based editing in real world scenarios. While most existing diffusion-based image editing methods work on text embeddings, DragDiffusion optimizes the diffusion latent to achieve precise spatial control. Although diffusion models generate images in an iterative manner, we empirically show that optimizing diffusion latent at one single step suffices to generate coherent results, enabling DragDiffusion to complete high-quality editing efficiently. Extensive experiments across a wide range of challenging cases (e.g., multi-objects, diverse object categories, various styles, etc.) demonstrate the versatility and generality of DragDiffusion.
Drag-A-Video: Non-rigid Video Editing with Point-based Interaction
Video editing is a challenging task that requires manipulating videos on both the spatial and temporal dimensions. Existing methods for video editing mainly focus on changing the appearance or style of the objects in the video, while keeping their structures unchanged. However, there is no existing method that allows users to interactively ``drag'' any points of instances on the first frame to precisely reach the target points with other frames consistently deformed. In this paper, we propose a new diffusion-based method for interactive point-based video manipulation, called Drag-A-Video. Our method allows users to click pairs of handle points and target points as well as masks on the first frame of an input video. Then, our method transforms the inputs into point sets and propagates these sets across frames. To precisely modify the contents of the video, we employ a new video-level motion supervision to update the features of the video and introduce the latent offsets to achieve this update at multiple denoising timesteps. We propose a temporal-consistent point tracking module to coordinate the movement of the points in the handle point sets. We demonstrate the effectiveness and flexibility of our method on various videos. The website of our work is available here: https://drag-a-video.github.io/.
VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point Correspondence
Current diffusion-based video editing primarily focuses on structure-preserved editing by utilizing various dense correspondences to ensure temporal consistency and motion alignment. However, these approaches are often ineffective when the target edit involves a shape change. To embark on video editing with shape change, we explore customized video subject swapping in this work, where we aim to replace the main subject in a source video with a target subject having a distinct identity and potentially different shape. In contrast to previous methods that rely on dense correspondences, we introduce the VideoSwap framework that exploits semantic point correspondences, inspired by our observation that only a small number of semantic points are necessary to align the subject's motion trajectory and modify its shape. We also introduce various user-point interactions (\eg, removing points and dragging points) to address various semantic point correspondence. Extensive experiments demonstrate state-of-the-art video subject swapping results across a variety of real-world videos.
GENIE: Gaussian Encoding for Neural Radiance Fields Interactive Editing
Neural Radiance Fields (NeRF) and Gaussian Splatting (GS) have recently transformed 3D scene representation and rendering. NeRF achieves high-fidelity novel view synthesis by learning volumetric representations through neural networks, but its implicit encoding makes editing and physical interaction challenging. In contrast, GS represents scenes as explicit collections of Gaussian primitives, enabling real-time rendering, faster training, and more intuitive manipulation. This explicit structure has made GS particularly well-suited for interactive editing and integration with physics-based simulation. In this paper, we introduce GENIE (Gaussian Encoding for Neural Radiance Fields Interactive Editing), a hybrid model that combines the photorealistic rendering quality of NeRF with the editable and structured representation of GS. Instead of using spherical harmonics for appearance modeling, we assign each Gaussian a trainable feature embedding. These embeddings are used to condition a NeRF network based on the k nearest Gaussians to each query point. To make this conditioning efficient, we introduce Ray-Traced Gaussian Proximity Search (RT-GPS), a fast nearest Gaussian search based on a modified ray-tracing pipeline. We also integrate a multi-resolution hash grid to initialize and update Gaussian features. Together, these components enable real-time, locality-aware editing: as Gaussian primitives are repositioned or modified, their interpolated influence is immediately reflected in the rendered output. By combining the strengths of implicit and explicit representations, GENIE supports intuitive scene manipulation, dynamic interaction, and compatibility with physical simulation, bridging the gap between geometry-based editing and neural rendering. The code can be found under (https://github.com/MikolajZielinski/genie)
RotationDrag: Point-based Image Editing with Rotated Diffusion Features
A precise and user-friendly manipulation of image content while preserving image fidelity has always been crucial to the field of image editing. Thanks to the power of generative models, recent point-based image editing methods allow users to interactively change the image content with high generalizability by clicking several control points. But the above mentioned editing process is usually based on the assumption that features stay constant in the motion supervision step from initial to target points. In this work, we conduct a comprehensive investigation in the feature space of diffusion models, and find that features change acutely under in-plane rotation. Based on this, we propose a novel approach named RotationDrag, which significantly improves point-based image editing performance when users intend to in-plane rotate the image content. Our method tracks handle points more precisely by utilizing the feature map of the rotated images, thus ensuring precise optimization and high image fidelity. Furthermore, we build a in-plane rotation focused benchmark called RotateBench, the first benchmark to evaluate the performance of point-based image editing method under in-plane rotation scenario on both real images and generated images. A thorough user study demonstrates the superior capability in accomplishing in-plane rotation that users intend to achieve, comparing the DragDiffusion baseline and other existing diffusion-based methods. See the project page https://github.com/Tony-Lowe/RotationDrag for code and experiment results.
Text-Driven Image Editing via Learnable Regions
Language has emerged as a natural interface for image editing. In this paper, we introduce a method for region-based image editing driven by textual prompts, without the need for user-provided masks or sketches. Specifically, our approach leverages an existing pretrained text-to-image model and introduces a bounding box generator to find the edit regions that are aligned with the textual prompts. We show that this simple approach enables flexible editing that is compatible with current image generation models, and is able to handle complex prompts featuring multiple objects, complex sentences or long paragraphs. We conduct an extensive user study to compare our method against state-of-the-art methods. Experiments demonstrate the competitive performance of our method in manipulating images with high fidelity and realism that align with the language descriptions provided. Our project webpage: https://yuanze-lin.me/LearnableRegions_page.
TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts
Text-driven 3D scene editing has gained significant attention owing to its convenience and user-friendliness. However, existing methods still lack accurate control of the specified appearance and location of the editing result due to the inherent limitations of the text description. To this end, we propose a 3D scene editing framework, TIPEditor, that accepts both text and image prompts and a 3D bounding box to specify the editing region. With the image prompt, users can conveniently specify the detailed appearance/style of the target content in complement to the text description, enabling accurate control of the appearance. Specifically, TIP-Editor employs a stepwise 2D personalization strategy to better learn the representation of the existing scene and the reference image, in which a localization loss is proposed to encourage correct object placement as specified by the bounding box. Additionally, TIPEditor utilizes explicit and flexible 3D Gaussian splatting as the 3D representation to facilitate local editing while keeping the background unchanged. Extensive experiments have demonstrated that TIP-Editor conducts accurate editing following the text and image prompts in the specified bounding box region, consistently outperforming the baselines in editing quality, and the alignment to the prompts, qualitatively and quantitatively.
Edit Transfer: Learning Image Editing via Vision In-Context Relations
We introduce a new setting, Edit Transfer, where a model learns a transformation from just a single source-target example and applies it to a new query image. While text-based methods excel at semantic manipulations through textual prompts, they often struggle with precise geometric details (e.g., poses and viewpoint changes). Reference-based editing, on the other hand, typically focuses on style or appearance and fails at non-rigid transformations. By explicitly learning the editing transformation from a source-target pair, Edit Transfer mitigates the limitations of both text-only and appearance-centric references. Drawing inspiration from in-context learning in large language models, we propose a visual relation in-context learning paradigm, building upon a DiT-based text-to-image model. We arrange the edited example and the query image into a unified four-panel composite, then apply lightweight LoRA fine-tuning to capture complex spatial transformations from minimal examples. Despite using only 42 training samples, Edit Transfer substantially outperforms state-of-the-art TIE and RIE methods on diverse non-rigid scenarios, demonstrating the effectiveness of few-shot visual relation learning.
Prompt-to-Prompt Image Editing with Cross Attention Control
Recent large-scale text-driven synthesis models have attracted much attention thanks to their remarkable capabilities of generating highly diverse images that follow given text prompts. Such text-based synthesis methods are particularly appealing to humans who are used to verbally describe their intent. Therefore, it is only natural to extend the text-driven image synthesis to text-driven image editing. Editing is challenging for these generative models, since an innate property of an editing technique is to preserve most of the original image, while in the text-based models, even a small modification of the text prompt often leads to a completely different outcome. State-of-the-art methods mitigate this by requiring the users to provide a spatial mask to localize the edit, hence, ignoring the original structure and content within the masked region. In this paper, we pursue an intuitive prompt-to-prompt editing framework, where the edits are controlled by text only. To this end, we analyze a text-conditioned model in depth and observe that the cross-attention layers are the key to controlling the relation between the spatial layout of the image to each word in the prompt. With this observation, we present several applications which monitor the image synthesis by editing the textual prompt only. This includes localized editing by replacing a word, global editing by adding a specification, and even delicately controlling the extent to which a word is reflected in the image. We present our results over diverse images and prompts, demonstrating high-quality synthesis and fidelity to the edited prompts.
POEM: Precise Object-level Editing via MLLM control
Diffusion models have significantly improved text-to-image generation, producing high-quality, realistic images from textual descriptions. Beyond generation, object-level image editing remains a challenging problem, requiring precise modifications while preserving visual coherence. Existing text-based instructional editing methods struggle with localized shape and layout transformations, often introducing unintended global changes. Image interaction-based approaches offer better accuracy but require manual human effort to provide precise guidance. To reduce this manual effort while maintaining a high image editing accuracy, in this paper, we propose POEM, a framework for Precise Object-level Editing using Multimodal Large Language Models (MLLMs). POEM leverages MLLMs to analyze instructional prompts and generate precise object masks before and after transformation, enabling fine-grained control without extensive user input. This structured reasoning stage guides the diffusion-based editing process, ensuring accurate object localization and transformation. To evaluate our approach, we introduce VOCEdits, a benchmark dataset based on PASCAL VOC 2012, augmented with instructional edit prompts, ground-truth transformations, and precise object masks. Experimental results show that POEM outperforms existing text-based image editing approaches in precision and reliability while reducing manual effort compared to interaction-based methods.
StyleDiffusion: Prompt-Embedding Inversion for Text-Based Editing
A significant research effort is focused on exploiting the amazing capacities of pretrained diffusion models for the editing of images. They either finetune the model, or invert the image in the latent space of the pretrained model. However, they suffer from two problems: (1) Unsatisfying results for selected regions, and unexpected changes in nonselected regions. (2) They require careful text prompt editing where the prompt should include all visual objects in the input image. To address this, we propose two improvements: (1) Only optimizing the input of the value linear network in the cross-attention layers, is sufficiently powerful to reconstruct a real image. (2) We propose attention regularization to preserve the object-like attention maps after editing, enabling us to obtain accurate style editing without invoking significant structural changes. We further improve the editing technique which is used for the unconditional branch of classifier-free guidance, as well as the conditional one as used by P2P. Extensive experimental prompt-editing results on a variety of images, demonstrate qualitatively and quantitatively that our method has superior editing capabilities than existing and concurrent works.
EditEval: An Instruction-Based Benchmark for Text Improvements
Evaluation of text generation to date has primarily focused on content created sequentially, rather than improvements on a piece of text. Writing, however, is naturally an iterative and incremental process that requires expertise in different modular skills such as fixing outdated information or making the style more consistent. Even so, comprehensive evaluation of a model's capacity to perform these skills and the ability to edit remains sparse. This work presents EditEval: An instruction-based, benchmark and evaluation suite that leverages high-quality existing and new datasets for automatic evaluation of editing capabilities such as making text more cohesive and paraphrasing. We evaluate several pre-trained models, which shows that InstructGPT and PEER perform the best, but that most baselines fall below the supervised SOTA, particularly when neutralizing and updating information. Our analysis also shows that commonly used metrics for editing tasks do not always correlate well, and that optimization for prompts with the highest performance does not necessarily entail the strongest robustness to different models. Through the release of this benchmark and a publicly available leaderboard challenge, we hope to unlock future research in developing models capable of iterative and more controllable editing.
Visual Instruction Inversion: Image Editing via Visual Prompting
Text-conditioned image editing has emerged as a powerful tool for editing images. However, in many situations, language can be ambiguous and ineffective in describing specific image edits. When faced with such challenges, visual prompts can be a more informative and intuitive way to convey ideas. We present a method for image editing via visual prompting. Given pairs of example that represent the "before" and "after" images of an edit, our goal is to learn a text-based editing direction that can be used to perform the same edit on new images. We leverage the rich, pretrained editing capabilities of text-to-image diffusion models by inverting visual prompts into editing instructions. Our results show that with just one example pair, we can achieve competitive results compared to state-of-the-art text-conditioned image editing frameworks.
CoEdIT: Text Editing by Task-Specific Instruction Tuning
Text editing or revision is an essential function of the human writing process. Understanding the capabilities of LLMs for making high-quality revisions and collaborating with human writers is a critical step toward building effective writing assistants. With the prior success of LLMs and instruction tuning, we leverage instruction-tuned LLMs for text revision to improve the quality of user-generated text and improve the efficiency of the process. We introduce CoEdIT, a state-of-the-art text editing model for writing assistance. CoEdIT takes instructions from the user specifying the attributes of the desired text, such as "Make the sentence simpler" or "Write it in a more neutral style," and outputs the edited text. We present a large language model fine-tuned on a diverse collection of task-specific instructions for text editing (a total of 82K instructions). Our model (1) achieves state-of-the-art performance on various text editing benchmarks, (2) is competitive with publicly available largest-sized LLMs trained on instructions while being sim60x smaller, (3) is capable of generalizing to unseen edit instructions, and (4) exhibits compositional comprehension abilities to generalize to instructions containing different combinations of edit actions. Through extensive qualitative and quantitative analysis, we show that writers prefer the edits suggested by CoEdIT, relative to other state-of-the-art text editing models. Our code and dataset are publicly available.
Describe, Don't Dictate: Semantic Image Editing with Natural Language Intent
Despite the progress in text-to-image generation, semantic image editing remains a challenge. Inversion-based algorithms unavoidably introduce reconstruction errors, while instruction-based models mainly suffer from limited dataset quality and scale. To address these problems, we propose a descriptive-prompt-based editing framework, named DescriptiveEdit. The core idea is to re-frame `instruction-based image editing' as `reference-image-based text-to-image generation', which preserves the generative power of well-trained Text-to-Image models without architectural modifications or inversion. Specifically, taking the reference image and a prompt as input, we introduce a Cross-Attentive UNet, which newly adds attention bridges to inject reference image features into the prompt-to-edit-image generation process. Owing to its text-to-image nature, DescriptiveEdit overcomes limitations in instruction dataset quality, integrates seamlessly with ControlNet, IP-Adapter, and other extensions, and is more scalable. Experiments on the Emu Edit benchmark show it improves editing accuracy and consistency.
Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields
We propose Point'n Move, a method that achieves interactive scene object manipulation with exposed region inpainting. Interactivity here further comes from intuitive object selection and real-time editing. To achieve this, we adopt Gaussian Splatting Radiance Field as the scene representation and fully leverage its explicit nature and speed advantage. Its explicit representation formulation allows us to devise a 2D prompt points to 3D mask dual-stage self-prompting segmentation algorithm, perform mask refinement and merging, minimize change as well as provide good initialization for scene inpainting and perform editing in real-time without per-editing training, all leads to superior quality and performance. We test our method by performing editing on both forward-facing and 360 scenes. We also compare our method against existing scene object removal methods, showing superior quality despite being more capable and having a speed advantage.
InteractEdit: Zero-Shot Editing of Human-Object Interactions in Images
This paper presents InteractEdit, a novel framework for zero-shot Human-Object Interaction (HOI) editing, addressing the challenging task of transforming an existing interaction in an image into a new, desired interaction while preserving the identities of the subject and object. Unlike simpler image editing scenarios such as attribute manipulation, object replacement or style transfer, HOI editing involves complex spatial, contextual, and relational dependencies inherent in humans-objects interactions. Existing methods often overfit to the source image structure, limiting their ability to adapt to the substantial structural modifications demanded by new interactions. To address this, InteractEdit decomposes each scene into subject, object, and background components, then employs Low-Rank Adaptation (LoRA) and selective fine-tuning to preserve pretrained interaction priors while learning the visual identity of the source image. This regularization strategy effectively balances interaction edits with identity consistency. We further introduce IEBench, the most comprehensive benchmark for HOI editing, which evaluates both interaction editing and identity preservation. Our extensive experiments show that InteractEdit significantly outperforms existing methods, establishing a strong baseline for future HOI editing research and unlocking new possibilities for creative and practical applications. Code will be released upon publication.
PairEdit: Learning Semantic Variations for Exemplar-based Image Editing
Recent advancements in text-guided image editing have achieved notable success by leveraging natural language prompts for fine-grained semantic control. However, certain editing semantics are challenging to specify precisely using textual descriptions alone. A practical alternative involves learning editing semantics from paired source-target examples. Existing exemplar-based editing methods still rely on text prompts describing the change within paired examples or learning implicit text-based editing instructions. In this paper, we introduce PairEdit, a novel visual editing method designed to effectively learn complex editing semantics from a limited number of image pairs or even a single image pair, without using any textual guidance. We propose a target noise prediction that explicitly models semantic variations within paired images through a guidance direction term. Moreover, we introduce a content-preserving noise schedule to facilitate more effective semantic learning. We also propose optimizing distinct LoRAs to disentangle the learning of semantic variations from content. Extensive qualitative and quantitative evaluations demonstrate that PairEdit successfully learns intricate semantics while significantly improving content consistency compared to baseline methods. Code will be available at https://github.com/xudonmao/PairEdit.
Detail++: Training-Free Detail Enhancer for Text-to-Image Diffusion Models
Recent advances in text-to-image (T2I) generation have led to impressive visual results. However, these models still face significant challenges when handling complex prompt, particularly those involving multiple subjects with distinct attributes. Inspired by the human drawing process, which first outlines the composition and then incrementally adds details, we propose Detail++, a training-free framework that introduces a novel Progressive Detail Injection (PDI) strategy to address this limitation. Specifically, we decompose a complex prompt into a sequence of simplified sub-prompts, guiding the generation process in stages. This staged generation leverages the inherent layout-controlling capacity of self-attention to first ensure global composition, followed by precise refinement. To achieve accurate binding between attributes and corresponding subjects, we exploit cross-attention mechanisms and further introduce a Centroid Alignment Loss at test time to reduce binding noise and enhance attribute consistency. Extensive experiments on T2I-CompBench and a newly constructed style composition benchmark demonstrate that Detail++ significantly outperforms existing methods, particularly in scenarios involving multiple objects and complex stylistic conditions.
SPICE: A Synergistic, Precise, Iterative, and Customizable Image Editing Workflow
Recent prompt-based image editing models have demonstrated impressive prompt-following capability at structural editing tasks. However, existing models still fail to perform local edits, follow detailed editing prompts, or maintain global image quality beyond a single editing step. To address these challenges, we introduce SPICE, a training-free workflow that accepts arbitrary resolutions and aspect ratios, accurately follows user requirements, and improves image quality consistently during more than 100 editing steps. By synergizing the strengths of a base diffusion model and a Canny edge ControlNet model, SPICE robustly handles free-form editing instructions from the user. SPICE outperforms state-of-the-art baselines on a challenging realistic image-editing dataset consisting of semantic editing (object addition, removal, replacement, and background change), stylistic editing (texture changes), and structural editing (action change) tasks. Not only does SPICE achieve the highest quantitative performance according to standard evaluation metrics, but it is also consistently preferred by users over existing image-editing methods. We release the workflow implementation for popular diffusion model Web UIs to support further research and artistic exploration.
RelationAdapter: Learning and Transferring Visual Relation with Diffusion Transformers
Inspired by the in-context learning mechanism of large language models (LLMs), a new paradigm of generalizable visual prompt-based image editing is emerging. Existing single-reference methods typically focus on style or appearance adjustments and struggle with non-rigid transformations. To address these limitations, we propose leveraging source-target image pairs to extract and transfer content-aware editing intent to novel query images. To this end, we introduce RelationAdapter, a lightweight module that enables Diffusion Transformer (DiT) based models to effectively capture and apply visual transformations from minimal examples. We also introduce Relation252K, a comprehensive dataset comprising 218 diverse editing tasks, to evaluate model generalization and adaptability in visual prompt-driven scenarios. Experiments on Relation252K show that RelationAdapter significantly improves the model's ability to understand and transfer editing intent, leading to notable gains in generation quality and overall editing performance.
Dynamic Prompt Learning: Addressing Cross-Attention Leakage for Text-Based Image Editing
Large-scale text-to-image generative models have been a ground-breaking development in generative AI, with diffusion models showing their astounding ability to synthesize convincing images following an input text prompt. The goal of image editing research is to give users control over the generated images by modifying the text prompt. Current image editing techniques are susceptible to unintended modifications of regions outside the targeted area, such as on the background or on distractor objects which have some semantic or visual relationship with the targeted object. According to our experimental findings, inaccurate cross-attention maps are at the root of this problem. Based on this observation, we propose Dynamic Prompt Learning (DPL) to force cross-attention maps to focus on correct noun words in the text prompt. By updating the dynamic tokens for nouns in the textual input with the proposed leakage repairment losses, we achieve fine-grained image editing over particular objects while preventing undesired changes to other image regions. Our method DPL, based on the publicly available Stable Diffusion, is extensively evaluated on a wide range of images, and consistently obtains superior results both quantitatively (CLIP score, Structure-Dist) and qualitatively (on user-evaluation). We show improved prompt editing results for Word-Swap, Prompt Refinement, and Attention Re-weighting, especially for complex multi-object scenes.
Click2Mask: Local Editing with Dynamic Mask Generation
Recent advancements in generative models have revolutionized image generation and editing, making these tasks accessible to non-experts. This paper focuses on local image editing, particularly the task of adding new content to a loosely specified area. Existing methods often require a precise mask or a detailed description of the location, which can be cumbersome and prone to errors. We propose Click2Mask, a novel approach that simplifies the local editing process by requiring only a single point of reference (in addition to the content description). A mask is dynamically grown around this point during a Blended Latent Diffusion (BLD) process, guided by a masked CLIP-based semantic loss. Click2Mask surpasses the limitations of segmentation-based and fine-tuning dependent methods, offering a more user-friendly and contextually accurate solution. Our experiments demonstrate that Click2Mask not only minimizes user effort but also delivers competitive or superior local image manipulation results compared to SoTA methods, according to both human judgement and automatic metrics. Key contributions include the simplification of user input, the ability to freely add objects unconstrained by existing segments, and the integration potential of our dynamic mask approach within other editing methods.
EditP23: 3D Editing via Propagation of Image Prompts to Multi-View
We present EditP23, a method for mask-free 3D editing that propagates 2D image edits to multi-view representations in a 3D-consistent manner. In contrast to traditional approaches that rely on text-based prompting or explicit spatial masks, EditP23 enables intuitive edits by conditioning on a pair of images: an original view and its user-edited counterpart. These image prompts are used to guide an edit-aware flow in the latent space of a pre-trained multi-view diffusion model, allowing the edit to be coherently propagated across views. Our method operates in a feed-forward manner, without optimization, and preserves the identity of the original object, in both structure and appearance. We demonstrate its effectiveness across a range of object categories and editing scenarios, achieving high fidelity to the source while requiring no manual masks.
Parameter-efficient Prompt Learning for 3D Point Cloud Understanding
This paper presents a parameter-efficient prompt tuning method, named PPT, to adapt a large multi-modal model for 3D point cloud understanding. Existing strategies are quite expensive in computation and storage, and depend on time-consuming prompt engineering. We address the problems from three aspects. Firstly, a PromptLearner module is devised to replace hand-crafted prompts with learnable contexts to automate the prompt tuning process. Then, we lock the pre-trained backbone instead of adopting the full fine-tuning paradigm to substantially improve the parameter efficiency. Finally, a lightweight PointAdapter module is arranged near target tasks to enhance prompt tuning for 3D point cloud understanding. Comprehensive experiments are conducted to demonstrate the superior parameter and data efficiency of the proposed method.Meanwhile, we obtain new records on 4 public datasets and multiple 3D tasks, i.e., point cloud recognition, few-shot learning, and part segmentation. The implementation is available at https://github.com/auniquesun/PPT.
MeshPad: Interactive Sketch Conditioned Artistic-designed Mesh Generation and Editing
We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artistic-designed triangle mesh generation, our approach addresses the need for interactive artistic mesh creation. To this end, we focus on enabling consistent edits by decomposing editing into 'deletion' of regions of a mesh, followed by 'addition' of new mesh geometry. Both operations are invoked by simple user edits of a sketch image, facilitating an iterative content creation process and enabling the construction of complex 3D meshes. Our approach is based on a triangle sequence-based mesh representation, exploiting a large Transformer model for mesh triangle addition and deletion. In order to perform edits interactively, we introduce a vertex-aligned speculative prediction strategy on top of our additive mesh generator. This speculator predicts multiple output tokens corresponding to a vertex, thus significantly reducing the computational cost of inference and accelerating the editing process, making it possible to execute each editing step in only a few seconds. Comprehensive experiments demonstrate that MeshPad outperforms state-of-the-art sketch-conditioned mesh generation methods, achieving more than 22% mesh quality improvement in Chamfer distance, and being preferred by 90% of participants in perceptual evaluations.
Editing Large Language Models: Problems, Methods, and Opportunities
Despite the ability to train capable LLMs, the methodology for maintaining their relevancy and rectifying errors remains elusive. To this end, the past few years have witnessed a surge in techniques for editing LLMs, the objective of which is to efficiently alter the behavior of LLMs within a specific domain without negatively impacting performance across other inputs. This paper embarks on a deep exploration of the problems, methods, and opportunities related to model editing for LLMs. In particular, we provide an exhaustive overview of the task definition and challenges associated with model editing, along with an in-depth empirical analysis of the most progressive methods currently at our disposal. We also build a new benchmark dataset to facilitate a more robust evaluation and pinpoint enduring issues intrinsic to existing techniques. Our objective is to provide valuable insights into the effectiveness and feasibility of each editing technique, thereby assisting the community in making informed decisions on the selection of the most appropriate method for a specific task or context. Code and datasets are available at https://github.com/zjunlp/EasyEdit.
Custom-Edit: Text-Guided Image Editing with Customized Diffusion Models
Text-to-image diffusion models can generate diverse, high-fidelity images based on user-provided text prompts. Recent research has extended these models to support text-guided image editing. While text guidance is an intuitive editing interface for users, it often fails to ensure the precise concept conveyed by users. To address this issue, we propose Custom-Edit, in which we (i) customize a diffusion model with a few reference images and then (ii) perform text-guided editing. Our key discovery is that customizing only language-relevant parameters with augmented prompts improves reference similarity significantly while maintaining source similarity. Moreover, we provide our recipe for each customization and editing process. We compare popular customization methods and validate our findings on two editing methods using various datasets.
Sel3DCraft: Interactive Visual Prompts for User-Friendly Text-to-3D Generation
Text-to-3D (T23D) generation has transformed digital content creation, yet remains bottlenecked by blind trial-and-error prompting processes that yield unpredictable results. While visual prompt engineering has advanced in text-to-image domains, its application to 3D generation presents unique challenges requiring multi-view consistency evaluation and spatial understanding. We present Sel3DCraft, a visual prompt engineering system for T23D that transforms unstructured exploration into a guided visual process. Our approach introduces three key innovations: a dual-branch structure combining retrieval and generation for diverse candidate exploration; a multi-view hybrid scoring approach that leverages MLLMs with innovative high-level metrics to assess 3D models with human-expert consistency; and a prompt-driven visual analytics suite that enables intuitive defect identification and refinement. Extensive testing and user studies demonstrate that Sel3DCraft surpasses other T23D systems in supporting creativity for designers.
Tailored Visions: Enhancing Text-to-Image Generation with Personalized Prompt Rewriting
Despite significant progress in the field, it is still challenging to create personalized visual representations that align closely with the desires and preferences of individual users. This process requires users to articulate their ideas in words that are both comprehensible to the models and accurately capture their vision, posing difficulties for many users. In this paper, we tackle this challenge by leveraging historical user interactions with the system to enhance user prompts. We propose a novel approach that involves rewriting user prompts based on a newly collected large-scale text-to-image dataset with over 300k prompts from 3115 users. Our rewriting model enhances the expressiveness and alignment of user prompts with their intended visual outputs. Experimental results demonstrate the superiority of our methods over baseline approaches, as evidenced in our new offline evaluation method and online tests. Our code and dataset are available at https://github.com/zzjchen/Tailored-Visions .
PPTArena: A Benchmark for Agentic PowerPoint Editing
We introduce PPTArena, a benchmark for PowerPoint editing that measures reliable modifications to real slides under natural-language instructions. In contrast to image-PDF renderings or text-to-slide generation, PPTArena focuses on in-place editing across 100 decks, 2125 slides, and over 800 targeted edits covering text, charts, tables, animations, and master-level styles. Each case includes a ground-truth deck, a fully specified target outcome, and a dual VLM-as-judge pipeline that separately scores instruction following and visual quality using both structural diffs and slide images. Building on this setting, we propose PPTPilot, a structure-aware slide-editing agent that plans semantic edit sequences, routes between high-level programmatic tools and deterministic XML operations for precise control, and verifies outputs through an iterative plan-edit-check loop against task-specific constraints. In our experiments, PPTPilot outperforms strong proprietary agents and frontier VLM systems by over 10 percentage points on compound, layout-sensitive, and cross-slide edits, with particularly large gains in visual fidelity and deck-wide consistency. Despite these improvements, existing agents still underperform on long-horizon, document-scale tasks in PPTArena, highlighting the remaining challenges in reliable PPT editing.
Mono4DEditor: Text-Driven 4D Scene Editing from Monocular Video via Point-Level Localization of Language-Embedded Gaussians
Editing 4D scenes reconstructed from monocular videos based on text prompts is a valuable yet challenging task with broad applications in content creation and virtual environments. The key difficulty lies in achieving semantically precise edits in localized regions of complex, dynamic scenes, while preserving the integrity of unedited content. To address this, we introduce Mono4DEditor, a novel framework for flexible and accurate text-driven 4D scene editing. Our method augments 3D Gaussians with quantized CLIP features to form a language-embedded dynamic representation, enabling efficient semantic querying of arbitrary spatial regions. We further propose a two-stage point-level localization strategy that first selects candidate Gaussians via CLIP similarity and then refines their spatial extent to improve accuracy. Finally, targeted edits are performed on localized regions using a diffusion-based video editing model, with flow and scribble guidance ensuring spatial fidelity and temporal coherence. Extensive experiments demonstrate that Mono4DEditor enables high-quality, text-driven edits across diverse scenes and object types, while preserving the appearance and geometry of unedited areas and surpassing prior approaches in both flexibility and visual fidelity.
Towards Full Authorship with AI: Supporting Revision with AI-Generated Views
Large language models (LLMs) are shaping a new user interface (UI) paradigm in writing tools by enabling users to generate text through prompts. This paradigm shifts some creative control from the user to the system, thereby diminishing the user's authorship and autonomy in the writing process. To restore autonomy, we introduce Textfocals, a UI prototype designed to investigate a human-centered approach that emphasizes the user's role in writing. Textfocals supports the writing process by providing LLM-generated summaries, questions, and advice (i.e., LLM views) in a sidebar of a text editor, encouraging reflection and self-driven revision in writing without direct text generation. Textfocals' UI affordances, including contextually adaptive views and scaffolding for prompt selection and customization, offer a novel way to interact with LLMs where users maintain full authorship of their writing. A formative user study with Textfocals showed promising evidence that this approach might help users develop underdeveloped ideas, cater to the rhetorical audience, and clarify their writing. However, the study also showed interaction design challenges related to document navigation and scoping, prompt engineering, and context management. Our work highlights the breadth of the design space of writing support interfaces powered by generative AI that maintain authorship integrity.
Controllable Segmentation-Based Text-Guided Style Editing
We present a novel approach for controllable, region-specific style editing driven by textual prompts. Building upon the state-space style alignment framework introduced by StyleMamba, our method integrates a semantic segmentation model into the style transfer pipeline. This allows users to selectively apply text-driven style changes to specific segments (e.g., ``turn the building into a cyberpunk tower'') while leaving other regions (e.g., ``people'' or ``trees'') unchanged. By incorporating region-wise condition vectors and a region-specific directional loss, our method achieves high-fidelity transformations that respect both semantic boundaries and user-driven style descriptions. Extensive experiments demonstrate that our approach can flexibly handle complex scene stylizations in real-world scenarios, improving control and quality over purely global style transfer methods.
MagicQuill: An Intelligent Interactive Image Editing System
Image editing involves a variety of complex tasks and requires efficient and precise manipulation techniques. In this paper, we present MagicQuill, an integrated image editing system that enables swift actualization of creative ideas. Our system features a streamlined yet functionally robust interface, allowing for the articulation of editing operations (e.g., inserting elements, erasing objects, altering color) with minimal input. These interactions are monitored by a multimodal large language model (MLLM) to anticipate editing intentions in real time, bypassing the need for explicit prompt entry. Finally, we apply a powerful diffusion prior, enhanced by a carefully learned two-branch plug-in module, to process editing requests with precise control. Experimental results demonstrate the effectiveness of MagicQuill in achieving high-quality image edits. Please visit https://magic-quill.github.io to try out our system.
Improving Editability in Image Generation with Layer-wise Memory
Most real-world image editing tasks require multiple sequential edits to achieve desired results. Current editing approaches, primarily designed for single-object modifications, struggle with sequential editing: especially with maintaining previous edits along with adapting new objects naturally into the existing content. These limitations significantly hinder complex editing scenarios where multiple objects need to be modified while preserving their contextual relationships. We address this fundamental challenge through two key proposals: enabling rough mask inputs that preserve existing content while naturally integrating new elements and supporting consistent editing across multiple modifications. Our framework achieves this through layer-wise memory, which stores latent representations and prompt embeddings from previous edits. We propose Background Consistency Guidance that leverages memorized latents to maintain scene coherence and Multi-Query Disentanglement in cross-attention that ensures natural adaptation to existing content. To evaluate our method, we present a new benchmark dataset incorporating semantic alignment metrics and interactive editing scenarios. Through comprehensive experiments, we demonstrate superior performance in iterative image editing tasks with minimal user effort, requiring only rough masks while maintaining high-quality results throughout multiple editing steps.
CharGen: Fast and Fluent Portrait Modification
Interactive editing of character images with diffusion models remains challenging due to the inherent trade-off between fine-grained control, generation speed, and visual fidelity. We introduce CharGen, a character-focused editor that combines attribute-specific Concept Sliders, trained to isolate and manipulate attributes such as facial feature size, expression, and decoration with the StreamDiffusion sampling pipeline for more interactive performance. To counteract the loss of detail that often accompanies accelerated sampling, we propose a lightweight Repair Step that reinstates fine textures without compromising structural consistency. Throughout extensive ablation studies and in comparison to open-source InstructPix2Pix and closed-source Google Gemini, and a comprehensive user study, CharGen achieves two-to-four-fold faster edit turnaround with precise editing control and identity-consistent results. Project page: https://chargen.jdihlmann.com/
An Item is Worth a Prompt: Versatile Image Editing with Disentangled Control
Building on the success of text-to-image diffusion models (DPMs), image editing is an important application to enable human interaction with AI-generated content. Among various editing methods, editing within the prompt space gains more attention due to its capacity and simplicity of controlling semantics. However, since diffusion models are commonly pretrained on descriptive text captions, direct editing of words in text prompts usually leads to completely different generated images, violating the requirements for image editing. On the other hand, existing editing methods usually consider introducing spatial masks to preserve the identity of unedited regions, which are usually ignored by DPMs and therefore lead to inharmonic editing results. Targeting these two challenges, in this work, we propose to disentangle the comprehensive image-prompt interaction into several item-prompt interactions, with each item linked to a special learned prompt. The resulting framework, named D-Edit, is based on pretrained diffusion models with cross-attention layers disentangled and adopts a two-step optimization to build item-prompt associations. Versatile image editing can then be applied to specific items by manipulating the corresponding prompts. We demonstrate state-of-the-art results in four types of editing operations including image-based, text-based, mask-based editing, and item removal, covering most types of editing applications, all within a single unified framework. Notably, D-Edit is the first framework that can (1) achieve item editing through mask editing and (2) combine image and text-based editing. We demonstrate the quality and versatility of the editing results for a diverse collection of images through both qualitative and quantitative evaluations.
Visual Story-Writing: Writing by Manipulating Visual Representations of Stories
We define "visual story-writing" as using visual representations of story elements to support writing and revising narrative texts. To demonstrate this approach, we developed a text editor that automatically visualizes a graph of entity interactions, movement between locations, and a timeline of story events. Interacting with these visualizations results in suggested text edits: for example, connecting two characters in the graph creates an interaction between them, moving an entity updates their described location, and rearranging events on the timeline reorganizes the narrative sequence. Through two user studies on narrative text editing and writing, we found that visuals supported participants in planning high-level revisions, tracking story elements, and exploring story variations in ways that encourage creativity. Broadly, our work lays the foundation for writing support, not just through words, but also visuals.
Text Editing by Command
A prevailing paradigm in neural text generation is one-shot generation, where text is produced in a single step. The one-shot setting is inadequate, however, when the constraints the user wishes to impose on the generated text are dynamic, especially when authoring longer documents. We address this limitation with an interactive text generation setting in which the user interacts with the system by issuing commands to edit existing text. To this end, we propose a novel text editing task, and introduce WikiDocEdits, a dataset of single-sentence edits crawled from Wikipedia. We show that our Interactive Editor, a transformer-based model trained on this dataset, outperforms baselines and obtains positive results in both automatic and human evaluations. We present empirical and qualitative analyses of this model's performance.
OBJECT 3DIT: Language-guided 3D-aware Image Editing
Existing image editing tools, while powerful, typically disregard the underlying 3D geometry from which the image is projected. As a result, edits made using these tools may become detached from the geometry and lighting conditions that are at the foundation of the image formation process. In this work, we formulate the newt ask of language-guided 3D-aware editing, where objects in an image should be edited according to a language instruction in context of the underlying 3D scene. To promote progress towards this goal, we release OBJECT: a dataset consisting of 400K editing examples created from procedurally generated 3D scenes. Each example consists of an input image, editing instruction in language, and the edited image. We also introduce 3DIT : single and multi-task models for four editing tasks. Our models show impressive abilities to understand the 3D composition of entire scenes, factoring in surrounding objects, surfaces, lighting conditions, shadows, and physically-plausible object configurations. Surprisingly, training on only synthetic scenes from OBJECT, editing capabilities of 3DIT generalize to real-world images.
PrEditor3D: Fast and Precise 3D Shape Editing
We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains identical for regions that are not intended to be altered. To this end, we first project the 3D object onto 4-view images and perform synchronized multi-view image editing along with user-guided text prompts and user-provided rough masks. However, the targeted regions to be edited are ambiguous due to projection from 3D to 2D. To ensure precise editing only in intended regions, we develop a 3D segmentation pipeline that detects edited areas in 3D space, followed by a merging algorithm to seamlessly integrate edited 3D regions with the original input. Extensive experiments demonstrate the superiority of our method over previous approaches, enabling fast, high-quality editing while preserving unintended regions.
Towards a Training Free Approach for 3D Scene Editing
Text driven diffusion models have shown remarkable capabilities in editing images. However, when editing 3D scenes, existing works mostly rely on training a NeRF for 3D editing. Recent NeRF editing methods leverages edit operations by deploying 2D diffusion models and project these edits into 3D space. They require strong positional priors alongside text prompt to identify the edit location. These methods are operational on small 3D scenes and are more generalized to particular scene. They require training for each specific edit and cannot be exploited in real-time edits. To address these limitations, we propose a novel method, FreeEdit, to make edits in training free manner using mesh representations as a substitute for NeRF. Training-free methods are now a possibility because of the advances in foundation model's space. We leverage these models to bring a training-free alternative and introduce solutions for insertion, replacement and deletion. We consider insertion, replacement and deletion as basic blocks for performing intricate edits with certain combinations of these operations. Given a text prompt and a 3D scene, our model is capable of identifying what object should be inserted/replaced or deleted and location where edit should be performed. We also introduce a novel algorithm as part of FreeEdit to find the optimal location on grounding object for placement. We evaluate our model by comparing it with baseline models on a wide range of scenes using quantitative and qualitative metrics and showcase the merits of our method with respect to others.
PromptDresser: Improving the Quality and Controllability of Virtual Try-On via Generative Textual Prompt and Prompt-aware Mask
Recent virtual try-on approaches have advanced by fine-tuning the pre-trained text-to-image diffusion models to leverage their powerful generative ability. However, the use of text prompts in virtual try-on is still underexplored. This paper tackles a text-editable virtual try-on task that changes the clothing item based on the provided clothing image while editing the wearing style (e.g., tucking style, fit) according to the text descriptions. In the text-editable virtual try-on, three key aspects exist: (i) designing rich text descriptions for paired person-clothing data to train the model, (ii) addressing the conflicts where textual information of the existing person's clothing interferes the generation of the new clothing, and (iii) adaptively adjust the inpainting mask aligned with the text descriptions, ensuring proper editing areas while preserving the original person's appearance irrelevant to the new clothing. To address these aspects, we propose PromptDresser, a text-editable virtual try-on model that leverages large multimodal model (LMM) assistance to enable high-quality and versatile manipulation based on generative text prompts. Our approach utilizes LMMs via in-context learning to generate detailed text descriptions for person and clothing images independently, including pose details and editing attributes using minimal human cost. Moreover, to ensure the editing areas, we adjust the inpainting mask depending on the text prompts adaptively. We found that our approach, utilizing detailed text prompts, not only enhances text editability but also effectively conveys clothing details that are difficult to capture through images alone, thereby enhancing image quality. Our code is available at https://github.com/rlawjdghek/PromptDresser.
MultiEdits: Simultaneous Multi-Aspect Editing with Text-to-Image Diffusion Models
Text-driven image synthesis has made significant advancements with the development of diffusion models, transforming how visual content is generated from text prompts. Despite these advances, text-driven image editing, a key area in computer graphics, faces unique challenges. A major challenge is making simultaneous edits across multiple objects or attributes. Applying these methods sequentially for multi-aspect edits increases computational demands and efficiency losses. In this paper, we address these challenges with significant contributions. Our main contribution is the development of MultiEdits, a method that seamlessly manages simultaneous edits across multiple attributes. In contrast to previous approaches, MultiEdits not only preserves the quality of single attribute edits but also significantly improves the performance of multitasking edits. This is achieved through an innovative attention distribution mechanism and a multi-branch design that operates across several processing heads. Additionally, we introduce the PIE-Bench++ dataset, an expansion of the original PIE-Bench dataset, to better support evaluating image-editing tasks involving multiple objects and attributes simultaneously. This dataset is a benchmark for evaluating text-driven image editing methods in multifaceted scenarios. Dataset and code are available at https://mingzhenhuang.com/projects/MultiEdits.html.
Stylus: Automatic Adapter Selection for Diffusion Models
Beyond scaling base models with more data or parameters, fine-tuned adapters provide an alternative way to generate high fidelity, custom images at reduced costs. As such, adapters have been widely adopted by open-source communities, accumulating a database of over 100K adapters-most of which are highly customized with insufficient descriptions. This paper explores the problem of matching the prompt to a set of relevant adapters, built on recent work that highlight the performance gains of composing adapters. We introduce Stylus, which efficiently selects and automatically composes task-specific adapters based on a prompt's keywords. Stylus outlines a three-stage approach that first summarizes adapters with improved descriptions and embeddings, retrieves relevant adapters, and then further assembles adapters based on prompts' keywords by checking how well they fit the prompt. To evaluate Stylus, we developed StylusDocs, a curated dataset featuring 75K adapters with pre-computed adapter embeddings. In our evaluation on popular Stable Diffusion checkpoints, Stylus achieves greater CLIP-FID Pareto efficiency and is twice as preferred, with humans and multimodal models as evaluators, over the base model. See stylus-diffusion.github.io for more.
PointArena: Probing Multimodal Grounding Through Language-Guided Pointing
Pointing serves as a fundamental and intuitive mechanism for grounding language within visual contexts, with applications spanning robotics, assistive technologies, and interactive AI systems. While recent multimodal models have started to support pointing capabilities, existing benchmarks typically focus only on referential object localization tasks. We introduce PointArena, a comprehensive platform for evaluating multimodal pointing across diverse reasoning scenarios. PointArena comprises three components: (1) Point-Bench, a curated dataset containing approximately 1,000 pointing tasks across five reasoning categories; (2) Point-Battle, an interactive, web-based arena facilitating blind, pairwise model comparisons, which has already gathered over 4,500 anonymized votes; and (3) Point-Act, a real-world robotic manipulation system allowing users to directly evaluate multimodal model pointing capabilities in practical settings. We conducted extensive evaluations of both state-of-the-art open-source and proprietary multimodal models. Results indicate that Molmo-72B consistently outperforms other models, though proprietary models increasingly demonstrate comparable performance. Additionally, we find that supervised training specifically targeting pointing tasks significantly enhances model performance. Across our multi-stage evaluation pipeline, we also observe strong correlations, underscoring the critical role of precise pointing capabilities in enabling multimodal models to effectively bridge abstract reasoning with concrete, real-world actions. Project page: https://pointarena.github.io/
Watch Your Steps: Local Image and Scene Editing by Text Instructions
Denoising diffusion models have enabled high-quality image generation and editing. We present a method to localize the desired edit region implicit in a text instruction. We leverage InstructPix2Pix (IP2P) and identify the discrepancy between IP2P predictions with and without the instruction. This discrepancy is referred to as the relevance map. The relevance map conveys the importance of changing each pixel to achieve the edits, and is used to to guide the modifications. This guidance ensures that the irrelevant pixels remain unchanged. Relevance maps are further used to enhance the quality of text-guided editing of 3D scenes in the form of neural radiance fields. A field is trained on relevance maps of training views, denoted as the relevance field, defining the 3D region within which modifications should be made. We perform iterative updates on the training views guided by rendered relevance maps from the relevance field. Our method achieves state-of-the-art performance on both image and NeRF editing tasks. Project page: https://ashmrz.github.io/WatchYourSteps/
Learning Action and Reasoning-Centric Image Editing from Videos and Simulations
An image editing model should be able to perform diverse edits, ranging from object replacement, changing attributes or style, to performing actions or movement, which require many forms of reasoning. Current general instruction-guided editing models have significant shortcomings with action and reasoning-centric edits. Object, attribute or stylistic changes can be learned from visually static datasets. On the other hand, high-quality data for action and reasoning-centric edits is scarce and has to come from entirely different sources that cover e.g. physical dynamics, temporality and spatial reasoning. To this end, we meticulously curate the AURORA Dataset (Action-Reasoning-Object-Attribute), a collection of high-quality training data, human-annotated and curated from videos and simulation engines. We focus on a key aspect of quality training data: triplets (source image, prompt, target image) contain a single meaningful visual change described by the prompt, i.e., truly minimal changes between source and target images. To demonstrate the value of our dataset, we evaluate an AURORA-finetuned model on a new expert-curated benchmark (AURORA-Bench) covering 8 diverse editing tasks. Our model significantly outperforms previous editing models as judged by human raters. For automatic evaluations, we find important flaws in previous metrics and caution their use for semantically hard editing tasks. Instead, we propose a new automatic metric that focuses on discriminative understanding. We hope that our efforts : (1) curating a quality training dataset and an evaluation benchmark, (2) developing critical evaluations, and (3) releasing a state-of-the-art model, will fuel further progress on general image editing.
Node-Based Editing for Multimodal Generation of Text, Audio, Image, and Video
We present a node-based storytelling system for multimodal content generation. The system represents stories as graphs of nodes that can be expanded, edited, and iteratively refined through direct user edits and natural-language prompts. Each node can integrate text, images, audio, and video, allowing creators to compose multimodal narratives. A task selection agent routes between specialized generative tasks that handle story generation, node structure reasoning, node diagram formatting, and context generation. The interface supports targeted editing of individual nodes, automatic branching for parallel storylines, and node-based iterative refinement. Our results demonstrate that node-based editing supports control over narrative structure and iterative generation of text, images, audio, and video. We report quantitative outcomes on automatic story outline generation and qualitative observations of editing workflows. Finally, we discuss current limitations such as scalability to longer narratives and consistency across multiple nodes, and outline future work toward human-in-the-loop and user-centered creative AI tools.
ParaRev: Building a dataset for Scientific Paragraph Revision annotated with revision instruction
Revision is a crucial step in scientific writing, where authors refine their work to improve clarity, structure, and academic quality. Existing approaches to automated writing assistance often focus on sentence-level revisions, which fail to capture the broader context needed for effective modification. In this paper, we explore the impact of shifting from sentence-level to paragraph-level scope for the task of scientific text revision. The paragraph level definition of the task allows for more meaningful changes, and is guided by detailed revision instructions rather than general ones. To support this task, we introduce ParaRev, the first dataset of revised scientific paragraphs with an evaluation subset manually annotated with revision instructions. Our experiments demonstrate that using detailed instructions significantly improves the quality of automated revisions compared to general approaches, no matter the model or the metric considered.
Sketch Then Generate: Providing Incremental User Feedback and Guiding LLM Code Generation through Language-Oriented Code Sketches
Crafting effective prompts for code generation or editing with Large Language Models (LLMs) is not an easy task. Particularly, the absence of immediate, stable feedback during prompt crafting hinders effective interaction, as users are left to mentally imagine possible outcomes until the code is generated. In response, we introduce Language-Oriented Code Sketching, an interactive approach that provides instant, incremental feedback in the form of code sketches (i.e., incomplete code outlines) during prompt crafting. This approach converts a prompt into a code sketch by leveraging the inherent linguistic structures within the prompt and applying classic natural language processing techniques. The sketch then serves as an intermediate placeholder that not only previews the intended code structure but also guides the LLM towards the desired code, thereby enhancing human-LLM interaction. We conclude by discussing the approach's applicability and future plans.
Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing
Text-guided 3D editing aims to precisely edit semantically relevant local 3D regions, which has significant potential for various practical applications ranging from 3D games to film production. Existing methods typically follow a view-indiscriminate paradigm: editing 2D views indiscriminately and projecting them back into 3D space. However, they overlook the different cross-view interdependencies, resulting in inconsistent multi-view editing. In this study, we argue that ideal consistent 3D editing can be achieved through a progressive-views paradigm, which propagates editing semantics from the editing-salient view to other editing-sparse views. Specifically, we propose Pro3D-Editor, a novel framework, which mainly includes Primary-view Sampler, Key-view Render, and Full-view Refiner. Primary-view Sampler dynamically samples and edits the most editing-salient view as the primary view. Key-view Render accurately propagates editing semantics from the primary view to other key views through its Mixture-of-View-Experts Low-Rank Adaption (MoVE-LoRA). Full-view Refiner edits and refines the 3D object based on the edited multi-views. Extensive experiments demonstrate that our method outperforms existing methods in editing accuracy and spatial consistency.
Tool Documentation Enables Zero-Shot Tool-Usage with Large Language Models
Today, large language models (LLMs) are taught to use new tools by providing a few demonstrations of the tool's usage. Unfortunately, demonstrations are hard to acquire, and can result in undesirable biased usage if the wrong demonstration is chosen. Even in the rare scenario that demonstrations are readily available, there is no principled selection protocol to determine how many and which ones to provide. As tasks grow more complex, the selection search grows combinatorially and invariably becomes intractable. Our work provides an alternative to demonstrations: tool documentation. We advocate the use of tool documentation, descriptions for the individual tool usage, over demonstrations. We substantiate our claim through three main empirical findings on 6 tasks across both vision and language modalities. First, on existing benchmarks, zero-shot prompts with only tool documentation are sufficient for eliciting proper tool usage, achieving performance on par with few-shot prompts. Second, on a newly collected realistic tool-use dataset with hundreds of available tool APIs, we show that tool documentation is significantly more valuable than demonstrations, with zero-shot documentation significantly outperforming few-shot without documentation. Third, we highlight the benefits of tool documentations by tackling image generation and video tracking using just-released unseen state-of-the-art models as tools. Finally, we highlight the possibility of using tool documentation to automatically enable new applications: by using nothing more than the documentation of GroundingDino, Stable Diffusion, XMem, and SAM, LLMs can re-invent the functionalities of the just-released Grounded-SAM and Track Anything models.
Zero-shot Image Editing with Reference Imitation
Image editing serves as a practical yet challenging task considering the diverse demands from users, where one of the hardest parts is to precisely describe how the edited image should look like. In this work, we present a new form of editing, termed imitative editing, to help users exercise their creativity more conveniently. Concretely, to edit an image region of interest, users are free to directly draw inspiration from some in-the-wild references (e.g., some relative pictures come across online), without having to cope with the fit between the reference and the source. Such a design requires the system to automatically figure out what to expect from the reference to perform the editing. For this purpose, we propose a generative training framework, dubbed MimicBrush, which randomly selects two frames from a video clip, masks some regions of one frame, and learns to recover the masked regions using the information from the other frame. That way, our model, developed from a diffusion prior, is able to capture the semantic correspondence between separate images in a self-supervised manner. We experimentally show the effectiveness of our method under various test cases as well as its superiority over existing alternatives. We also construct a benchmark to facilitate further research.
Progressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts
Recent text-to-3D generation methods achieve impressive 3D content creation capacity thanks to the advances in image diffusion models and optimizing strategies. However, current methods struggle to generate correct 3D content for a complex prompt in semantics, i.e., a prompt describing multiple interacted objects binding with different attributes. In this work, we propose a general framework named Progressive3D, which decomposes the entire generation into a series of locally progressive editing steps to create precise 3D content for complex prompts, and we constrain the content change to only occur in regions determined by user-defined region prompts in each editing step. Furthermore, we propose an overlapped semantic component suppression technique to encourage the optimization process to focus more on the semantic differences between prompts. Extensive experiments demonstrate that the proposed Progressive3D framework generates precise 3D content for prompts with complex semantics and is general for various text-to-3D methods driven by different 3D representations.
LEDITS: Real Image Editing with DDPM Inversion and Semantic Guidance
Recent large-scale text-guided diffusion models provide powerful image-generation capabilities. Currently, a significant effort is given to enable the modification of these images using text only as means to offer intuitive and versatile editing. However, editing proves to be difficult for these generative models due to the inherent nature of editing techniques, which involves preserving certain content from the original image. Conversely, in text-based models, even minor modifications to the text prompt frequently result in an entirely distinct result, making attaining one-shot generation that accurately corresponds to the users intent exceedingly challenging. In addition, to edit a real image using these state-of-the-art tools, one must first invert the image into the pre-trained models domain - adding another factor affecting the edit quality, as well as latency. In this exploratory report, we propose LEDITS - a combined lightweight approach for real-image editing, incorporating the Edit Friendly DDPM inversion technique with Semantic Guidance, thus extending Semantic Guidance to real image editing, while harnessing the editing capabilities of DDPM inversion as well. This approach achieves versatile edits, both subtle and extensive as well as alterations in composition and style, while requiring no optimization nor extensions to the architecture.
Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training
In this paper, we target the adaptive source driven 3D scene editing task by proposing a CustomNeRF model that unifies a text description or a reference image as the editing prompt. However, obtaining desired editing results conformed with the editing prompt is nontrivial since there exist two significant challenges, including accurate editing of only foreground regions and multi-view consistency given a single-view reference image. To tackle the first challenge, we propose a Local-Global Iterative Editing (LGIE) training scheme that alternates between foreground region editing and full-image editing, aimed at foreground-only manipulation while preserving the background. For the second challenge, we also design a class-guided regularization that exploits class priors within the generation model to alleviate the inconsistency problem among different views in image-driven editing. Extensive experiments show that our CustomNeRF produces precise editing results under various real scenes for both text- and image-driven settings.
Beyond Simple Edits: X-Planner for Complex Instruction-Based Image Editing
Recent diffusion-based image editing methods have significantly advanced text-guided tasks but often struggle to interpret complex, indirect instructions. Moreover, current models frequently suffer from poor identity preservation, unintended edits, or rely heavily on manual masks. To address these challenges, we introduce X-Planner, a Multimodal Large Language Model (MLLM)-based planning system that effectively bridges user intent with editing model capabilities. X-Planner employs chain-of-thought reasoning to systematically decompose complex instructions into simpler, clear sub-instructions. For each sub-instruction, X-Planner automatically generates precise edit types and segmentation masks, eliminating manual intervention and ensuring localized, identity-preserving edits. Additionally, we propose a novel automated pipeline for generating large-scale data to train X-Planner which achieves state-of-the-art results on both existing benchmarks and our newly introduced complex editing benchmark.
InstructPix2Pix: Learning to Follow Image Editing Instructions
We propose a method for editing images from human instructions: given an input image and a written instruction that tells the model what to do, our model follows these instructions to edit the image. To obtain training data for this problem, we combine the knowledge of two large pretrained models -- a language model (GPT-3) and a text-to-image model (Stable Diffusion) -- to generate a large dataset of image editing examples. Our conditional diffusion model, InstructPix2Pix, is trained on our generated data, and generalizes to real images and user-written instructions at inference time. Since it performs edits in the forward pass and does not require per example fine-tuning or inversion, our model edits images quickly, in a matter of seconds. We show compelling editing results for a diverse collection of input images and written instructions.
LoMOE: Localized Multi-Object Editing via Multi-Diffusion
Recent developments in the field of diffusion models have demonstrated an exceptional capacity to generate high-quality prompt-conditioned image edits. Nevertheless, previous approaches have primarily relied on textual prompts for image editing, which tend to be less effective when making precise edits to specific objects or fine-grained regions within a scene containing single/multiple objects. We introduce a novel framework for zero-shot localized multi-object editing through a multi-diffusion process to overcome this challenge. This framework empowers users to perform various operations on objects within an image, such as adding, replacing, or editing many objects in a complex scene in one pass. Our approach leverages foreground masks and corresponding simple text prompts that exert localized influences on the target regions resulting in high-fidelity image editing. A combination of cross-attention and background preservation losses within the latent space ensures that the characteristics of the object being edited are preserved while simultaneously achieving a high-quality, seamless reconstruction of the background with fewer artifacts compared to the current methods. We also curate and release a dataset dedicated to multi-object editing, named LoMOE-Bench. Our experiments against existing state-of-the-art methods demonstrate the improved effectiveness of our approach in terms of both image editing quality and inference speed.
SKED: Sketch-guided Text-based 3D Editing
Text-to-image diffusion models are gradually introduced into computer graphics, recently enabling the development of Text-to-3D pipelines in an open domain. However, for interactive editing purposes, local manipulations of content through a simplistic textual interface can be arduous. Incorporating user guided sketches with Text-to-image pipelines offers users more intuitive control. Still, as state-of-the-art Text-to-3D pipelines rely on optimizing Neural Radiance Fields (NeRF) through gradients from arbitrary rendering views, conditioning on sketches is not straightforward. In this paper, we present SKED, a technique for editing 3D shapes represented by NeRFs. Our technique utilizes as few as two guiding sketches from different views to alter an existing neural field. The edited region respects the prompt semantics through a pre-trained diffusion model. To ensure the generated output adheres to the provided sketches, we propose novel loss functions to generate the desired edits while preserving the density and radiance of the base instance. We demonstrate the effectiveness of our proposed method through several qualitative and quantitative experiments. https://sked-paper.github.io/
SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing
Scene graphs offer a structured, hierarchical representation of images, with nodes and edges symbolizing objects and the relationships among them. It can serve as a natural interface for image editing, dramatically improving precision and flexibility. Leveraging this benefit, we introduce a new framework that integrates large language model (LLM) with Text2Image generative model for scene graph-based image editing. This integration enables precise modifications at the object level and creative recomposition of scenes without compromising overall image integrity. Our approach involves two primary stages: 1) Utilizing a LLM-driven scene parser, we construct an image's scene graph, capturing key objects and their interrelationships, as well as parsing fine-grained attributes such as object masks and descriptions. These annotations facilitate concept learning with a fine-tuned diffusion model, representing each object with an optimized token and detailed description prompt. 2) During the image editing phase, a LLM editing controller guides the edits towards specific areas. These edits are then implemented by an attention-modulated diffusion editor, utilizing the fine-tuned model to perform object additions, deletions, replacements, and adjustments. Through extensive experiments, we demonstrate that our framework significantly outperforms existing image editing methods in terms of editing precision and scene aesthetics.
Cut-and-Paste: Subject-Driven Video Editing with Attention Control
This paper presents a novel framework termed Cut-and-Paste for real-word semantic video editing under the guidance of text prompt and additional reference image. While the text-driven video editing has demonstrated remarkable ability to generate highly diverse videos following given text prompts, the fine-grained semantic edits are hard to control by plain textual prompt only in terms of object details and edited region, and cumbersome long text descriptions are usually needed for the task. We therefore investigate subject-driven video editing for more precise control of both edited regions and background preservation, and fine-grained semantic generation. We achieve this goal by introducing an reference image as supplementary input to the text-driven video editing, which avoids racking your brain to come up with a cumbersome text prompt describing the detailed appearance of the object. To limit the editing area, we refer to a method of cross attention control in image editing and successfully extend it to video editing by fusing the attention map of adjacent frames, which strikes a balance between maintaining video background and spatio-temporal consistency. Compared with current methods, the whole process of our method is like ``cut" the source object to be edited and then ``paste" the target object provided by reference image. We demonstrate that our method performs favorably over prior arts for video editing under the guidance of text prompt and extra reference image, as measured by both quantitative and subjective evaluations.
Blended Diffusion for Text-driven Editing of Natural Images
Natural language offers a highly intuitive interface for image editing. In this paper, we introduce the first solution for performing local (region-based) edits in generic natural images, based on a natural language description along with an ROI mask. We achieve our goal by leveraging and combining a pretrained language-image model (CLIP), to steer the edit towards a user-provided text prompt, with a denoising diffusion probabilistic model (DDPM) to generate natural-looking results. To seamlessly fuse the edited region with the unchanged parts of the image, we spatially blend noised versions of the input image with the local text-guided diffusion latent at a progression of noise levels. In addition, we show that adding augmentations to the diffusion process mitigates adversarial results. We compare against several baselines and related methods, both qualitatively and quantitatively, and show that our method outperforms these solutions in terms of overall realism, ability to preserve the background and matching the text. Finally, we show several text-driven editing applications, including adding a new object to an image, removing/replacing/altering existing objects, background replacement, and image extrapolation. Code is available at: https://omriavrahami.com/blended-diffusion-page/
HairCLIP: Design Your Hair by Text and Reference Image
Hair editing is an interesting and challenging problem in computer vision and graphics. Many existing methods require well-drawn sketches or masks as conditional inputs for editing, however these interactions are neither straightforward nor efficient. In order to free users from the tedious interaction process, this paper proposes a new hair editing interaction mode, which enables manipulating hair attributes individually or jointly based on the texts or reference images provided by users. For this purpose, we encode the image and text conditions in a shared embedding space and propose a unified hair editing framework by leveraging the powerful image text representation capability of the Contrastive Language-Image Pre-Training (CLIP) model. With the carefully designed network structures and loss functions, our framework can perform high-quality hair editing in a disentangled manner. Extensive experiments demonstrate the superiority of our approach in terms of manipulation accuracy, visual realism of editing results, and irrelevant attribute preservation. Project repo is https://github.com/wty-ustc/HairCLIP.
GIE-Bench: Towards Grounded Evaluation for Text-Guided Image Editing
Editing images using natural language instructions has become a natural and expressive way to modify visual content; yet, evaluating the performance of such models remains challenging. Existing evaluation approaches often rely on image-text similarity metrics like CLIP, which lack precision. In this work, we introduce a new benchmark designed to evaluate text-guided image editing models in a more grounded manner, along two critical dimensions: (i) functional correctness, assessed via automatically generated multiple-choice questions that verify whether the intended change was successfully applied; and (ii) image content preservation, which ensures that non-targeted regions of the image remain visually consistent using an object-aware masking technique and preservation scoring. The benchmark includes over 1000 high-quality editing examples across 20 diverse content categories, each annotated with detailed editing instructions, evaluation questions, and spatial object masks. We conduct a large-scale study comparing GPT-Image-1, the latest flagship in the text-guided image editing space, against several state-of-the-art editing models, and validate our automatic metrics against human ratings. Results show that GPT-Image-1 leads in instruction-following accuracy, but often over-modifies irrelevant image regions, highlighting a key trade-off in the current model behavior. GIE-Bench provides a scalable, reproducible framework for advancing more accurate evaluation of text-guided image editing.
PIXELS: Progressive Image Xemplar-based Editing with Latent Surgery
Recent advancements in language-guided diffusion models for image editing are often bottle-necked by cumbersome prompt engineering to precisely articulate desired changes. An intuitive alternative calls on guidance from in-the-wild image exemplars to help users bring their imagined edits to life. Contemporary exemplar-based editing methods shy away from leveraging the rich latent space learnt by pre-existing large text-to-image (TTI) models and fall back on training with curated objective functions to achieve the task. Though somewhat effective, this demands significant computational resources and lacks compatibility with diverse base models and arbitrary exemplar count. On further investigation, we also find that these techniques restrict user control to only applying uniform global changes over the entire edited region. In this paper, we introduce a novel framework for progressive exemplar-driven editing with off-the-shelf diffusion models, dubbed PIXELS, to enable customization by providing granular control over edits, allowing adjustments at the pixel or region level. Our method operates solely during inference to facilitate imitative editing, enabling users to draw inspiration from a dynamic number of reference images, or multimodal prompts, and progressively incorporate all the desired changes without retraining or fine-tuning existing TTI models. This capability of fine-grained control opens up a range of new possibilities, including selective modification of individual objects and specifying gradual spatial changes. We demonstrate that PIXELS delivers high-quality edits efficiently, leading to a notable improvement in quantitative metrics as well as human evaluation. By making high-quality image editing more accessible, PIXELS has the potential to enable professional-grade edits to a wider audience with the ease of using any open-source image generation model.
GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization
With the emergence of large-scale Text-to-Image(T2I) models and implicit 3D representations like Neural Radiance Fields (NeRF), many text-driven generative editing methods based on NeRF have appeared. However, the implicit encoding of geometric and textural information poses challenges in accurately locating and controlling objects during editing. Recently, significant advancements have been made in the editing methods of 3D Gaussian Splatting, a real-time rendering technology that relies on explicit representation. However, these methods still suffer from issues including inaccurate localization and limited manipulation over editing. To tackle these challenges, we propose GSEditPro, a novel 3D scene editing framework which allows users to perform various creative and precise editing using text prompts only. Leveraging the explicit nature of the 3D Gaussian distribution, we introduce an attention-based progressive localization module to add semantic labels to each Gaussian during rendering. This enables precise localization on editing areas by classifying Gaussians based on their relevance to the editing prompts derived from cross-attention layers of the T2I model. Furthermore, we present an innovative editing optimization method based on 3D Gaussian Splatting, obtaining stable and refined editing results through the guidance of Score Distillation Sampling and pseudo ground truth. We prove the efficacy of our method through extensive experiments.
Imagen Editor and EditBench: Advancing and Evaluating Text-Guided Image Inpainting
Text-guided image editing can have a transformative impact in supporting creative applications. A key challenge is to generate edits that are faithful to input text prompts, while consistent with input images. We present Imagen Editor, a cascaded diffusion model built, by fine-tuning Imagen on text-guided image inpainting. Imagen Editor's edits are faithful to the text prompts, which is accomplished by using object detectors to propose inpainting masks during training. In addition, Imagen Editor captures fine details in the input image by conditioning the cascaded pipeline on the original high resolution image. To improve qualitative and quantitative evaluation, we introduce EditBench, a systematic benchmark for text-guided image inpainting. EditBench evaluates inpainting edits on natural and generated images exploring objects, attributes, and scenes. Through extensive human evaluation on EditBench, we find that object-masking during training leads to across-the-board improvements in text-image alignment -- such that Imagen Editor is preferred over DALL-E 2 and Stable Diffusion -- and, as a cohort, these models are better at object-rendering than text-rendering, and handle material/color/size attributes better than count/shape attributes.
LOCATEdit: Graph Laplacian Optimized Cross Attention for Localized Text-Guided Image Editing
Text-guided image editing aims to modify specific regions of an image according to natural language instructions while maintaining the general structure and the background fidelity. Existing methods utilize masks derived from cross-attention maps generated from diffusion models to identify the target regions for modification. However, since cross-attention mechanisms focus on semantic relevance, they struggle to maintain the image integrity. As a result, these methods often lack spatial consistency, leading to editing artifacts and distortions. In this work, we address these limitations and introduce LOCATEdit, which enhances cross-attention maps through a graph-based approach utilizing self-attention-derived patch relationships to maintain smooth, coherent attention across image regions, ensuring that alterations are limited to the designated items while retaining the surrounding structure. \method consistently and substantially outperforms existing baselines on PIE-Bench, demonstrating its state-of-the-art performance and effectiveness on various editing tasks. Code can be found on https://github.com/LOCATEdit/LOCATEdit/
MagicStick: Controllable Video Editing via Control Handle Transformations
Text-based video editing has recently attracted considerable interest in changing the style or replacing the objects with a similar structure. Beyond this, we demonstrate that properties such as shape, size, location, motion, etc., can also be edited in videos. Our key insight is that the keyframe transformations of the specific internal feature (e.g., edge maps of objects or human pose), can easily propagate to other frames to provide generation guidance. We thus propose MagicStick, a controllable video editing method that edits the video properties by utilizing the transformation on the extracted internal control signals. In detail, to keep the appearance, we inflate both the pretrained image diffusion model and ControlNet to the temporal dimension and train low-rank adaptions (LORA) layers to fit the specific scenes. Then, in editing, we perform an inversion and editing framework. Differently, finetuned ControlNet is introduced in both inversion and generation for attention guidance with the proposed attention remix between the spatial attention maps of inversion and editing. Yet succinct, our method is the first method to show the ability of video property editing from the pre-trained text-to-image model. We present experiments on numerous examples within our unified framework. We also compare with shape-aware text-based editing and handcrafted motion video generation, demonstrating our superior temporal consistency and editing capability than previous works. The code and models will be made publicly available.
A User-Friendly Framework for Generating Model-Preferred Prompts in Text-to-Image Synthesis
Well-designed prompts have demonstrated the potential to guide text-to-image models in generating amazing images. Although existing prompt engineering methods can provide high-level guidance, it is challenging for novice users to achieve the desired results by manually entering prompts due to a discrepancy between novice-user-input prompts and the model-preferred prompts. To bridge the distribution gap between user input behavior and model training datasets, we first construct a novel Coarse-Fine Granularity Prompts dataset (CFP) and propose a novel User-Friendly Fine-Grained Text Generation framework (UF-FGTG) for automated prompt optimization. For CFP, we construct a novel dataset for text-to-image tasks that combines coarse and fine-grained prompts to facilitate the development of automated prompt generation methods. For UF-FGTG, we propose a novel framework that automatically translates user-input prompts into model-preferred prompts. Specifically, we propose a prompt refiner that continually rewrites prompts to empower users to select results that align with their unique needs. Meanwhile, we integrate image-related loss functions from the text-to-image model into the training process of text generation to generate model-preferred prompts. Additionally, we propose an adaptive feature extraction module to ensure diversity in the generated results. Experiments demonstrate that our approach is capable of generating more visually appealing and diverse images than previous state-of-the-art methods, achieving an average improvement of 5% across six quality and aesthetic metrics.
ZONE: Zero-Shot Instruction-Guided Local Editing
Recent advances in vision-language models like Stable Diffusion have shown remarkable power in creative image synthesis and editing.However, most existing text-to-image editing methods encounter two obstacles: First, the text prompt needs to be carefully crafted to achieve good results, which is not intuitive or user-friendly. Second, they are insensitive to local edits and can irreversibly affect non-edited regions, leaving obvious editing traces. To tackle these problems, we propose a Zero-shot instructiON-guided local image Editing approach, termed ZONE. We first convert the editing intent from the user-provided instruction (e.g., "make his tie blue") into specific image editing regions through InstructPix2Pix. We then propose a Region-IoU scheme for precise image layer extraction from an off-the-shelf segment model. We further develop an edge smoother based on FFT for seamless blending between the layer and the image.Our method allows for arbitrary manipulation of a specific region with a single instruction while preserving the rest. Extensive experiments demonstrate that our ZONE achieves remarkable local editing results and user-friendliness, outperforming state-of-the-art methods. Code is available at https://github.com/lsl001006/ZONE.
EditCLIP: Representation Learning for Image Editing
We introduce EditCLIP, a novel representation-learning approach for image editing. Our method learns a unified representation of edits by jointly encoding an input image and its edited counterpart, effectively capturing their transformation. To evaluate its effectiveness, we employ EditCLIP to solve two tasks: exemplar-based image editing and automated edit evaluation. In exemplar-based image editing, we replace text-based instructions in InstructPix2Pix with EditCLIP embeddings computed from a reference exemplar image pair. Experiments demonstrate that our approach outperforms state-of-the-art methods while being more efficient and versatile. For automated evaluation, EditCLIP assesses image edits by measuring the similarity between the EditCLIP embedding of a given image pair and either a textual editing instruction or the EditCLIP embedding of another reference image pair. Experiments show that EditCLIP aligns more closely with human judgments than existing CLIP-based metrics, providing a reliable measure of edit quality and structural preservation.
EditInspector: A Benchmark for Evaluation of Text-Guided Image Edits
Text-guided image editing, fueled by recent advancements in generative AI, is becoming increasingly widespread. This trend highlights the need for a comprehensive framework to verify text-guided edits and assess their quality. To address this need, we introduce EditInspector, a novel benchmark for evaluation of text-guided image edits, based on human annotations collected using an extensive template for edit verification. We leverage EditInspector to evaluate the performance of state-of-the-art (SoTA) vision and language models in assessing edits across various dimensions, including accuracy, artifact detection, visual quality, seamless integration with the image scene, adherence to common sense, and the ability to describe edit-induced changes. Our findings indicate that current models struggle to evaluate edits comprehensively and frequently hallucinate when describing the changes. To address these challenges, we propose two novel methods that outperform SoTA models in both artifact detection and difference caption generation.
MangaNinja: Line Art Colorization with Precise Reference Following
Derived from diffusion models, MangaNinjia specializes in the task of reference-guided line art colorization. We incorporate two thoughtful designs to ensure precise character detail transcription, including a patch shuffling module to facilitate correspondence learning between the reference color image and the target line art, and a point-driven control scheme to enable fine-grained color matching. Experiments on a self-collected benchmark demonstrate the superiority of our model over current solutions in terms of precise colorization. We further showcase the potential of the proposed interactive point control in handling challenging cases, cross-character colorization, multi-reference harmonization, beyond the reach of existing algorithms.
Visual Prompting with Iterative Refinement for Design Critique Generation
Feedback is crucial for every design process, such as user interface (UI) design, and automating design critiques can significantly improve the efficiency of the design workflow. Although existing multimodal large language models (LLMs) excel in many tasks, they often struggle with generating high-quality design critiques -- a complex task that requires producing detailed design comments that are visually grounded in a given design's image. Building on recent advancements in iterative refinement of text output and visual prompting methods, we propose an iterative visual prompting approach for UI critique that takes an input UI screenshot and design guidelines and generates a list of design comments, along with corresponding bounding boxes that map each comment to a specific region in the screenshot. The entire process is driven completely by LLMs, which iteratively refine both the text output and bounding boxes using few-shot samples tailored for each step. We evaluated our approach using Gemini-1.5-pro and GPT-4o, and found that human experts generally preferred the design critiques generated by our pipeline over those by the baseline, with the pipeline reducing the gap from human performance by 50% for one rating metric. To assess the generalizability of our approach to other multimodal tasks, we applied our pipeline to open-vocabulary object and attribute detection, and experiments showed that our method also outperformed the baseline.
Segment Everything Everywhere All at Once
In this work, we present SEEM, a promptable and interactive model for segmenting everything everywhere all at once in an image, as shown in Fig.1. In SEEM, we propose a novel decoding mechanism that enables diverse prompting for all types of segmentation tasks, aiming at a universal segmentation interface that behaves like large language models (LLMs). More specifically, SEEM is designed with four desiderata: i) Versatility. We introduce a new visual prompt to unify different spatial queries including points, boxes, scribbles and masks, which can further generalize to a different referring image; ii) Compositionality. We learn a joint visual-semantic space between text and visual prompts, which facilitates the dynamic composition of two prompt types required for various segmentation tasks; iii) Interactivity. We further incorporate learnable memory prompts into the decoder to retain segmentation history through mask-guided cross-attention from decoder to image features; and iv) Semantic-awareness. We use a text encoder to encode text queries and mask labels into the same semantic space for open-vocabulary segmentation. We conduct a comprehensive empirical study to validate the effectiveness of SEEM across diverse segmentation tasks. Notably, our single SEEM model achieves competitive performance across interactive segmentation, generic segmentation, referring segmentation, and video object segmentation on 9 datasets with minimum 1/100 supervision. Furthermore, SEEM showcases a remarkable capacity for generalization to novel prompts or their combinations, rendering it a readily universal image segmentation interface.
LazyDrag: Enabling Stable Drag-Based Editing on Multi-Modal Diffusion Transformers via Explicit Correspondence
The reliance on implicit point matching via attention has become a core bottleneck in drag-based editing, resulting in a fundamental compromise on weakened inversion strength and costly test-time optimization (TTO). This compromise severely limits the generative capabilities of diffusion models, suppressing high-fidelity inpainting and text-guided creation. In this paper, we introduce LazyDrag, the first drag-based image editing method for Multi-Modal Diffusion Transformers, which directly eliminates the reliance on implicit point matching. In concrete terms, our method generates an explicit correspondence map from user drag inputs as a reliable reference to boost the attention control. This reliable reference opens the potential for a stable full-strength inversion process, which is the first in the drag-based editing task. It obviates the necessity for TTO and unlocks the generative capability of models. Therefore, LazyDrag naturally unifies precise geometric control with text guidance, enabling complex edits that were previously out of reach: opening the mouth of a dog and inpainting its interior, generating new objects like a ``tennis ball'', or for ambiguous drags, making context-aware changes like moving a hand into a pocket. Additionally, LazyDrag supports multi-round workflows with simultaneous move and scale operations. Evaluated on the DragBench, our method outperforms baselines in drag accuracy and perceptual quality, as validated by VIEScore and human evaluation. LazyDrag not only establishes new state-of-the-art performance, but also paves a new way to editing paradigms.
StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery
Inspired by the ability of StyleGAN to generate highly realistic images in a variety of domains, much recent work has focused on understanding how to use the latent spaces of StyleGAN to manipulate generated and real images. However, discovering semantically meaningful latent manipulations typically involves painstaking human examination of the many degrees of freedom, or an annotated collection of images for each desired manipulation. In this work, we explore leveraging the power of recently introduced Contrastive Language-Image Pre-training (CLIP) models in order to develop a text-based interface for StyleGAN image manipulation that does not require such manual effort. We first introduce an optimization scheme that utilizes a CLIP-based loss to modify an input latent vector in response to a user-provided text prompt. Next, we describe a latent mapper that infers a text-guided latent manipulation step for a given input image, allowing faster and more stable text-based manipulation. Finally, we present a method for mapping a text prompts to input-agnostic directions in StyleGAN's style space, enabling interactive text-driven image manipulation. Extensive results and comparisons demonstrate the effectiveness of our approaches.
Talk-to-Edit: Fine-Grained Facial Editing via Dialog
Facial editing is an important task in vision and graphics with numerous applications. However, existing works are incapable to deliver a continuous and fine-grained editing mode (e.g., editing a slightly smiling face to a big laughing one) with natural interactions with users. In this work, we propose Talk-to-Edit, an interactive facial editing framework that performs fine-grained attribute manipulation through dialog between the user and the system. Our key insight is to model a continual "semantic field" in the GAN latent space. 1) Unlike previous works that regard the editing as traversing straight lines in the latent space, here the fine-grained editing is formulated as finding a curving trajectory that respects fine-grained attribute landscape on the semantic field. 2) The curvature at each step is location-specific and determined by the input image as well as the users' language requests. 3) To engage the users in a meaningful dialog, our system generates language feedback by considering both the user request and the current state of the semantic field. We also contribute CelebA-Dialog, a visual-language facial editing dataset to facilitate large-scale study. Specifically, each image has manually annotated fine-grained attribute annotations as well as template-based textual descriptions in natural language. Extensive quantitative and qualitative experiments demonstrate the superiority of our framework in terms of 1) the smoothness of fine-grained editing, 2) the identity/attribute preservation, and 3) the visual photorealism and dialog fluency. Notably, user study validates that our overall system is consistently favored by around 80% of the participants. Our project page is https://www.mmlab-ntu.com/project/talkedit/.
Prompt Expansion for Adaptive Text-to-Image Generation
Text-to-image generation models are powerful but difficult to use. Users craft specific prompts to get better images, though the images can be repetitive. This paper proposes a Prompt Expansion framework that helps users generate high-quality, diverse images with less effort. The Prompt Expansion model takes a text query as input and outputs a set of expanded text prompts that are optimized such that when passed to a text-to-image model, generates a wider variety of appealing images. We conduct a human evaluation study that shows that images generated through Prompt Expansion are more aesthetically pleasing and diverse than those generated by baseline methods. Overall, this paper presents a novel and effective approach to improving the text-to-image generation experience.
AdaptiveDrag: Semantic-Driven Dragging on Diffusion-Based Image Editing
Recently, several point-based image editing methods (e.g., DragDiffusion, FreeDrag, DragNoise) have emerged, yielding precise and high-quality results based on user instructions. However, these methods often make insufficient use of semantic information, leading to less desirable results. In this paper, we proposed a novel mask-free point-based image editing method, AdaptiveDrag, which provides a more flexible editing approach and generates images that better align with user intent. Specifically, we design an auto mask generation module using super-pixel division for user-friendliness. Next, we leverage a pre-trained diffusion model to optimize the latent, enabling the dragging of features from handle points to target points. To ensure a comprehensive connection between the input image and the drag process, we have developed a semantic-driven optimization. We design adaptive steps that are supervised by the positions of the points and the semantic regions derived from super-pixel segmentation. This refined optimization process also leads to more realistic and accurate drag results. Furthermore, to address the limitations in the generative consistency of the diffusion model, we introduce an innovative corresponding loss during the sampling process. Building on these effective designs, our method delivers superior generation results using only the single input image and the handle-target point pairs. Extensive experiments have been conducted and demonstrate that the proposed method outperforms others in handling various drag instructions (e.g., resize, movement, extension) across different domains (e.g., animals, human face, land space, clothing).
FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Space
We present evaluation results for FLUX.1 Kontext, a generative flow matching model that unifies image generation and editing. The model generates novel output views by incorporating semantic context from text and image inputs. Using a simple sequence concatenation approach, FLUX.1 Kontext handles both local editing and generative in-context tasks within a single unified architecture. Compared to current editing models that exhibit degradation in character consistency and stability across multiple turns, we observe that FLUX.1 Kontext improved preservation of objects and characters, leading to greater robustness in iterative workflows. The model achieves competitive performance with current state-of-the-art systems while delivering significantly faster generation times, enabling interactive applications and rapid prototyping workflows. To validate these improvements, we introduce KontextBench, a comprehensive benchmark with 1026 image-prompt pairs covering five task categories: local editing, global editing, character reference, style reference and text editing. Detailed evaluations show the superior performance of FLUX.1 Kontext in terms of both single-turn quality and multi-turn consistency, setting new standards for unified image processing models.
DialogPaint: A Dialog-based Image Editing Model
We present DialogPaint, an innovative framework that employs an interactive conversational approach for image editing. The framework comprises a pretrained dialogue model (Blenderbot) and a diffusion model (Stable Diffusion). The dialogue model engages in conversation with users to understand their requirements and generates concise instructions based on the dialogue. Subsequently, the Stable Diffusion model employs these instructions, along with the input image, to produce the desired output. Due to the difficulty of acquiring fine-tuning data for such models, we leverage multiple large-scale models to generate simulated dialogues and corresponding image pairs. After fine-tuning our framework with the synthesized data, we evaluate its performance in real application scenes. The results demonstrate that DialogPaint excels in both objective and subjective evaluation metrics effectively handling ambiguous instructions and performing tasks such as object replacement, style transfer, color modification. Moreover, our framework supports multi-round editing, allowing for the completion of complicated editing tasks.
Imagic: Text-Based Real Image Editing with Diffusion Models
Text-conditioned image editing has recently attracted considerable interest. However, most methods are currently either limited to specific editing types (e.g., object overlay, style transfer), or apply to synthetically generated images, or require multiple input images of a common object. In this paper we demonstrate, for the very first time, the ability to apply complex (e.g., non-rigid) text-guided semantic edits to a single real image. For example, we can change the posture and composition of one or multiple objects inside an image, while preserving its original characteristics. Our method can make a standing dog sit down or jump, cause a bird to spread its wings, etc. -- each within its single high-resolution natural image provided by the user. Contrary to previous work, our proposed method requires only a single input image and a target text (the desired edit). It operates on real images, and does not require any additional inputs (such as image masks or additional views of the object). Our method, which we call "Imagic", leverages a pre-trained text-to-image diffusion model for this task. It produces a text embedding that aligns with both the input image and the target text, while fine-tuning the diffusion model to capture the image-specific appearance. We demonstrate the quality and versatility of our method on numerous inputs from various domains, showcasing a plethora of high quality complex semantic image edits, all within a single unified framework.
Vision-guided and Mask-enhanced Adaptive Denoising for Prompt-based Image Editing
Text-to-image diffusion models have demonstrated remarkable progress in synthesizing high-quality images from text prompts, which boosts researches on prompt-based image editing that edits a source image according to a target prompt. Despite their advances, existing methods still encounter three key issues: 1) limited capacity of the text prompt in guiding target image generation, 2) insufficient mining of word-to-patch and patch-to-patch relationships for grounding editing areas, and 3) unified editing strength for all regions during each denoising step. To address these issues, we present a Vision-guided and Mask-enhanced Adaptive Editing (ViMAEdit) method with three key novel designs. First, we propose to leverage image embeddings as explicit guidance to enhance the conventional textual prompt-based denoising process, where a CLIP-based target image embedding estimation strategy is introduced. Second, we devise a self-attention-guided iterative editing area grounding strategy, which iteratively exploits patch-to-patch relationships conveyed by self-attention maps to refine those word-to-patch relationships contained in cross-attention maps. Last, we present a spatially adaptive variance-guided sampling, which highlights sampling variances for critical image regions to promote the editing capability. Experimental results demonstrate the superior editing capacity of ViMAEdit over all existing methods.
Integrating View Conditions for Image Synthesis
In the field of image processing, applying intricate semantic modifications within existing images remains an enduring challenge. This paper introduces a pioneering framework that integrates viewpoint information to enhance the control of image editing tasks, especially for interior design scenes. By surveying existing object editing methodologies, we distill three essential criteria -- consistency, controllability, and harmony -- that should be met for an image editing method. In contrast to previous approaches, our framework takes the lead in satisfying all three requirements for addressing the challenge of image synthesis. Through comprehensive experiments, encompassing both quantitative assessments and qualitative comparisons with contemporary state-of-the-art methods, we present compelling evidence of our framework's superior performance across multiple dimensions. This work establishes a promising avenue for advancing image synthesis techniques and empowering precise object modifications while preserving the visual coherence of the entire composition.
XATU: A Fine-grained Instruction-based Benchmark for Explainable Text Updates
Text editing is a crucial task that involves modifying text to better align with user intents. However, existing text editing benchmark datasets have limitations in providing only coarse-grained instructions. Consequently, although the edited output may seem reasonable, it often deviates from the intended changes outlined in the gold reference, resulting in low evaluation scores. To comprehensively investigate the text editing capabilities of large language models, this paper introduces XATU, the first benchmark specifically designed for fine-grained instruction-based explainable text editing. XATU covers a wide range of topics and text types, incorporating lexical, syntactic, semantic, and knowledge-intensive edits. To enhance interpretability, we leverage high-quality data sources and human annotation, resulting in a benchmark that includes fine-grained instructions and gold-standard edit explanations. By evaluating existing open and closed large language models against our benchmark, we demonstrate the effectiveness of instruction tuning and the impact of underlying architecture across various editing tasks. Furthermore, extensive experimentation reveals the significant role of explanations in fine-tuning language models for text editing tasks. The benchmark will be open-sourced to support reproduction and facilitate future research.
Shape-Guided Diffusion with Inside-Outside Attention
We introduce precise object silhouette as a new form of user control in text-to-image diffusion models, which we dub Shape-Guided Diffusion. Our training-free method uses an Inside-Outside Attention mechanism during the inversion and generation process to apply a shape constraint to the cross- and self-attention maps. Our mechanism designates which spatial region is the object (inside) vs. background (outside) then associates edits to the correct region. We demonstrate the efficacy of our method on the shape-guided editing task, where the model must replace an object according to a text prompt and object mask. We curate a new ShapePrompts benchmark derived from MS-COCO and achieve SOTA results in shape faithfulness without a degradation in text alignment or image realism according to both automatic metrics and annotator ratings. Our data and code will be made available at https://shape-guided-diffusion.github.io.
Variational Inference for Learning Representations of Natural Language Edits
Document editing has become a pervasive component of the production of information, with version control systems enabling edits to be efficiently stored and applied. In light of this, the task of learning distributed representations of edits has been recently proposed. With this in mind, we propose a novel approach that employs variational inference to learn a continuous latent space of vector representations to capture the underlying semantic information with regard to the document editing process. We achieve this by introducing a latent variable to explicitly model the aforementioned features. This latent variable is then combined with a document representation to guide the generation of an edited version of this document. Additionally, to facilitate standardized automatic evaluation of edit representations, which has heavily relied on direct human input thus far, we also propose a suite of downstream tasks, PEER, specifically designed to measure the quality of edit representations in the context of natural language processing.
MAG-Edit: Localized Image Editing in Complex Scenarios via Mask-Based Attention-Adjusted Guidance
Recent diffusion-based image editing approaches have exhibited impressive editing capabilities in images with simple compositions. However, localized editing in complex scenarios has not been well-studied in the literature, despite its growing real-world demands. Existing mask-based inpainting methods fall short of retaining the underlying structure within the edit region. Meanwhile, mask-free attention-based methods often exhibit editing leakage and misalignment in more complex compositions. In this work, we develop MAG-Edit, a training-free, inference-stage optimization method, which enables localized image editing in complex scenarios. In particular, MAG-Edit optimizes the noise latent feature in diffusion models by maximizing two mask-based cross-attention constraints of the edit token, which in turn gradually enhances the local alignment with the desired prompt. Extensive quantitative and qualitative experiments demonstrate the effectiveness of our method in achieving both text alignment and structure preservation for localized editing within complex scenarios.
WorldSmith: Iterative and Expressive Prompting for World Building with a Generative AI
Crafting a rich and unique environment is crucial for fictional world-building, but can be difficult to achieve since illustrating a world from scratch requires time and significant skill. We investigate the use of recent multi-modal image generation systems to enable users iteratively visualize and modify elements of their fictional world using a combination of text input, sketching, and region-based filling. WorldSmith enables novice world builders to quickly visualize a fictional world with layered edits and hierarchical compositions. Through a formative study (4 participants) and first-use study (13 participants) we demonstrate that WorldSmith offers more expressive interactions with prompt-based models. With this work, we explore how creatives can be empowered to leverage prompt-based generative AI as a tool in their creative process, beyond current "click-once" prompting UI paradigms.
What does CLIP know about a red circle? Visual prompt engineering for VLMs
Large-scale Vision-Language Models, such as CLIP, learn powerful image-text representations that have found numerous applications, from zero-shot classification to text-to-image generation. Despite that, their capabilities for solving novel discriminative tasks via prompting fall behind those of large language models, such as GPT-3. Here we explore the idea of visual prompt engineering for solving computer vision tasks beyond classification by editing in image space instead of text. In particular, we discover an emergent ability of CLIP, where, by simply drawing a red circle around an object, we can direct the model's attention to that region, while also maintaining global information. We show the power of this simple approach by achieving state-of-the-art in zero-shot referring expressions comprehension and strong performance in keypoint localization tasks. Finally, we draw attention to some potential ethical concerns of large language-vision models.
TaleCrafter: Interactive Story Visualization with Multiple Characters
Accurate Story visualization requires several necessary elements, such as identity consistency across frames, the alignment between plain text and visual content, and a reasonable layout of objects in images. Most previous works endeavor to meet these requirements by fitting a text-to-image (T2I) model on a set of videos in the same style and with the same characters, e.g., the FlintstonesSV dataset. However, the learned T2I models typically struggle to adapt to new characters, scenes, and styles, and often lack the flexibility to revise the layout of the synthesized images. This paper proposes a system for generic interactive story visualization, capable of handling multiple novel characters and supporting the editing of layout and local structure. It is developed by leveraging the prior knowledge of large language and T2I models, trained on massive corpora. The system comprises four interconnected components: story-to-prompt generation (S2P), text-to-layout generation (T2L), controllable text-to-image generation (C-T2I), and image-to-video animation (I2V). First, the S2P module converts concise story information into detailed prompts required for subsequent stages. Next, T2L generates diverse and reasonable layouts based on the prompts, offering users the ability to adjust and refine the layout to their preference. The core component, C-T2I, enables the creation of images guided by layouts, sketches, and actor-specific identifiers to maintain consistency and detail across visualizations. Finally, I2V enriches the visualization process by animating the generated images. Extensive experiments and a user study are conducted to validate the effectiveness and flexibility of interactive editing of the proposed system.
POINTS1.5: Building a Vision-Language Model towards Real World Applications
Vision-language models have made significant strides recently, demonstrating superior performance across a range of tasks, e.g. optical character recognition and complex diagram analysis. Building on this trend, we introduce a new vision-language model, POINTS1.5, designed to excel in various real-world applications. POINTS1.5 is an enhancement of POINTS1.0 and incorporates several key innovations: i) We replace the original CLIP vision encoder, which had a fixed image resolution, with a NaViT-style vision encoder that supports native dynamic high resolution. This allows POINTS1.5 to process images of any resolution without needing to split them into tiles. ii) We add bilingual support to POINTS1.5, significantly enhancing its capability in Chinese. Due to the scarcity of open-source Chinese datasets for vision-language models, we collect numerous images from the Internet and annotate them using a combination of manual and automatic methods. iii) We propose a set of rigorous filtering methods for visual instruction tuning datasets. We comprehensively evaluate all these filtering methods, and choose the most effective ones to obtain the final visual instruction tuning set. Thanks to these innovations, POINTS1.5 significantly outperforms POINTS1.0 and demonstrates strong performance across a range of real-world applications. Notably, POINTS1.5-7B is trained on fewer than 4 billion tokens and ranks first on the OpenCompass leaderboard among models with fewer than 10 billion parameters
PartEdit: Fine-Grained Image Editing using Pre-Trained Diffusion Models
We present the first text-based image editing approach for object parts based on pre-trained diffusion models. Diffusion-based image editing approaches capitalized on the deep understanding of diffusion models of image semantics to perform a variety of edits. However, existing diffusion models lack sufficient understanding of many object parts, hindering fine-grained edits requested by users. To address this, we propose to expand the knowledge of pre-trained diffusion models to allow them to understand various object parts, enabling them to perform fine-grained edits. We achieve this by learning special textual tokens that correspond to different object parts through an efficient token optimization process. These tokens are optimized to produce reliable localization masks at each inference step to localize the editing region. Leveraging these masks, we design feature-blending and adaptive thresholding strategies to execute the edits seamlessly. To evaluate our approach, we establish a benchmark and an evaluation protocol for part editing. Experiments show that our approach outperforms existing editing methods on all metrics and is preferred by users 77-90% of the time in conducted user studies.
Improving Iterative Text Revision by Learning Where to Edit from Other Revision Tasks
Iterative text revision improves text quality by fixing grammatical errors, rephrasing for better readability or contextual appropriateness, or reorganizing sentence structures throughout a document. Most recent research has focused on understanding and classifying different types of edits in the iterative revision process from human-written text instead of building accurate and robust systems for iterative text revision. In this work, we aim to build an end-to-end text revision system that can iteratively generate helpful edits by explicitly detecting editable spans (where-to-edit) with their corresponding edit intents and then instructing a revision model to revise the detected edit spans. Leveraging datasets from other related text editing NLP tasks, combined with the specification of editable spans, leads our system to more accurately model the process of iterative text refinement, as evidenced by empirical results and human evaluations. Our system significantly outperforms previous baselines on our text revision tasks and other standard text revision tasks, including grammatical error correction, text simplification, sentence fusion, and style transfer. Through extensive qualitative and quantitative analysis, we make vital connections between edit intentions and writing quality, and better computational modeling of iterative text revisions.
SpotEdit: Evaluating Visually-Guided Image Editing Methods
Visually-guided image editing, where edits are conditioned on both visual cues and textual prompts, has emerged as a powerful paradigm for fine-grained, controllable content generation. Although recent generative models have shown remarkable capabilities, existing evaluations remain simple and insufficiently representative of real-world editing challenges. We present SpotEdit, a comprehensive benchmark designed to systematically assess visually-guided image editing methods across diverse diffusion, autoregressive, and hybrid generative models, uncovering substantial performance disparities. To address a critical yet underexplored challenge, our benchmark includes a dedicated component on hallucination, highlighting how leading models, such as GPT-4o, often hallucinate the existence of a visual cue and erroneously perform the editing task. Our code and benchmark are publicly released at https://github.com/SaraGhazanfari/SpotEdit.
DocEdit-v2: Document Structure Editing Via Multimodal LLM Grounding
Document structure editing involves manipulating localized textual, visual, and layout components in document images based on the user's requests. Past works have shown that multimodal grounding of user requests in the document image and identifying the accurate structural components and their associated attributes remain key challenges for this task. To address these, we introduce the DocEdit-v2, a novel framework that performs end-to-end document editing by leveraging Large Multimodal Models (LMMs). It consists of three novel components: (1) Doc2Command, which simultaneously localizes edit regions of interest (RoI) and disambiguates user edit requests into edit commands; (2) LLM-based Command Reformulation prompting to tailor edit commands originally intended for specialized software into edit instructions suitable for generalist LMMs. (3) Moreover, DocEdit-v2 processes these outputs via Large Multimodal Models like GPT-4V and Gemini, to parse the document layout, execute edits on grounded Region of Interest (RoI), and generate the edited document image. Extensive experiments on the DocEdit dataset show that DocEdit-v2 significantly outperforms strong baselines on edit command generation (2-33%), RoI bounding box detection (12-31%), and overall document editing (1-12\%) tasks.
LASPA: Latent Spatial Alignment for Fast Training-free Single Image Editing
We present a novel, training-free approach for textual editing of real images using diffusion models. Unlike prior methods that rely on computationally expensive finetuning, our approach leverages LAtent SPatial Alignment (LASPA) to efficiently preserve image details. We demonstrate how the diffusion process is amenable to spatial guidance using a reference image, leading to semantically coherent edits. This eliminates the need for complex optimization and costly model finetuning, resulting in significantly faster editing compared to previous methods. Additionally, our method avoids the storage requirements associated with large finetuned models. These advantages make our approach particularly well-suited for editing on mobile devices and applications demanding rapid response times. While simple and fast, our method achieves 62-71\% preference in a user-study and significantly better model-based editing strength and image preservation scores.
Rethinking Prompt Design for Inference-time Scaling in Text-to-Visual Generation
Achieving precise alignment between user intent and generated visuals remains a central challenge in text-to-visual generation, as a single attempt often fails to produce the desired output. To handle this, prior approaches mainly scale the visual generation process (e.g., increasing sampling steps or seeds), but this quickly leads to a quality plateau. This limitation arises because the prompt, crucial for guiding generation, is kept fixed. To address this, we propose Prompt Redesign for Inference-time Scaling, coined PRIS, a framework that adaptively revises the prompt during inference in response to the scaled visual generations. The core idea of PRIS is to review the generated visuals, identify recurring failure patterns across visuals, and redesign the prompt accordingly before regenerating the visuals with the revised prompt. To provide precise alignment feedback for prompt revision, we introduce a new verifier, element-level factual correction, which evaluates the alignment between prompt attributes and generated visuals at a fine-grained level, achieving more accurate and interpretable assessments than holistic measures. Extensive experiments on both text-to-image and text-to-video benchmarks demonstrate the effectiveness of our approach, including a 15% gain on VBench 2.0. These results highlight that jointly scaling prompts and visuals is key to fully leveraging scaling laws at inference-time. Visualizations are available at the website: https://subin-kim-cv.github.io/PRIS.
Beyond Prompt Content: Enhancing LLM Performance via Content-Format Integrated Prompt Optimization
Large Language Models (LLMs) have shown significant capability across various tasks, with their real-world effectiveness often driven by prompt design. While recent research has focused on optimizing prompt content, the role of prompt formatting, a critical but often overlooked dimension, has received limited systematic investigation. In this paper, we introduce Content-Format Integrated Prompt Optimization (CFPO), an innovative methodology that jointly optimizes both prompt content and formatting through an iterative refinement process. CFPO leverages natural language mutations to explore content variations and employs a dynamic format exploration strategy that systematically evaluates diverse format options. Our extensive evaluations across multiple tasks and open-source LLMs demonstrate that CFPO demonstrates measurable performance improvements compared to content-only optimization methods. This highlights the importance of integrated content-format optimization and offers a practical, model-agnostic approach to enhancing LLM performance. Code will be available at https://github.com/HenryLau7/CFPO.
InteractiveVideo: User-Centric Controllable Video Generation with Synergistic Multimodal Instructions
We introduce InteractiveVideo, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction, allowing users to instruct the generative model through various intuitive mechanisms during the whole generation process, e.g. text and image prompts, painting, drag-and-drop, etc. We propose a Synergistic Multimodal Instruction mechanism, designed to seamlessly integrate users' multimodal instructions into generative models, thus facilitating a cooperative and responsive interaction between user inputs and the generative process. This approach enables iterative and fine-grained refinement of the generation result through precise and effective user instructions. With InteractiveVideo, users are given the flexibility to meticulously tailor key aspects of a video. They can paint the reference image, edit semantics, and adjust video motions until their requirements are fully met. Code, models, and demo are available at https://github.com/invictus717/InteractiveVideo
SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds
We propose a novel feed-forward 3D editing framework called Shap-Editor. Prior research on editing 3D objects primarily concentrated on editing individual objects by leveraging off-the-shelf 2D image editing networks. This is achieved via a process called distillation, which transfers knowledge from the 2D network to 3D assets. Distillation necessitates at least tens of minutes per asset to attain satisfactory editing results, and is thus not very practical. In contrast, we ask whether 3D editing can be carried out directly by a feed-forward network, eschewing test-time optimisation. In particular, we hypothesise that editing can be greatly simplified by first encoding 3D objects in a suitable latent space. We validate this hypothesis by building upon the latent space of Shap-E. We demonstrate that direct 3D editing in this space is possible and efficient by building a feed-forward editor network that only requires approximately one second per edit. Our experiments show that Shap-Editor generalises well to both in-distribution and out-of-distribution 3D assets with different prompts, exhibiting comparable performance with methods that carry out test-time optimisation for each edited instance.
FlexEdit: Flexible and Controllable Diffusion-based Object-centric Image Editing
Our work addresses limitations seen in previous approaches for object-centric editing problems, such as unrealistic results due to shape discrepancies and limited control in object replacement or insertion. To this end, we introduce FlexEdit, a flexible and controllable editing framework for objects where we iteratively adjust latents at each denoising step using our FlexEdit block. Initially, we optimize latents at test time to align with specified object constraints. Then, our framework employs an adaptive mask, automatically extracted during denoising, to protect the background while seamlessly blending new content into the target image. We demonstrate the versatility of FlexEdit in various object editing tasks and curate an evaluation test suite with samples from both real and synthetic images, along with novel evaluation metrics designed for object-centric editing. We conduct extensive experiments on different editing scenarios, demonstrating the superiority of our editing framework over recent advanced text-guided image editing methods. Our project page is published at https://flex-edit.github.io/.
Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields
With the popularity of implicit neural representations, or neural radiance fields (NeRF), there is a pressing need for editing methods to interact with the implicit 3D models for tasks like post-processing reconstructed scenes and 3D content creation. While previous works have explored NeRF editing from various perspectives, they are restricted in editing flexibility, quality, and speed, failing to offer direct editing response and instant preview. The key challenge is to conceive a locally editable neural representation that can directly reflect the editing instructions and update instantly. To bridge the gap, we propose a new interactive editing method and system for implicit representations, called Seal-3D, which allows users to edit NeRF models in a pixel-level and free manner with a wide range of NeRF-like backbone and preview the editing effects instantly. To achieve the effects, the challenges are addressed by our proposed proxy function mapping the editing instructions to the original space of NeRF models and a teacher-student training strategy with local pretraining and global finetuning. A NeRF editing system is built to showcase various editing types. Our system can achieve compelling editing effects with an interactive speed of about 1 second.
ConsistEdit: Highly Consistent and Precise Training-free Visual Editing
Recent advances in training-free attention control methods have enabled flexible and efficient text-guided editing capabilities for existing generation models. However, current approaches struggle to simultaneously deliver strong editing strength while preserving consistency with the source. This limitation becomes particularly critical in multi-round and video editing, where visual errors can accumulate over time. Moreover, most existing methods enforce global consistency, which limits their ability to modify individual attributes such as texture while preserving others, thereby hindering fine-grained editing. Recently, the architectural shift from U-Net to MM-DiT has brought significant improvements in generative performance and introduced a novel mechanism for integrating text and vision modalities. These advancements pave the way for overcoming challenges that previous methods failed to resolve. Through an in-depth analysis of MM-DiT, we identify three key insights into its attention mechanisms. Building on these, we propose ConsistEdit, a novel attention control method specifically tailored for MM-DiT. ConsistEdit incorporates vision-only attention control, mask-guided pre-attention fusion, and differentiated manipulation of the query, key, and value tokens to produce consistent, prompt-aligned edits. Extensive experiments demonstrate that ConsistEdit achieves state-of-the-art performance across a wide range of image and video editing tasks, including both structure-consistent and structure-inconsistent scenarios. Unlike prior methods, it is the first approach to perform editing across all inference steps and attention layers without handcraft, significantly enhancing reliability and consistency, which enables robust multi-round and multi-region editing. Furthermore, it supports progressive adjustment of structural consistency, enabling finer control.
C3Editor: Achieving Controllable Consistency in 2D Model for 3D Editing
Existing 2D-lifting-based 3D editing methods often encounter challenges related to inconsistency, stemming from the lack of view-consistent 2D editing models and the difficulty of ensuring consistent editing across multiple views. To address these issues, we propose C3Editor, a controllable and consistent 2D-lifting-based 3D editing framework. Given an original 3D representation and a text-based editing prompt, our method selectively establishes a view-consistent 2D editing model to achieve superior 3D editing results. The process begins with the controlled selection of a ground truth (GT) view and its corresponding edited image as the optimization target, allowing for user-defined manual edits. Next, we fine-tune the 2D editing model within the GT view and across multiple views to align with the GT-edited image while ensuring multi-view consistency. To meet the distinct requirements of GT view fitting and multi-view consistency, we introduce separate LoRA modules for targeted fine-tuning. Our approach delivers more consistent and controllable 2D and 3D editing results than existing 2D-lifting-based methods, outperforming them in both qualitative and quantitative evaluations.
Native 3D Editing with Full Attention
Instruction-guided 3D editing is a rapidly emerging field with the potential to broaden access to 3D content creation. However, existing methods face critical limitations: optimization-based approaches are prohibitively slow, while feed-forward approaches relying on multi-view 2D editing often suffer from inconsistent geometry and degraded visual quality. To address these issues, we propose a novel native 3D editing framework that directly manipulates 3D representations in a single, efficient feed-forward pass. Specifically, we create a large-scale, multi-modal dataset for instruction-guided 3D editing, covering diverse addition, deletion, and modification tasks. This dataset is meticulously curated to ensure that edited objects faithfully adhere to the instructional changes while preserving the consistency of unedited regions with the source object. Building upon this dataset, we explore two distinct conditioning strategies for our model: a conventional cross-attention mechanism and a novel 3D token concatenation approach. Our results demonstrate that token concatenation is more parameter-efficient and achieves superior performance. Extensive evaluations show that our method outperforms existing 2D-lifting approaches, setting a new benchmark in generation quality, 3D consistency, and instruction fidelity.
CAD-Editor: A Locate-then-Infill Framework with Automated Training Data Synthesis for Text-Based CAD Editing
Computer Aided Design (CAD) is indispensable across various industries. Text-based CAD editing, which automates the modification of CAD models based on textual instructions, holds great potential but remains underexplored. Existing methods primarily focus on design variation generation or text-based CAD generation, either lacking support for text-based control or neglecting existing CAD models as constraints. We introduce CAD-Editor, the first framework for text-based CAD editing. To address the challenge of demanding triplet data with accurate correspondence for training, we propose an automated data synthesis pipeline. This pipeline utilizes design variation models to generate pairs of original and edited CAD models and employs Large Vision-Language Models (LVLMs) to summarize their differences into editing instructions. To tackle the composite nature of text-based CAD editing, we propose a locate-then-infill framework that decomposes the task into two focused sub-tasks: locating regions requiring modification and infilling these regions with appropriate edits. Large Language Models (LLMs) serve as the backbone for both sub-tasks, leveraging their capabilities in natural language understanding and CAD knowledge. Experiments show that CAD-Editor achieves superior performance both quantitatively and qualitatively.
UniTune: Text-Driven Image Editing by Fine Tuning a Diffusion Model on a Single Image
Text-driven image generation methods have shown impressive results recently, allowing casual users to generate high quality images by providing textual descriptions. However, similar capabilities for editing existing images are still out of reach. Text-driven image editing methods usually need edit masks, struggle with edits that require significant visual changes and cannot easily keep specific details of the edited portion. In this paper we make the observation that image-generation models can be converted to image-editing models simply by fine-tuning them on a single image. We also show that initializing the stochastic sampler with a noised version of the base image before the sampling and interpolating relevant details from the base image after sampling further increase the quality of the edit operation. Combining these observations, we propose UniTune, a novel image editing method. UniTune gets as input an arbitrary image and a textual edit description, and carries out the edit while maintaining high fidelity to the input image. UniTune does not require additional inputs, like masks or sketches, and can perform multiple edits on the same image without retraining. We test our method using the Imagen model in a range of different use cases. We demonstrate that it is broadly applicable and can perform a surprisingly wide range of expressive editing operations, including those requiring significant visual changes that were previously impossible.
ChatSpot: Bootstrapping Multimodal LLMs via Precise Referring Instruction Tuning
Human-AI interactivity is a critical aspect that reflects the usability of multimodal large language models (MLLMs). However, existing end-to-end MLLMs only allow users to interact with them through language instructions, leading to the limitation of the interactive accuracy and efficiency. In this study, we present precise referring instructions that utilize diverse reference representations such as points and boxes as referring prompts to refer to the special region. This enables MLLMs to focus on the region of interest and achieve finer-grained interaction. Based on precise referring instruction, we propose ChatSpot, a unified end-to-end multimodal large language model that supports diverse forms of interactivity including mouse clicks, drag-and-drop, and drawing boxes, which provides a more flexible and seamless interactive experience. We also construct a multi-grained vision-language instruction-following dataset based on existing datasets and GPT-4 generating. Furthermore, we design a series of evaluation tasks to assess the effectiveness of region recognition and interaction. Experimental results showcase ChatSpot's promising performance.
Insert Anything: Image Insertion via In-Context Editing in DiT
This work presents Insert Anything, a unified framework for reference-based image insertion that seamlessly integrates objects from reference images into target scenes under flexible, user-specified control guidance. Instead of training separate models for individual tasks, our approach is trained once on our new AnyInsertion dataset--comprising 120K prompt-image pairs covering diverse tasks such as person, object, and garment insertion--and effortlessly generalizes to a wide range of insertion scenarios. Such a challenging setting requires capturing both identity features and fine-grained details, while allowing versatile local adaptations in style, color, and texture. To this end, we propose to leverage the multimodal attention of the Diffusion Transformer (DiT) to support both mask- and text-guided editing. Furthermore, we introduce an in-context editing mechanism that treats the reference image as contextual information, employing two prompting strategies to harmonize the inserted elements with the target scene while faithfully preserving their distinctive features. Extensive experiments on AnyInsertion, DreamBooth, and VTON-HD benchmarks demonstrate that our method consistently outperforms existing alternatives, underscoring its great potential in real-world applications such as creative content generation, virtual try-on, and scene composition.
LORE: Latent Optimization for Precise Semantic Control in Rectified Flow-based Image Editing
Text-driven image editing enables users to flexibly modify visual content through natural language instructions, and is widely applied to tasks such as semantic object replacement, insertion, and removal. While recent inversion-based editing methods using rectified flow models have achieved promising results in image quality, we identify a structural limitation in their editing behavior: the semantic bias toward the source concept encoded in the inverted noise tends to suppress attention to the target concept. This issue becomes particularly critical when the source and target semantics are dissimilar, where the attention mechanism inherently leads to editing failure or unintended modifications in non-target regions. In this paper, we systematically analyze and validate this structural flaw, and introduce LORE, a training-free and efficient image editing method. LORE directly optimizes the inverted noise, addressing the core limitations in generalization and controllability of existing approaches, enabling stable, controllable, and general-purpose concept replacement, without requiring architectural modification or model fine-tuning. We conduct comprehensive evaluations on three challenging benchmarks: PIEBench, SmartEdit, and GapEdit. Experimental results show that LORE significantly outperforms strong baselines in terms of semantic alignment, image quality, and background fidelity, demonstrating the effectiveness and scalability of latent-space optimization for general-purpose image editing.
Localizing Object-level Shape Variations with Text-to-Image Diffusion Models
Text-to-image models give rise to workflows which often begin with an exploration step, where users sift through a large collection of generated images. The global nature of the text-to-image generation process prevents users from narrowing their exploration to a particular object in the image. In this paper, we present a technique to generate a collection of images that depicts variations in the shape of a specific object, enabling an object-level shape exploration process. Creating plausible variations is challenging as it requires control over the shape of the generated object while respecting its semantics. A particular challenge when generating object variations is accurately localizing the manipulation applied over the object's shape. We introduce a prompt-mixing technique that switches between prompts along the denoising process to attain a variety of shape choices. To localize the image-space operation, we present two techniques that use the self-attention layers in conjunction with the cross-attention layers. Moreover, we show that these localization techniques are general and effective beyond the scope of generating object variations. Extensive results and comparisons demonstrate the effectiveness of our method in generating object variations, and the competence of our localization techniques.
Read, Revise, Repeat: A System Demonstration for Human-in-the-loop Iterative Text Revision
Revision is an essential part of the human writing process. It tends to be strategic, adaptive, and, more importantly, iterative in nature. Despite the success of large language models on text revision tasks, they are limited to non-iterative, one-shot revisions. Examining and evaluating the capability of large language models for making continuous revisions and collaborating with human writers is a critical step towards building effective writing assistants. In this work, we present a human-in-the-loop iterative text revision system, Read, Revise, Repeat (R3), which aims at achieving high quality text revisions with minimal human efforts by reading model-generated revisions and user feedbacks, revising documents, and repeating human-machine interactions. In R3, a text revision model provides text editing suggestions for human writers, who can accept or reject the suggested edits. The accepted edits are then incorporated into the model for the next iteration of document revision. Writers can therefore revise documents iteratively by interacting with the system and simply accepting/rejecting its suggested edits until the text revision model stops making further revisions or reaches a predefined maximum number of revisions. Empirical experiments show that R3 can generate revisions with comparable acceptance rate to human writers at early revision depths, and the human-machine interaction can get higher quality revisions with fewer iterations and edits. The collected human-model interaction dataset and system code are available at https://github.com/vipulraheja/IteraTeR. Our system demonstration is available at https://youtu.be/lK08tIpEoaE.
NeuroPrompts: An Adaptive Framework to Optimize Prompts for Text-to-Image Generation
Despite impressive recent advances in text-to-image diffusion models, obtaining high-quality images often requires prompt engineering by humans who have developed expertise in using them. In this work, we present NeuroPrompts, an adaptive framework that automatically enhances a user's prompt to improve the quality of generations produced by text-to-image models. Our framework utilizes constrained text decoding with a pre-trained language model that has been adapted to generate prompts similar to those produced by human prompt engineers. This approach enables higher-quality text-to-image generations and provides user control over stylistic features via constraint set specification. We demonstrate the utility of our framework by creating an interactive application for prompt enhancement and image generation using Stable Diffusion. Additionally, we conduct experiments utilizing a large dataset of human-engineered prompts for text-to-image generation and show that our approach automatically produces enhanced prompts that result in superior image quality. We make our code, a screencast video demo and a live demo instance of NeuroPrompts publicly available.
